ShrimpBoatChef vs Grendal WW II Global 2nd E


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 battleship and 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 95 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                2 battleships moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 cruiser moved from 95 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 cruiser and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Battle in Tobruk
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 1 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Tobruk, round 1 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  0/2 hits
                        French roll dice for 1 artillery in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    1 artillery retreated to Alexandria
                    French win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                    British defend with 1 harbour and 2 infantry
                        Italians roll dice for 2 battleships in Gibraltar, round 1 :  2/2 hits
                        British roll dice for 2 infantry in Gibraltar, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Gibraltar to Southern France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 battleship placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
                Italians collect 24 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Northern Territory to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to New Britain
                1 fighter moved from Northern Territory to New Britain
                1 infantry moved from Northern Territory to Western Australia
                1 artillery moved from Northern Territory to Queensland
                2 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French


  • hey, u r back. hope computer was not too terribly screwed up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Rostov to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 armour and 1 infantry moved from Bryansk to Tambov
                1 tactical_bomber moved from Ukraine to Tambov
                1 bomber moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Novgorod to Archangel
                2 armour moved from Novgorod to Archangel
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from Smolensk to Vologda
                1 fighter moved from Ukraine to Vologda
                1 mech_infantry moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.

    Non Combat Move - Germans
                1 fighter moved from Vologda to Smolensk
                1 bomber moved from Russia to Novgorod
                1 aaGun moved from Belarus to Smolensk
                2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Smolensk
                4 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Smolensk
                1 armour moved from Eastern Poland to Smolensk
                1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Smolensk
                2 artilleries moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Germany to Western Germany
                1 aaGun, 3 artilleries and 3 infantry moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                2 artilleries and 2 infantry moved from Germany to Poland
                1 tactical_bomber moved from Tambov to Smolensk

    Place Units - Germans
                2 bombers and 1 tactical_bomber placed in Novgorod
                Germans undo move 1.
                1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
                2 armour and 1 tactical_bomber placed in Ukraine
                1 bomber and 1 infantry placed in Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
                Russians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Urals to Archangel
                1 bomber moved from Urals to Archangel
                1 fighter moved from Yenisey to Vologda
                1 bomber moved from Kansu to Archangel
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Soviet Far East to Amur
                3 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour and 2 bombers
                    Germans defend with 2 armour
                        Russians roll dice for 1 armour and 2 bombers in Archangel, round 1 :  1/3 hits
                        Germans roll dice for 2 armour in Archangel, round 1 :  2/2 hits
                        2 bombers owned by the Russians and 1 armour owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win with 1 armour remaining. Battle score for attacker is -24
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour and 2 bombers
                Battle in Vologda
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Vologda, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Tambov
                    Russians attack with 5 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 5 infantry in Tambov, round 1 :  1/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Tambov, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 4 infantry in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 1 armour
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour in Amur, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery in Amur, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 armour moved from Russia to Kazakhstan
                1 fighter moved from Vologda to Novosibirsk

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Kiangsu to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 bombers moved from India to Sumatra
                1 fighter moved from 79 Sea Zone to Sumatra
                1 tactical_bomber moved from Burma to Sumatra
                1 battleship moved from 79 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from India to West India
                1 tactical_bomber moved from India to West India
                1 armour moved from Szechwan to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Hunan to Anhwe
                1 armour moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 tactical_bomber moved from Hunan to Sikang
                1 armour moved from Yunnan to Shensi
                1 artillery and 1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Kweichow to Shensi
                1 fighter moved from Burma to Shensi
                1 fighter moved from Hunan to Hopei
                1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone
                1 fighter moved from 43 Sea Zone to Celebes
                1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Sikang, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Anhwe, round 1 :  1/4 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 1 :  0/1 hits
                        1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to Japan
                1 fighter moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 carrier moved from 79 Sea Zone to 41 Sea Zone
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 fighter moved from 79 Sea Zone to 43 Sea Zone
                1 fighter moved from Celebes to 43 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Hopei to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 tactical_bomber moved from Sikang to Szechwan
                1 artillery moved from Shan State to Yunnan
                1 tactical_bomber moved from 21 Sea Zone to Kiangsi
                1 tactical_bomber moved from West India to Hunan
                2 bombers moved from Sumatra to Kwangsi

    Place Units - Japanese
                2 infantry placed in India
                3 infantry placed in Kiangsu
                1 battleship and 1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Japan
                Japanese undo move 4.
                2 infantry placed in Japan
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • Hello Grendal - Orders intercept.  Should your USA forces attack SZ 6, scramble 3 fighters from Japan.  Order of Loss for Japan in an attack; 1/2 battleship 1, 1/2 battleship 2, Destroyer, 1/2 carrier, Kill Carrier (planes can land in Japan), Cruiser, Fighters 1-5, kill battleship 1, kill battleship 2.

    SZ 43 - OOL 1/2 carrier, kill carrier, then planes. Survivors land. Borneo

    If UK attacks Western Germany (bombing raid) 2 fighters intercept. If you attack sz 113, fighters scramble.


