BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Freefolk
                Freefolk buy 4 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Freefolk
                2 hobbitss moved from Minhiriath to N. Enedwaith
                1 lightCavalry moved from Hobbiton to N. Enedwaith
                3 lightCavalrys moved from Bree to N. Enedwaith
                2 lightCavalrys moved from Cardolan to N. Enedwaith
                1 lightCavalry moved from Rhudaur to N. Enedwaith

    Combat - Freefolk
                Battle in N. Enedwaith
                    Freefolk attack with 2 hobbitss and 7 lightCavalrys
                    Goblins defend with 4 wargss
                    Freefolk win, taking N. Enedwaith from Goblins with 2 hobbitss and 7 lightCavalrys remaining. Battle score for attacker is 20
                    Casualties for Goblins: 4 wargss

    Non Combat Move - Freefolk
                1 archers moved from Rhudaur to Eregion
                2 archerss and 3 spearInfantrys moved from Cardolan to Eregion
                1 archers and 2 spearInfantrys moved from S. Downs to Cardolan
                1 hobbits moved from Breelands to S. Downs

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Mordor
                Mordor buy 8 orcss; Remaining resources: 1 PUs;

    Combat Move - Mordor
                1 orcs moved from Gorgoroth to Minas Morgul
                1 orcs, 1 siegeTower and 4 trollss moved from Minas Morgul to N. Ithilien
                5 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
                1 nazgul moved from Rhovanion to Gladden
                1 nazgul moved from Rhovanion to W. Mirkwood
                1 nazgul moved from N. Ithilien to E. Emnet

    Combat - Mordor
                Battle in W. Mirkwood
                    Mordor attack with 1 nazgul
                    Elves defend with 1 ents
                    Mordor win with 1 nazgul remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 ents
                Battle in Gladden
                    Mordor attack with 1 nazgul
                    Elves defend with 1 ents
                    Units damaged: 1 nazgul owned by the Mordor
                    retreated to Gladden
                Battle in E. Emnet
                    Mordor attack with 1 nazgul
                    Rohan defend with 1 spearInfantry
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor winElves win with 1 ents remaining with 1 nazgul remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Mordor
                1 nazgul moved from E. Emnet to N. Ithilien
                1 nazgul moved from Gladden to S. Mirkwood
                1 nazgul moved from W. Mirkwood to S. Mirkwood

    Place Units - Mordor
                5 orcss placed in Minas Morgul
                1 orcs placed in Udun
                2 orcss placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 24 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rohan
                Rohan buy 3 lightCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Westfold to S. Dunland
                      Rohan take S. Dunland from Saruman
                1 lightCavalry moved from S. Dunland to Enedwaith
                      Rohan take Enedwaith from Saruman
                1 lightCavalry moved from Enedwaith to N. Enedwaith

    Combat - Rohan

    Non Combat Move - Rohan
                1 spearInfantry moved from Eastfold to Anorien
                3 spearInfantrys moved from Eastfold to Westfold
                2 spearInfantrys moved from Helms Deep to Westfold

    Place Units - Rohan
                3 lightCavalrys placed in Helms Deep
                3 spearInfantrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Combat Move - Goblins
                7 shooterss, 8 stabberss, 2 trollss and 5 wargss moved from Lorien to Celebran
                5 shooterss and 3 stabberss moved from S. Caves to Celebran
                1 bats moved from N. Caves to Celebran
                2 shooterss and 2 stabberss moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Elves

    Combat - Goblins

    Non Combat Move - Goblins

    Turn Complete - Goblins


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Elves
                Elves buy 13 hobbitss and 6 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 ents moved from Gladden to Anduin East Bank
                      Elves take Anduin East Bank from Saruman
                1 hobbits moved from Eregion to N. Dunland
                4 eagless moved from Eregion to N. Dunland
                1 hobbits moved from Eregion to N. Caves
                      Elves take N. Caves from Goblins

    Combat - Elves
                Battle in N. Dunland
                    Elves attack with 4 eagless and 1 hobbits
                    Saruman defend with 1 orcs
                    Elves win, taking N. Dunland from Goblins with 4 eagless and 1 hobbits remaining. Battle score for attacker is 3
                    Casualties for Saruman: 1 orcs

