@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Alright, time for the hen-pecking to continue :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to West India
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Gonna make one edit to the French - one minute
Also says in game notes:
2 French INF on 1 USA TP in 110
I’ll need scramble orders for Russia; 3 bombers.
If you want to scramble here, please roll your intercepters in forum, quick clicking as led me past the point in the turn.
Friendly reminder that SBR is supposed to be resolved before any other battles
Didn’t really matter here - just for future reference
Intercepting with 4 fighters
Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)
Rolls: 4@1; Total Hits: 04@1: (2, 3, 2, 4)
Oh my goodness, you have been charmed
Yet another tech hit
Lose USA fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 fighter, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Ukraine to Rostov
3 bombers moved from Belarus to Russia
1 artillery and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Rostov, round 1 : 0/6 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Novgorod
4 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Rostov to Bryansk
3 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Slovakia Hungary to Romania
Place Units - Germans
1 artillery and 3 infantry placed in Southern France
1 artillery and 3 infantry placed in France
1 artillery and 3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Ukraine
2 infantry placed in Germany
Germans undo move 5.
2 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1,4
Germans collect 51 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 2 tactical_bombers
Romania : 2 infantry
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 aaGun, 4 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries and 4 infantry
Rostov : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 57 / 62
Russians : 19 / 25
Japanese : 32 / 53
Americans : 52 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 12 PUs; 0 techTokens;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
2 armour moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Tambov to Rostov
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
2 bombers moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 14 Sea Zone
1 artillery and 2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Java
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 2 carriers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 3 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Java, round 1 : 5/6 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 8 Sea Zone to Japan
4 fighters moved from Java to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 airfield and 3 infantry placed in Korea
1 artillery and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Japanese :
Korea : 1 airfield, 1 factory_minor and 5 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 12 infantry
Ceylon : 1 flag
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Evenkiyskiy : 1 flag
Amur : 1 flag, 1 aaGun
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Buryatia : 1 flag, 1 artillery and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
41 Sea Zone : 1 flag
14 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine
6 Sea Zone : 3 destroyers and 1 transport
54 Sea Zone : 1 submarine
Urals : 1 flag
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 54 / 62
Russians : 19 / 22
Japanese : 39 / 44
Americans : 52 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Didn’t let me post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Western United States to 14 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Tambov to Smolensk
1 bomber moved from Sikang to Smolensk
1 bomber moved from India to Ukraine
2 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western United States to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Smolensk
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from 14 Sea Zone to 26 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 10 Sea Zone to Western United States
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from Ukraine to Rostov
2 fighters moved from Sikang to Rostov
1 fighter moved from Smolensk to Rostov
1 tactical_bomber moved from Smolensk to Rostov
1 bomber moved from Smolensk to Rostov
1 bomber moved from Novgorod to Rostov
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 destroyers placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Finally get good dice (except for another tech miss) and I was in local mode
When I uploaded the map saying “wouldn’t let me post” I still hadn’t realized that the reason I couldn’t post was that I was in local mode. So I wasn’t trying to pull anything. And if I had got really bad dice and lost aircraft and subs all over the place, I still would have posted that first file without knowing I was in local mode.
Still, since the dice didn’t hit the server you have the right to make me roll everything over again.
Will wait for your decision. Thanks
Finally get good dice (except for another tech miss) and I was in local mode
When I uploaded the map saying “wouldn’t let me post” I still hadn’t realized that the reason I couldn’t post was that I was in local mode. So I wasn’t trying to pull anything. And if I had got really bad dice and lost aircraft and subs all over the place, I still would have posted that first file without knowing I was in local mode.
Still, since the dice didn’t hit the server you have the right to make me roll everything over again.
Will wait for your decision. Thanks
Go ahead and play, I have no reason to doubt your integrety.
Thanks
I was asking myself, what if I got horrible dice? Would I have breathed a sigh of relief that I was only in local mode and re-done the turn? But then I realized that I had posted it anyway
OK, proceeding
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
3 artilleries moved from Jehol to Anhwe
2 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 artillery and 3 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Sikang
2 infantry placed in Kansu
Chinese undo move 4.
Chinese undo move 3.
2 infantry placed in Yunnan
2 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
@PGMatt:
Go ahead and play, I have no reason to doubt your integrety.
Yeah, cheaters don’t roll 12-15 tech dice without a hit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - British
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Southern France
2 infantry moved from French Guiana to 88 Sea Zone
2 armour and 1 mech_infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Malaya to Yunnan
Combat - British
Battle in Southern France
British attack with 2 artilleries, 1 bomber, 7 fighters and 6 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 aaGun, 1 artillery and 4 infantry
British win, taking Southern France from Germans with 2 artilleries, 1 bomber, 7 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 4 infantry
Non Combat Move - British
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 armour moved from India to Eastern Persia
2 aaGuns and 2 infantry moved from Shan State to Yunnan
4 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
Place Units - British
2 submarines and 1 transport placed in 71 Sea Zone
5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter
Just remembered -
I forgot to declare that the 2 UK jets are on the USA carrier
You can add that to the game notes if you like