  • sz 92 OOL - 1/2 battleship 1, 1/2 battleship 2, fighters 1-2, 1/2 carrier, kill carrier, kill battleships.

    Just trying to think of possibilities to keep game moving with international time difference. Really not advising these moves, but no idea what you will do.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 20 on tech rolls
                    Americans roll 1,2,6,5 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Ontario to Newfoundland Labrador
                2 infantry moved from Quebec to Newfoundland Labrador
                2 infantry moved from Eastern United States to Quebec
                2 infantry moved from Western United States to 10 Sea Zone
                4 infantry moved from Soviet Far East to 3 Sea Zone
                4 infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
                2 fighters moved from 17 Sea Zone to Iwo Jima
                2 bombers moved from Wake Island to Iwo Jima
                1 tactical_bomber moved from Wake Island to 17 Sea Zone
                1 fighter moved from Wake Island to Iwo Jima
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                1 destroyer moved from 34 Sea Zone to 17 Sea Zone
                1 destroyer moved from 45 Sea Zone to 47 Sea Zone
                1 bomber moved from Western United States to Iwo Jima
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Brazil to Suriname
                1 mech_infantry moved from Suriname to Brazil
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 4 infantry
                    Italians defend with 1 armour, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 4 infantry in Gibraltar, round 1 :  1/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 4 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 1 armour in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to French West Africa

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 armour and 1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 artillery moved from Persia to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 70 Sea Zone to 72 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                British creates battle in territory Normandy Bordeaux
                Battle in Ethiopia
                Battle in Alexandria
                    British attack with 1 artillery
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery in Alexandria, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Alexandria, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Ethiopia from Italians, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                3 submarines placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern France to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany
                2 battleships and 1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 aaGun moved from Southern France to Northern Italy
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 armour moved from Kenya to French Equatorial Africa

    Place Units - Italians
                4 infantry placed in Northern Italy
                3 armour placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from New Britain to Caroline Islands
                1 fighter moved from New South Wales to New Guinea

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        ANZAC roll dice for 1 battleship in Caroline Islands, round 1 :  1/1 hits
                        ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 1 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Caroline Islands to New Britain
                1 fighter moved from New Britain to New Guinea

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Germans
                Germans repair 21 damage on 15 factory_majors and 6 factory_minors; Remaining resources: 61 PUs;
                Germans buy 1 airfield, 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to 113 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 113 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 bomber moved from Germany to United Kingdom
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                13 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
                1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                1 armour, 1 artillery and 1 infantry moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery and 3 infantry moved from Bryansk to Russia
                2 armour moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Bryansk to Tambov
                2 bombers moved from Novgorod to Russia
                1 armour moved from Archangel to Russia

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 1 :  0/5 hits
                        Russians roll dice for 4 infantry in Tambov, round 1 :  1/4 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 :  3/4 hits
                        Russians roll dice for 4 infantry in Tambov, round 2 :  2/4 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour and 1 artillery in Tambov, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 :  0/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 19 infantry
                        AA guns fire in Russia :  0/5 hits
                        Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 1 :  14/36 hits
                        Russians roll dice for 3 aaGuns and 19 infantry in Russia, round 1 :  4/19 hits
                        11 infantry owned by the Russians , 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  14/32 hits
                        Russians roll dice for 8 infantry in Russia, round 2 :  6/8 hits
                        8 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 9 infantry and 1 mech_infantry
                    Casualties for Russians: 3 aaGuns and 19 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
                    British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  0/4 hits
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  1/1 hits
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in United Kingdom, round 1 :  4/10 hits
                        British roll dice for 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 1 infantry in United Kingdom, round 2 :  6/8 hits
                        British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 2 :  4/5 hits
                        3 infantry owned by the British , 1 bomber owned by the British , 1 bomber owned by the Germans , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
                    Casualties for British: 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Russia to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                1 tactical_bomber moved from Russia to Belarus
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 aaGun moved from France to Normandy Bordeaux

    Place Units - Germans
                1 airfield and 1 fighter placed in Normandy Bordeaux
                1 artillery placed in Normandy Bordeaux
                Germans undo move 2.
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Germany
                4 artilleries and 2 infantry placed in Western Germany
                Germans undo move 1.
                1 airfield placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Normandy Bordeaux
                4 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,5
                Germans collect 67 PUs (4 lost to blockades); end with 114 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs


  • Good morning Grendal. As you may have noticed, I took UK and Moscow.  Technically, if I’m still holding both capitals at the end of this round, I win.  You should be able to easily liberate UK, but then what?  Japan is primed to destroy your fleet at Iwo Jima. You’ll be left with planes and troops and no way to reach Japan.

    Good 1st game.  We can talk about it if you want - throw out some pointers/insights. Or not.  Also, we can start a second game.  Flip sides? You be Axis, I be Allies.  I’m going to start up the board and send a link…


  • Grendal throws in towel.  :-(

    Will consider rematch anytime your ready. You seem to be really experienced and have tought me a lot.


  • I have a new thread started on here…


  • Grendal - You are Axis, me Allies. Post your attack moves and I will select scramble … generally, players aim to take out some or all of that Navy around UK round one.

    Start up Game 2.tsvg

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