@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Whackamatt (Allies) vs. Degrasse (Axis) G40 Second game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 armour moved from Turkmenistan to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Kweichow to India
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Philippines to French Indo ChinaCombat - Japanese
ANZAC scrambles 2 units out of Java to defend against the attack in 42 Sea Zone
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in French Indo China
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 3 armour and 9 mech_infantrys
British defend with 4 aaGuns and 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 3 armour and 9 mech_infantrys in Burma, round 1 : 3/12 hits
UK_Pacific roll dice for 4 aaGuns, 1 fighter and 1 infantry in Burma, round 1 : 1/2 hits
3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 2 : 2/11 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Burma
Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 3 : 3/11 hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 aaGuns and 1 infantry
Casualties for Chinese: 1 fighter
Battle in Eastern Persia
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Eastern Persia, round 1 : 3/3 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 8 submarines
ANZAC defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 8 submarines in 42 Sea Zone, round 1 : 6/8 hits
ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 1/9 hits
1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
7 submarines owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier and 4 destroyers
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
1 bomber moved from India to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kiangsu to Kiangsi
1 bomber moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 mech_infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour, 2 bombers and 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 3 armour and 8 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 7 submarines
35 Sea Zone : 2 submarines
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag, 3 armourProduction/PUs Summary :
Germans : 64 / 84
Russians : 6 / 7
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 34 / 32
UK_Pacific : 18 / 18
Italians : 18 / 33
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.458
Median : 3.000
Variance : 1.155
Standard Deviation : 1.075
Total rolls : 72Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.231
Median : 3.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 52ANZAC Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.556
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
3 was rolled 3 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
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Do you scramble in SZ91?
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Yes, scramble one German tac bomber from Gibraltar to sea zone 91 to block the shore bombardment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 11 battleships, 1 cruiser, 9 destroyers and 11 transports
Germans defend with 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Americans win with 11 battleships, 1 cruiser, 9 destroyers and 11 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Gibraltar
Americans attack with 11 artilleries and 11 infantry
Germans defend with 3 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
Italians win with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 11 artilleries and 11 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to India
3 fighters moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
10 infantry placed in Central United States
10 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour, 1 fighter, 6 infantry and 2 tactical_bombers moved from Iraq to Syria
2 fighters moved from Northwest Persia to Syria
1 infantry moved from India to West IndiaCombat - British
Battle in Syria
British attack with 3 armour, 3 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 4 artilleries, 10 infantry and 1 mech_infantry
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
Casualties for British: 3 armour, 2 fighters and 6 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Syria to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to PersiaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5,1,3,2,3,1,6,3,6,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Italians
Italians spend 10 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory ProductionActivate Technology - Italians
Italians activating Increased Factory ProductionPurchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Tambov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 3,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory ProductionActivate Technology - Italians
Italians activating Increased Factory ProductionPurchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Tambov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
Italians attack with 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 3/3 hits
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry in Egypt, round 1 : 10/34 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers in Egypt, round 1 : 10/32 hits
10 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 10 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 mech_infantry in Egypt, round 2 : 10/24 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Egypt, round 2 : 6/19 hits
9 infantry owned by the British , 1 infantry owned by the French and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 12/18 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 : 4/9 hits
2 infantry owned by the British , 2 tactical_bombers owned by the British , 1 armour owned by the British , 2 artilleries owned by the British , 2 fighters owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 71
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 2 fighters, 21 infantry and 2 tactical_bombers
Casualties for Italians: 20 infantryNon Combat Move - Italians
2 bombers moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 bombers and 2 fighters
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour
84 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 62 / 84
Russians : 6 / 7
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 25 times
5 was rolled 25 times
6 was rolled 26 times
Average roll : 3.497
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 145Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.850
Median : 4.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 60Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.235
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 81 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Java to India
1 fighter moved from New South Wales to Queensland
6 fighters moved from Iraq to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 6 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
5 fighters moved from Trans-Jordan to Iraq
5 fighters moved from Iraq to PersiaPlace Units - ANZAC
1 airfield and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Urals
1 infantry moved from Alexandria to Egypt
2 infantry moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Urals
1 infantry moved from Alexandria to Egypt
2 infantry moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to GermanyAirborne Attack Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Urals
1 infantry moved from Alexandria to Egypt
2 infantry moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to GermanyAirborne Attack Move - Germans
Combat - Germans
Battle in Urals
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 1 : 0/3 hits
Russians roll dice for 1 armour in Urals, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 1/3 hits
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits
1 armour owned by the British lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 2 armour
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Novosibirsk, round 1 : 3/5 hits
Russians roll dice for 2 armour in Novosibirsk, round 1 : 2/2 hits
2 armour owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 armour
Battle in Russia
Germans attack with 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Russia, round 1 : 11/21 hits
Russians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomber in Russia, round 1 : 5/9 hits
7 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians , 1 artillery owned by the Germans , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Novosibirsk to Volgograd
1 bomber moved from Urals to Samara
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from Gibraltar to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Germany
1 artillery, 1 bomber and 3 infantry placed in Western Germany
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Iceland : 1 flag, 1 airfield
Trans-Jordan : 1 flag
Alexandria : 1 bomber
Gibraltar : 1 artillery, 1 fighter and 1 tactical_bomber
Egypt : 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 artilleries and 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Poland : 2 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 4 mech_infantrys
Norway : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 7 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 bomber
113 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
93 Sea Zone : 2 submarines
99 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 107
Russians : 0 / 0
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.340
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
Germany and Italy now have eight victory cities. Russia has no units, I’ll post that for you and then knock out Japan so you can do the US/China/UK turn if you think you can retake a city.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 68 / 107
Russians : 0 / 0
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.340
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
3 armour moved from Eastern Persia to West India
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Burma to Shan State
2 armour moved from Hunan to Shan State
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Shan State
1 bomber moved from Hunan to Shan State
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
3 armour moved from Eastern Persia to West India
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Burma to Shan State
2 armour moved from Hunan to Shan State
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Shan State
1 bomber moved from Hunan to Shan State
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in Midway
Battle in West India
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in West India, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking Wake Island from Americans, taking Midway from Americans, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kiangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Shan State to Hunan
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
3 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
4 submarines moved from 6 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Siam : 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour, 2 bombers and 4 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 armour and 1 mech_infantry
Burma : 1 flag, 3 armour and 10 mech_infantrys
Kwangtung : 1 flag, 1 aaGun and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
31 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 3 submarines
35 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 submarine
West India : 1 flag, 3 armour
Nenetsia : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 68 / 107
Russians : 0 / 0
Japanese : 58 / 58
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 14 / 15
Italians : 22 / 37
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.254
Median : 3.000
Variance : 0.879
Standard Deviation : 0.938
Total rolls : 59Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13UK_Pacific Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
i think I’m finally ready to concede this one. lol Good game sir!
Let me know if you’d be up for a league game and we can start bidding. :mrgreen:
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I’ve never tried the league games before, so sure let’s start a third game. As far as sides, I’m happy with a coin flip. If you start the next game thread, I’ll look for it in the league folder.