    Non Combat Move - Elves
                4 eagless moved from N. Dunland to Moria
                3 hobbitss moved from Eregion to Moria
                8 hobbitss moved from Rivendell to Eregion
                3 hunterss moved from Rivendell to Moria
                1 ents moved from Carrock to Gladden
                1 ents moved from E. Mirkwood to W. Mirkwood
                1 eagles moved from High Mirkwood to N. Dale
                1 hobbits moved from High Mirkwood to Carrock
                1 hobbits moved from High Mirkwood to N. Mirkwood

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                8 hobbitss placed in Rivendell
                5 hobbitss and 3 hunterss placed in Moria

    Turn Complete - Elves
                Elves collect 33 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Haradrim
                Haradrim buy 2 galleons and 3 rafts; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 galleons moved from Bay of Harad to Umbar Peninsula Coast
                2 caravels and 5 galleons moved from S. W. Central Sea Zone to Umbar Peninsula Coast
                1 raft moved from Harad Sea Coast to Umbar Peninsula Coast
                1 oliphant moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                2 galleons and 3 rafts placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Gondor
                Gondor buy 1 galleon, 1 raft, 6 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 undead moved from Lebennin to Gilrain
                1 raft and 1 undead moved from Gilrain to Anduin Mouth
                1 undead moved from Anduin Mouth to S. Ithilien
                5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 4 trebuches moved from E. Osg. to N. Ithilien
                1 spearInfantry moved from Lossarnach to Anduin Mouth
                1 raft and 1 spearInfantry moved from Anduin Mouth to Lower Anduin
                1 spearInfantry moved from Lower Anduin to N. Ithilien
                3 heavyCavalrys and 1 trebuche moved from W. Osg. to Anduin Mouth
                3 heavyCavalrys and 1 trebuche moved from Anduin Mouth to S. Ithilien
                4 spearInfantrys moved from Lossarnach to Anduin Mouth
                4 spearInfantrys moved from Anduin Mouth to S. Ithilien
                3 spearInfantrys moved from Lossarnach to Anduin Mouth
                3 spearInfantrys moved from Anduin Mouth to S. Ithilien
                1 caravel and 2 rafts moved from Gilrain to Anduin Mouth
                1 towerGuard moved from Lossarnach to Anduin Mouth
                2 spearInfantrys moved from W. Osg. to Anduin Mouth
                2 spearInfantrys and 1 towerGuard moved from Anduin Mouth to S. Ithilien

