@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
Lucky turn that time
You know…… after missing the 15th tech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
3 artilleries and 4 infantry moved from Kwangtung to Kiangsi
3 artilleries and 3 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Jehol to Manchuria
Place Units - Chinese
4 infantry placed in Jehol
2 infantry placed in Yunnan
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
'Bout freaking time!
And I got a good one :-)
Wonderful.
I get jets, attack with all of them in a good sized battle, and don’t get any fours. And a crappy round 1 roll to boot :roll:
There we go.
One meaningful jet hit, saving me one extra tank shot - woo woo
Well, at least jets help a lot on SBR action
Back to my crappy luck
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet Power
Purchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery, 1 bomber, 7 fighters and 5 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 2 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Non Combat Move - British
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
3 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Russia to Rostov
2 armour moved from Caucasus to Tambov
1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Burma to India
2 aaGuns and 2 infantry moved from Yunnan to Shan State
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Russia to Tambov
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery, 6 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,3,6,6,1,6,4,4,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Territory Summary for Italians :
Southern France : 1 aaGun, 1 artillery and 4 infantry
France : 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 50 / 64
Russians : 23 / 25
Japanese : 36 / 53
Americans : 55 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am really hating the feeling that I am getting nickeled to death all around the board.
It’s why I don’t take the Axis :-)
Alright, time for the hen-pecking to continue :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to West India
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Gonna make one edit to the French - one minute
Also says in game notes:
2 French INF on 1 USA TP in 110
I’ll need scramble orders for Russia; 3 bombers.
If you want to scramble here, please roll your intercepters in forum, quick clicking as led me past the point in the turn.
Friendly reminder that SBR is supposed to be resolved before any other battles
Didn’t really matter here - just for future reference
Intercepting with 4 fighters
Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)
Rolls: 4@1; Total Hits: 04@1: (2, 3, 2, 4)
Oh my goodness, you have been charmed
Yet another tech hit
Lose USA fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 fighter, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Ukraine to Rostov
3 bombers moved from Belarus to Russia
1 artillery and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Rostov, round 1 : 0/6 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Novgorod
4 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Rostov to Bryansk
3 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Slovakia Hungary to Romania
Place Units - Germans
1 artillery and 3 infantry placed in Southern France
1 artillery and 3 infantry placed in France
1 artillery and 3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Ukraine
2 infantry placed in Germany
Germans undo move 5.
2 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1,4
Germans collect 51 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 2 tactical_bombers
Romania : 2 infantry
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 aaGun, 4 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries and 4 infantry
Rostov : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 57 / 62
Russians : 19 / 25
Japanese : 32 / 53
Americans : 52 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 12 PUs; 0 techTokens;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
2 armour moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Tambov to Rostov
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total