X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    @Cow:

    read page 11 unfriendly neutrals. suck it.

    Yeah you got to attack it then retreat. Hope you crash n burn.

    cow you are a foolish man.

  • '12

    @Boldfresh:

    @Cow:

    read page 11 unfriendly neutrals. suck it.

    Yeah you got to attack it then retreat. Hope you crash n burn.

    cow you are a foolish man.

    a wise man would just read the rules and wait for our turn rather than continuing to make himself look more and more foolish.

  • TripleA

    Moving into an unfriendly neutral is considered a combat
    move and any combat must be resolved during the Conduct
    Combat phase (see �Combat Move,� page 12). Before the
    neutral territory can be taken control of by the invading
    power, all of the neutral�s standing army units must be
    eliminated. Air units can�t fly over an unfriendly neutral
    unless they are attacking it.

    Page 11 of the Europe handbook.

    Enjoy.

  • TripleA

    That is actually new in this 2nd edition of rules. It makes sense. India can’t fly to transjordan round 1 anymore unless it hits up Iraq…  that is nice.

  • TripleA

    You cannot fly over unfriendly neutrals unless you attack it. You cannot fly over strict neutrals.

    That just means you have to do a 1 round attack on afghanistan and then retreat. You still get your surviving air going to Russia.

    Kind of a gamble on your part. Beats losing Russia.

  • '12

    @Cow:

    Moving into an unfriendly neutral is considered a combat
    move and any combat must be resolved during the Conduct
    Combat phase (see �Combat Move,� page 12). Before the
    neutral territory can be taken control of by the invading
    power, all of the neutral�s standing army units must be
    eliminated. Air units can�t fly over an unfriendly neutral
    unless they are attacking it.

    Page 11 of the Europe handbook.

    Enjoy.

    cow, just when i think you’ve made the biggest fool of yourself, you exceed my wildest dreams.  you are sloppy, and it’s gonna cost you (unless you hacked the dice server of course).  you cannot fly over the territory in combat move unless you are attacking it.  but once you have attacked it, it becomes friendly to the axis and in noncombat we can fly over it with the other 3 ftrs.  maybe you should also start reading the faq, i see my slight fear that you might do so were way overblown.

    you and the rules are like ships passing in the night.

  • TripleA

    What part of

    Air units can’t fly over an unfriendly neutral
    unless they are attacking it.

    is up for interpretation? You must do combat to pass.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 17 PUs;
                Russians buy 1 aaGun, 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 tactical_bomber moved from India to Afghanistan

    Combat - Russians
                Battle in Afghanistan
                    Russians attack with 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                        Russians roll dice for 1 tactical_bomber in Afghanistan, round 1 :  0/1 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 1 :  1/4 hits
                        1 tactical_bomber owned by the Russians lost in Afghanistan
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                3 fighters moved from India to Kazakhstan
                3 fighters moved from Kazakhstan to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                6 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Iraq to Egypt
                2 aaGuns and 11 infantry moved from Korea to Amur

    Place Units - Russians
                1 aaGun, 1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Korea : 1 infantry
        Amur : 2 aaGuns and 11 infantry
        Egypt : 1 mech_infantry
        Russia : 5 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 3 fighters, 50 infantry and 9 mech_infantrys
        Volgograd : 1 factory_minor
        Samara : 6 infantry
        106 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 24 / 24
        Japanese : 56 / 63
        Americans : 55 / 72
        Chinese : 5 / 6
        British : 31 / 30
        UK_Pacific : 6 / 7
        Italians : 12 / 12
        ANZAC : 12 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    oh well, just a little more bad luck.  now i wish we HAD taken all 4 air to hit afghanistan but with the luck you’ve been getting i figured you would shoot all four down.  if you want, i can roll for the other three fighters if you are just CERTAIN we can’t make this move without attacking with all aircraft…  :lol:

  • '12

    here’s the roll for the other 3 ftrs - i bet they all miss.

    DiceRolls: 3@3; Total Hits: 23@3: (6, 1, 3)

  • '12

    ahhhh well, if you insist, we can take 2 inf off of afghanistan.  your call.

  • '12

    one more noncom to add. hang on

  • '12

    almost forgot the red october again…  geez i wish you’d just kill it.

    now, you have a 70% shot on moscow…  i sure hope you take it.  and if you get really lucky again, well, i guess we will just all be left to wonder again…

  • '12

    i’m willing to go with your interpretation, go ahead and delete those 2 afghan infs.  :lol: :lol: :lol: :lol: :lol:

  • TripleA

    if you have to attack afghanistan then yes remove those units.

  • '12

    well, my work here is done.  even after all the incredible luck you have enjoyed to this point, you are SCREWED unless you get super lucky from here on out AS WELL.  and if that happens, then well, as i said, there are only two alternatives - you either got EXTREMELY lucky and won a game you had no business winning, or you hacked the dicey.  either way, i’m comfortable as hell with the loss.

    cheers

  • '12

    @Cow:

    if you have to attack afghanistan then yes remove those units.

    by all means remove them buddy.  you seem pretty certain of the rules…  :-D :-D :-D

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 2 armour, 6 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 fighter moved from Kwangsi to Burma
                3 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                1 infantry moved from Hopei to Shensi
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Japan to Amur
                2 artilleries and 10 infantry moved from Manchuria to Amur
                4 fighters and 5 tactical_bombers moved from Jehol to Amur
                2 fighters moved from 19 Sea Zone to Amur
                2 bombers moved from Kwangsi to Russia

  • TripleA

    intercept orders needed @ russia.

  • '12

    veq i don’t want to hear any more complaints about how i’m smack talking with Cow, he’s getting a dose of his own medicine… he’s been dishing it out all tournament and now he’s gonna get dealt.  it’s not directed at you in any way.

    by the way, kudos on tripleA correctly allowing the noncom over afghanistan.  not sure if that was intentionally programmed but either way, it allowed the correct move to occur.

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