    Combat - Gondor
                Battle in N. Ithilien
                    Gondor attack with 5 heavyCavalrys, 6 spearInfantrys, 4 towerGuards and 4 trebuches
                    Mordor defend with 1 nazgul, 9 orcss, 1 siegeTower and 4 trollss
                        Gondor roll dice for 5 heavyCavalrys, 6 spearInfantrys, 4 towerGuards and 4 trebuches in N. Ithilien, round 1 :  9/19 hits
                    Units damaged: 1 nazgul owned by the Mordor
                        Mordor roll dice for 1 nazgul, 9 orcss, 1 siegeTower and 4 trollss in N. Ithilien, round 1 :  4/15 hits
                        4 spearInfantrys owned by the Gondor and 8 orcss owned by the Mordor lost in N. Ithilien
                        Gondor roll dice for 5 heavyCavalrys, 2 spearInfantrys, 4 towerGuards and 4 trebuches in N. Ithilien, round 2 :  5/15 hits
                        Mordor roll dice for 1 nazgul, 1 orcs, 1 siegeTower and 4 trollss in N. Ithilien, round 2 :  1/7 hits
                        3 trollss owned by the Mordor , 1 spearInfantry owned by the Gondor , 1 orcs owned by the Mordor and 1 siegeTower owned by the Mordor lost in N. Ithilien
                        Gondor roll dice for 5 heavyCavalrys, 1 spearInfantry, 4 towerGuards and 4 trebuches in N. Ithilien, round 3 :  6/14 hits
                        Mordor roll dice for 1 nazgul and 1 trolls in N. Ithilien, round 3 :  0/2 hits
                        1 nazgul owned by the Mordor and 1 trolls owned by the Mordor lost in N. Ithilien
                    Gondor win, taking N. Ithilien from Mordor with 5 heavyCavalrys, 1 spearInfantry, 4 towerGuards and 4 trebuches remaining. Battle score for attacker is 67
                    Casualties for Gondor: 5 spearInfantrys
                    Casualties for Mordor: 1 nazgul, 9 orcss, 1 siegeTower and 4 trollss
                Battle in S. Ithilien
                    Gondor attack with 3 heavyCavalrys, 9 spearInfantrys, 1 towerGuard, 1 trebuche and 1 undead
                    Haradrim defend with 1 oliphant; Khand defend with 2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys
                        Gondor roll dice for 3 heavyCavalrys, 9 spearInfantrys, 1 towerGuard, 1 trebuche and 1 undead in S. Ithilien, round 1 :  3/15 hits
                    Units damaged: 1 oliphant owned by the Haradrim
                        Mordor roll dice for 1 oliphant, 2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys in S. Ithilien, round 1 :  2/10 hits
                        1 undead owned by the Gondor , 1 spearInfantry owned by the Gondor , 1 raiders owned by the Khand and 1 warWolves owned by the Khand lost in S. Ithilien
                        Gondor roll dice for 3 heavyCavalrys, 8 spearInfantrys, 1 towerGuard and 1 trebuche in S. Ithilien, round 2 :  3/13 hits
                        Mordor roll dice for 1 oliphant, 2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys in S. Ithilien, round 2 :  3/8 hits
                        3 spearInfantrys owned by the Gondor and 3 raiderss owned by the Khand lost in S. Ithilien
                        Gondor roll dice for 3 heavyCavalrys, 5 spearInfantrys, 1 towerGuard and 1 trebuche in S. Ithilien, round 3 :  5/10 hits
                        Mordor roll dice for 1 oliphant, 2 raiderCavalrys and 2 xbowInfantrys in S. Ithilien, round 3 :  2/5 hits
                        2 xbowInfantrys owned by the Khand , 2 raiderCavalrys owned by the Khand , 2 spearInfantrys owned by the Gondor and 1 oliphant owned by the Haradrim lost in S. Ithilien
                    Gondor win, taking S. Ithilien from Mordor with 3 heavyCavalrys, 3 spearInfantrys, 1 towerGuard and 1 trebuche remaining. Battle score for attacker is 31
                    Casualties for Haradrim: 1 oliphant
                    Casualties for Gondor: 6 spearInfantrys and 1 undead
                    Casualties for Khand: 2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys

    Non Combat Move - Gondor
                6 spearInfantrys moved from Minas Tirith to Lossarnach
                1 raft moved from N. E. Central Sea Zone to S. Gondor Coast
                1 raft moved from Morthond to N. E. Central Sea Zone
                1 raft moved from Morthond to Gilrain

    Place Units - Gondor
                1 galleon and 1 raft placed in Morthond
                1 spearInfantry and 1 towerGuard placed in E. Osg.
                2 spearInfantrys placed in W. Osg.
                1 spearInfantry placed in Anfalas
                2 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total

    Territory Summary for Gondor :

    N. Ithilien : 5 heavyCavalrys, 1 spearInfantry, 4 towerGuards and 4 trebuches
        S. Ithilien : 3 heavyCavalrys, 3 spearInfantrys, 1 towerGuard and 1 trebuche
        E. Osg. : 1 castle, 1 spearInfantry and 1 towerGuard
        W. Osg. : 1 castle and 2 spearInfantrys
        Minas Tirith : 1 castle, 7 fortificationss, 2 spearInfantrys and 4 towers
        Lossarnach : 6 spearInfantrys
        Anfalas : 1 castle, 3 fortificationss and 1 spearInfantry
        Andrast : 1 castle and 4 fortificationss
        Anduin Mouth : 1 caravel, 8 galleons and 6 rafts
        Gilrain : 1 raft
        Lower Anduin : 1 raft
        Morthond : 1 galleon and 1 raft
        S. Gondor Coast : 1 raft
        N. E. Central Sea Zone : 1 raft
        N. W. Central Sea Zone : 1 raft

