X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    here’s the roll for the other 3 ftrs - i bet they all miss.

    DiceRolls: 3@3; Total Hits: 23@3: (6, 1, 3)

  • '12

    ahhhh well, if you insist, we can take 2 inf off of afghanistan.  your call.

  • '12

    one more noncom to add. hang on

  • '12

    almost forgot the red october again…  geez i wish you’d just kill it.

    now, you have a 70% shot on moscow…  i sure hope you take it.  and if you get really lucky again, well, i guess we will just all be left to wonder again…

  • '12

    i’m willing to go with your interpretation, go ahead and delete those 2 afghan infs.  :lol: :lol: :lol: :lol: :lol:

  • TripleA

    if you have to attack afghanistan then yes remove those units.

  • '12

    well, my work here is done.  even after all the incredible luck you have enjoyed to this point, you are SCREWED unless you get super lucky from here on out AS WELL.  and if that happens, then well, as i said, there are only two alternatives - you either got EXTREMELY lucky and won a game you had no business winning, or you hacked the dicey.  either way, i’m comfortable as hell with the loss.

    cheers

  • '12

    @Cow:

    if you have to attack afghanistan then yes remove those units.

    by all means remove them buddy.  you seem pretty certain of the rules…  :-D :-D :-D

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 2 armour, 6 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 fighter moved from Kwangsi to Burma
                3 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                1 infantry moved from Hopei to Shensi
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Japan to Amur
                2 artilleries and 10 infantry moved from Manchuria to Amur
                4 fighters and 5 tactical_bombers moved from Jehol to Amur
                2 fighters moved from 19 Sea Zone to Amur
                2 bombers moved from Kwangsi to Russia

  • TripleA

    intercept orders needed @ russia.

  • '12

    veq i don’t want to hear any more complaints about how i’m smack talking with Cow, he’s getting a dose of his own medicine… he’s been dishing it out all tournament and now he’s gonna get dealt.  it’s not directed at you in any way.

    by the way, kudos on tripleA correctly allowing the noncom over afghanistan.  not sure if that was intentionally programmed but either way, it allowed the correct move to occur.

  • TripleA

    I will remove them once a ruling is made indicated that is something you would have had to have done. If your current move is legal then they can stay. If a ruling is found that you do not have to attack it, you can have your tactical back.

  • TripleA

    intercept? Japan is posted.

  • '12

    no i’d rather just go with your rule.

    no intercept.

  • '12

    @Boldfresh:

    no i’d rather just go with your rule.

    no intercept.

    remove the afghan on your J5 noncom  :-D

  • '12

    intercept orders posted - ROLL IT!!!  i sure hope none get shot down.

  • '12

    @Boldfresh:

    intercept orders posted - ROLL IT!!!  i sure hope none get shot down.

    i want you at FULL STRENGTH.  cuz you are going down HARD and i want to take our time, dismantling a moster slowly.

  • '12

    0 for 8 on aa, beautiful… i was really hoping for that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 2 armour, 6 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 fighter moved from Kwangsi to Burma
                3 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                1 infantry moved from Hopei to Shensi
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Japan to Amur
                2 artilleries and 10 infantry moved from Manchuria to Amur
                4 fighters and 5 tactical_bombers moved from Jehol to Amur
                2 fighters moved from 19 Sea Zone to Amur
                2 bombers moved from Kwangsi to Russia

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total.
                Battle in Shensi
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 1 :  4/6 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 2 artilleries, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Burma, round 1 :  4/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Korea
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 1 :  2/3 hits
                        Americans roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 10 fighters, 10 infantry and 6 tactical_bombers
                    Russians defend with 2 aaGuns and 11 infantry; Americans defend with 2 infantry
                        AA guns fire in Amur :  0/6 hits
                        Japanese roll dice for 2 artilleries, 10 fighters, 10 infantry and 6 tactical_bombers in Amur, round 1 :  12/28 hits
                        Russians roll dice for 2 aaGuns and 13 infantry in Amur, round 1 :  7/13 hits
                        8 infantry owned by the Russians , 7 infantry owned by the Japanese , 2 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 10 fighters, 3 infantry and 6 tactical_bombers in Amur, round 2 :  10/21 hits
                        Russians roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 artilleries, 10 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 2 aaGuns and 11 infantry
                    Casualties for Americans: 2 infantry
                Cleaning up after air battles
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Russia to Bryansk
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                8 fighters moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to Manchuria
                1 aaGun moved from Manchuria to Jehol
                1 tactical_bomber moved from Amur to Manchuria
                1 fighter and 5 tactical_bombers moved from Amur to Jehol
                1 artillery moved from Anhwe to Hopei
                1 fighter moved from Shensi to Hopei
                1 fighter moved from Burma to Kwangsi
                1 tactical_bomber moved from Shensi to Hopei
                2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                2 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Yunnan
                3 artilleries and 1 infantry moved from French Indo China to Yunnan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                6 artilleries and 4 infantry placed in Japan
                2 armour and 1 mech_infantry placed in Manchuria
                1 infantry and 2 mech_infantrys placed in Malaya
                Japanese undo move 2.
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in Manchuria
                1 armour, 1 infantry and 1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 airfield and 1 fighter
        Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 aaGun, 1 fighter and 5 tactical_bombers
        Manchuria : 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 artillery, 1 fighter and 1 tactical_bomber
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 2 artilleries and 1 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 2 artilleries and 3 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 destroyers and 1 submarine
        39 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 6 transports
        Bryansk : 2 bombers

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 23 / 24
        Japanese : 64 / 69
        Americans : 52 / 72
        Chinese : 2 / 6
        British : 31 / 30
        UK_Pacific : 5 / 7
        Italians : 12 / 12
        ANZAC : 12 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Remove the 2 inf if you want. I could care less.

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