@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Didn’t let me post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Western United States to 14 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Tambov to Smolensk
1 bomber moved from Sikang to Smolensk
1 bomber moved from India to Ukraine
2 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western United States to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Smolensk
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from 14 Sea Zone to 26 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 10 Sea Zone to Western United States
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from Ukraine to Rostov
2 fighters moved from Sikang to Rostov
1 fighter moved from Smolensk to Rostov
1 tactical_bomber moved from Smolensk to Rostov
1 bomber moved from Smolensk to Rostov
1 bomber moved from Novgorod to Rostov
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 destroyers placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Finally get good dice (except for another tech miss) and I was in local mode
When I uploaded the map saying “wouldn’t let me post” I still hadn’t realized that the reason I couldn’t post was that I was in local mode. So I wasn’t trying to pull anything. And if I had got really bad dice and lost aircraft and subs all over the place, I still would have posted that first file without knowing I was in local mode.
Still, since the dice didn’t hit the server you have the right to make me roll everything over again.
Will wait for your decision. Thanks
Finally get good dice (except for another tech miss) and I was in local mode
When I uploaded the map saying “wouldn’t let me post” I still hadn’t realized that the reason I couldn’t post was that I was in local mode. So I wasn’t trying to pull anything. And if I had got really bad dice and lost aircraft and subs all over the place, I still would have posted that first file without knowing I was in local mode.
Still, since the dice didn’t hit the server you have the right to make me roll everything over again.
Will wait for your decision. Thanks
Go ahead and play, I have no reason to doubt your integrety.
Thanks
I was asking myself, what if I got horrible dice? Would I have breathed a sigh of relief that I was only in local mode and re-done the turn? But then I realized that I had posted it anyway
OK, proceeding
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
3 artilleries moved from Jehol to Anhwe
2 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 artillery and 3 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Sikang
2 infantry placed in Kansu
Chinese undo move 4.
Chinese undo move 3.
2 infantry placed in Yunnan
2 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
@PGMatt:
Go ahead and play, I have no reason to doubt your integrety.
Yeah, cheaters don’t roll 12-15 tech dice without a hit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - British
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Southern France
2 infantry moved from French Guiana to 88 Sea Zone
2 armour and 1 mech_infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Malaya to Yunnan
Combat - British
Battle in Southern France
British attack with 2 artilleries, 1 bomber, 7 fighters and 6 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 aaGun, 1 artillery and 4 infantry
British win, taking Southern France from Germans with 2 artilleries, 1 bomber, 7 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - British
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 armour moved from India to Eastern Persia
2 aaGuns and 2 infantry moved from Shan State to Yunnan
4 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
Place Units - British
2 submarines and 1 transport placed in 71 Sea Zone
5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter
Just remembered -
I forgot to declare that the 2 UK jets are on the USA carrier
You can add that to the game notes if you like
@PGMatt:
Go ahead and play, I have no reason to doubt your integrety.
Yeah, cheaters don’t roll 12-15 tech dice without a hit
That and the pace of PBF and lack of reward / bragging rights play into it too. The motivation for cheating isn’t there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from France to Northern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4
Italians collect 4 PUs (6 lost to blockades); end with 15 PUs total
Territory Summary for Italians :
Northern Italy : 1 aaGun, 2 armour, 3 artilleries, 1 factory_major, 9 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 62
Russians : 20 / 22
Japanese : 38 / 44
Americans : 55 / 75
Chinese : 23 / 29
British : 40 / 45
UK_Pacific : 14 / 28
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hmm just ANZ/Fra so I can give you a move quick
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Activate Technology - Germans
Germans activating War Bonds
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 55 PUs; 0 techTokens;
Germans buy 4 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 tactical_bombers moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
2 bombers moved from Novgorod to Holland Belgium
Airborne Attack Move - Germans
Germans creates battle in territory 125 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 4/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 4 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 4 infantry and 3 tactical_bombers in Bryansk, round 1 : 3/8 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Bryansk to Ukraine
2 bombers, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 infantry moved from France to Northern Italy
2 infantry moved from Romania to Bessarabia
Place Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Ukraine
1 armour and 3 infantry placed in Novgorod
3 armour and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Germans collect 2 PUs from War Bonds; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 2 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 6 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 52 / 59
Russians : 19 / 22
Japanese : 38 / 44
Americans : 52 / 75
Chinese : 23 / 29
British : 40 / 45
UK_Pacific : 14 / 28
Italians : 10 / 15
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I edited the Ukraine factory to give me the half point of repair, that was an oops on my part. Â I was reading it as “how many IPC do you want to spend on repair” vs “how many repair points are you spending”.
My whole “plan” with German tech this game was to get rockets. Â Far too late now to matter.
Another tech? Man, this is rivaling some of the best tech luck I’ve ever had, and I’ve had good tech luck
Lucky for me I’ve got everything under control
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 19 PUs; 0 techTokens;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Rostov to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
2 armour moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Tambov
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 4 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from Siberia to Soviet Far East
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Japan to 45 Sea Zone
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 4 fighters
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 4 fighters in Dutch New Guinea, round 1 : 4/5 hits
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Korea
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
1 fighter placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 37 PUs (3 lost to blockades); end with 38 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for Japanese :
Korea : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Ceylon : 1 flag
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 artillery and 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
45 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
8 Sea Zone : 1 submarine
6 Sea Zone : 7 destroyers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 51 / 59
Russians : 18 / 20
Japanese : 40 / 43
Americans : 52 / 75
Chinese : 23 / 29
British : 40 / 45
UK_Pacific : 14 / 28
Italians : 10 / 15
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Russians
French take Normandy Bordeaux from Americans
French take Southern France from British
French take Tunisia from British