X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    @Cow:

    I do not have to win two games to prove anything. I will just win this one and rub it in you face.

    You are.scared.  as you should be.

  • TripleA

    I DO NOT GIVE SECOND CHANCES TO THOSE WHO ARE UNDESERVING.

  • '12

    @Cow:

    I DO NOT GIVE SECOND CHANCES TO THOSE WHO ARE UNDESERVING.

    Coward

  • '12

    Dont blame u.  When u lose this game I will give you another chance because I love beating blowhards like you.

  • Liaison TripleA '11 '10

    @Boldfresh:

    Dont blame u.  When u lose this game I will give you another chance because I love beating blowhards like you.

  • '12

    that looks a LOT like what i imagine COWard to look like.  uncanny.

  • TripleA

    I can’t wait for rounds 5 and 6. It is going to be so good.

  • '12

    @Cow:

    I can’t wait for rounds 5 and 6. It is going to be so good.

    that makes two of us.  when rounds 5 and 6 come and go, that’s when you will start to feel the first sense of uneasiness. i love it.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to South Australia
                3 fighters moved from South Australia to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '12

    well veq, do your worst!  maybe i will shoot down both of your bombers, that would be a step in the right direction with the dice.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Ukraine
                4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Combat - Germans
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Ukraine
                    Germans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Ukraine, round 1 :  4/8 hits
                        Russians roll dice for 1 artillery in Ukraine, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Archangel to Smolensk
                3 aaGuns moved from Belarus to Smolensk
                8 armour, 6 artilleries, 29 infantry and 7 mech_infantrys moved from Belarus to Bryansk
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                2 bombers moved from Russia to Novgorod
                1 infantry moved from Western Ukraine to Bryansk
                2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                3 armour and 3 infantry moved from 127 Sea Zone to Archangel
                2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Poland
                1 fighter and 2 tactical_bombers moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Southern Italy to Poland
                1 armour and 1 mech_infantry moved from Germany to Western Germany
                2 armour moved from Germany to Eastern Poland
                1 armour moved from Germany to Western Germany

    Place Units - Germans
                1 airfield placed in Poland
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Germany
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • TripleA

    G6 Russia.

    Everyone gets hit with the G6 from time to time.

  • TripleA

    We took a long time mulling over Italy’s turn, because we were debating to G6 you guys or not.

    After seeing the fighter go down and the big damage come up from Italy’s bomber… that changed everything.

    We was going to go G8 Russia, with similar odds… decided to go for it now.

  • TripleA

    We get Russia Germany will win this game. Even if we do not get Russia, we will get India before those air units make it back.

    This how Operation Barbarossa should have gone down.

  • Customizer

    we were planning the G7 india hit + G8 moscow hit, hence the purchase of 2x dd with italy.  we would get one of those capitals for sure, and the other capital at 75% odds or better.

    but after the loss of that fighter, we decided to go with a G6 hit on moscow, cus depending on the result of the german bombing we would have a minimum of 70% (loss of both bombers to snake eyes) to 99% with great bombing and a suicide hit with italy

    right now we are looking at 93% - 99%, depending on what you guys do

    i’m sorry for the luck.  the dice probabilities are still within a standard deviation or two, but their results have still been bad for you guys simply because not too many dice have been thrown so the weight of a couple dice has an large impact.

    unless you have some trick up your sleeve, or can bet on 1-7% odds with moscow, then i think this is gameover

    i will say that i like your strategy with the allies in general.  i generally have no clue on what to do with allies, so its nice to see something different from them.
    i think that losing the bomber with russia on a suicide attack, and not taking iraq with russia were mistakes.
    switching from anti-japan to anti-italy with usa is a costly affair, that may have set you back by a whole round.
    i also think that anzac should do more in games, and so far it has done absolutely nothing. we normally build transports and stuff to contest islands and generally annoy japan

    i think with some refinements, and maybe fewer risks, i think this could be a good allied strategy

  • TripleA

    Or take the Round 1 mech you bought and do what it is intended to do and harass Japan with it.

    I was surprised to see more mech and a fighter purchase from Russia… Russia air in India… is kind of backwards.

  • TripleA

    It is not over yet. Still have to win at Russia.

  • TripleA

    gnite I will be on tomorrow sometime. I am glad things turned out this way so far and I hope Russia goes down smooth. That way it is a quick game and we can just chill for the next 5 months.

    I need a hiatus.

  • '12

    i’m pretty disappointed in you guys actually.  course, if you actually played good strategy as well as getting luckbox dice you would be unbeatable so i guess we should just be thankful.  :wink:

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