Scramble 3 fighters to 99.
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 bomber moved from Jehol to Shan State
1 bomber moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
1 bomber moved from Russia to Novosibirsk
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland BelgiumCombat - Americans
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Shan State to India
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Tambov
1 infantry moved from Siberia to Soviet Far East
2 fighters moved from Jehol to Sikang
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 carrier moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Alaska to British Columbia
1 armour moved from Soviet Far East to 3 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
1 bomber moved from Novosibirsk to Russia
1 bomber moved from Shan State to SikangPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Lucky turn that time
You know…… after missing the 15th tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
3 artilleries and 4 infantry moved from Kwangtung to Kiangsi
3 artilleries and 3 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Jehol to ManchuriaPlace Units - Chinese
4 infantry placed in Jehol
2 infantry placed in Yunnan
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
'Bout freaking time!
And I got a good one :-)
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Wonderful.
I get jets, attack with all of them in a good sized battle, and don’t get any fours. And a crappy round 1 roll to boot :roll: -
There we go.
One meaningful jet hit, saving me one extra tank shot - woo wooWell, at least jets help a lot on SBR action
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Back to my crappy luck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - British
Battle in Southern France
British attack with 1 artillery, 1 bomber, 7 fighters and 5 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 2 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantryNon Combat Move - British
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
3 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Russia to Rostov
2 armour moved from Caucasus to Tambov
1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Burma to India
2 aaGuns and 2 infantry moved from Yunnan to Shan State
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Russia to TambovPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery, 6 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,3,6,6,1,6,4,4,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 aaGun, 1 artillery and 4 infantry
France : 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 64
Russians : 23 / 25
Japanese : 36 / 53
Americans : 55 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am really hating the feeling that I am getting nickeled to death all around the board.
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It’s why I don’t take the Axis :-)
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Alright, time for the hen-pecking to continue :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to West IndiaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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Gonna make one edit to the French - one minute
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Also says in game notes:
2 French INF on 1 USA TP in 110 -
I’ll need scramble orders for Russia; 3 bombers.
If you want to scramble here, please roll your intercepters in forum, quick clicking as led me past the point in the turn.
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Friendly reminder that SBR is supposed to be resolved before any other battles
Didn’t really matter here - just for future referenceIntercepting with 4 fighters
Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)
Rolls: 4@1; Total Hits: 04@1: (2, 3, 2, 4) -
Oh my goodness, you have been charmed
Yet another tech hitLose USA fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 fighter, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Ukraine to Rostov
3 bombers moved from Belarus to Russia
1 artillery and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Rostov, round 1 : 0/6 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Novgorod
4 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Rostov to Bryansk
3 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 artillery and 3 infantry placed in Southern France
1 artillery and 3 infantry placed in France
1 artillery and 3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Ukraine
2 infantry placed in Germany
Germans undo move 5.
2 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1,4
Germans collect 51 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 2 tactical_bombers
Romania : 2 infantry
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 aaGun, 4 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries and 4 infantry
Rostov : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 57 / 62
Russians : 19 / 25
Japanese : 32 / 53
Americans : 52 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