    Production/PUs Summary :

    Saruman : 12 / 16
        Freefolk : 17 / 18
        Mordor : 21 / 24
        Rohan : 20 / 20
        Goblins : 8 / 0
        Elves : 33 / 34
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 19 / 23
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 12

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 30 times
                3 was rolled 16 times
                4 was rolled 23 times
                5 was rolled 26 times
                6 was rolled 22 times
            Average roll : 3,594
            Median : 4,000
            Variance : 1,159
            Standard Deviation : 1,077
            Total rolls : 133

    Gondor Combat
                1 was rolled 10 times
                2 was rolled 21 times
                3 was rolled 8 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 3,558
            Median : 4,000
            Variance : 1,435
            Standard Deviation : 1,198
            Total rolls : 86

    Mordor Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3,660
            Median : 4,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 47


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rhun
                Rhun buy 1 warChariot and 2 warWagons; Remaining resources: 1 PUs;

    Combat Move - Rhun
                4 spearInfantrys moved from Rhun to Celduin
                2 spearInfantrys moved from E. Rhovanion to Celduin
                5 chariotArcherss and 2 warChariots moved from E. Rhovanion to S. Dale
                      Rhun take S. Dale from Dale
                1 chariotArchers, 1 spearInfantry and 1 warChariot moved from N. Rhun to S. Dale
                1 spearInfantry moved from Iron Hills to Withered Heath
                      Rhun take Withered Heath from Neutral

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 6 spearInfantrys
                    Dale defend with 1 spearInfantry
                    Rhun win, taking Celduin from Dale with 6 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                2 warWagons placed in Iron Hills
                1 warChariot placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Dale
                Dale buy 4 archerss; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry moved from N. Dale to Rhun
                      Dale take N. Rhun from Rhun
                1 lightCavalry moved from N. Dale to Rhun
                1 lightCavalry moved from Lake Town to Rhun
                1 archers and 1 spearInfantry moved from N. Dale to Withered Heath

    Combat - Dale
                Battle in Withered Heath
                    Dale attack with 1 archers and 1 spearInfantry
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 1 archers and 1 spearInfantry in Withered Heath, round 1 :  0/2 hits
                        Rhun roll dice for 1 spearInfantry in Withered Heath, round 1 :  0/1 hits
                        Dale roll dice for 1 archers and 1 spearInfantry in Withered Heath, round 2 :  0/2 hits
                        Rhun roll dice for 1 spearInfantry in Withered Heath, round 2 :  1/1 hits
                        1 archers owned by the Dale lost in Withered Heath
                        Dale roll dice for 1 spearInfantry in Withered Heath, round 3 :  1/1 hits
                        Rhun roll dice for 1 spearInfantry in Withered Heath, round 3 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in Withered Heath
                    Rhun win with no units remaining. Battle score for attacker is -3
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 archers and 1 spearInfantry
                Battle in Rhun
                    Dale attack with 1 heavyCavalry and 2 lightCavalrys
                    Rhun defend with 1 castle, 2 fortificationss and 1 warChariot
                        Dale roll dice for 1 heavyCavalry and 2 lightCavalrys in Rhun, round 1 :  0/3 hits
                        Rhun roll dice for 2 fortificationss and 1 warChariot in Rhun, round 1 :  1/3 hits
                        1 lightCavalry owned by the Dale lost in Rhun
                        Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Rhun, round 2 :  1/2 hits
                        Rhun roll dice for 2 fortificationss and 1 warChariot in Rhun, round 2 :  0/3 hits
                        1 fortifications owned by the Rhun lost in Rhun
                        Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Rhun, round 3 :  1/2 hits
                        Rhun roll dice for 1 fortifications and 1 warChariot in Rhun, round 3 :  0/2 hits
                        1 fortifications owned by the Rhun lost in Rhun
                        Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Rhun, round 4 :  0/2 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 4 :  1/1 hits
                        1 lightCavalry owned by the Dale lost in Rhun
                        Dale roll dice for 1 heavyCavalry in Rhun, round 5 :  0/1 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 5 :  0/1 hits
                        Dale roll dice for 1 heavyCavalry in Rhun, round 6 :  0/1 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 6 :  0/1 hits
                        Dale roll dice for 1 heavyCavalry in Rhun, round 7 :  1/1 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 7 :  1/1 hits
                        1 heavyCavalry owned by the Dale and 1 warChariot owned by the Rhun lost in Rhun
                    Rhun win with no units remaining. Battle score for attacker is -3
                    Casualties for Rhun: 2 fortificationss and 1 warChariot
                    Casualties for Dale: 1 heavyCavalry and 2 lightCavalrys

    Non Combat Move - Dale
                3 archerss and 2 spearInfantrys moved from N. Dale to Lonely Mtn.

    Place Units - Dale
                4 archerss placed in Lake Town
                Turning on Edit Mode
                EDIT: Adding units owned by Dale to Lake Town: 1 lightCavalry
                EDIT: Removing units owned by Dale from Anduin West Bank: 1 lightCavalry
                EDIT: Turning off Edit Mode

    Turn Complete - Dale
                Dale collect 11 PUs; end with 11 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag
        Lake Town : 5 archerss, 1 castle, 4 fortificationss, 1 lightCavalry and 2 spearInfantrys
        Lonely Mtn. : 3 archerss and 2 spearInfantrys
        Anduin West Bank : 1 flag


  • Very bad luck… but it was definitely worth a try.  :wink:


  • It was all part of my plan of course! Honest.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Khand
                Khand buy 2 xbowInfantrys; Remaining resources: 2 PUs;

    Combat Move - Khand
                3 raiderss and 2 trebuches moved from Harad Road to Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 12 PUs total


  • @Narushima:

    It was all part of my plan of course! Honest.

    … and I ran into that trap …


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Dwarves
                Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                7 axeInfantrys, 1 cannon and 2 phalanxs moved from N. Dale to S. Dale
                1 axeInfantry moved from N. Dale to S. Dale
                1 axeInfantry moved from Lonely Mtn. to Withered Heath
                      Dwarves take Withered Heath from Rhun

    Combat - Dwarves
                Battle in S. Dale
                    Dwarves attack with 8 axeInfantrys, 1 cannon and 2 phalanxs
                    Rhun defend with 6 chariotArcherss, 1 spearInfantry and 3 warChariots
                    Rhun win with 4 chariotArcherss remaining. Battle score for attacker is -18
                    Casualties for Rhun: 2 chariotArcherss, 1 spearInfantry and 3 warChariots
                    Casualties for Dwarves: 8 axeInfantrys, 1 cannon and 2 phalanxs

    Non Combat Move - Dwarves

    Place Units - Dwarves
                3 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total


  • Man, it was me who wanted full dice, wasn’t it?

    Please Edit the Dwarfs’ Mortar from N.Mirkwood to Lake Town, as I forgot this NCM. Thank you  :-)


  • I’m glad I didn’t insist on LL, yeah.

    I’ll edit and play my turn.


  • It was a canon, though, not a mortar.


  • @Narushima:

    It was a canon, though, not a mortar.

    You’re right of course. I now realize that there are two types of artillery.
    Sorry, but I never played that before, so it is sometimes hard for me to distinguish the units.


  • I remember from Napoleonic Empires that Mortars look quite different.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Saruman
                Turning on Edit Mode
                EDIT: Removing units owned by Dwarves from N. Mirkwood: 1 cannon
                EDIT: Adding units owned by Dwarves to Lake Town: 1 cannon
                EDIT: Turning off Edit Mode
                Saruman buy 3 urukhais; Remaining resources: 1 PUs;

    Combat Move - Saruman
                1 urukhai moved from Enedwaith Coast to S. Dunland
                      Saruman take Enedwaith from Rohan
                      Saruman take S. Dunland from Rohan
                3 urukhais moved from Celebran to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 3 urukhais
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Fangorn from Elves with 2 urukhais remaining. Battle score for attacker is -2
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Saruman

    Place Units - Saruman
                3 urukhais placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 17 PUs total

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