Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
ShrimpBoatChef vs Grendal WW II Global 2nd E
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scramble 2 fighters for sure.
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sub submerges in sz 125.
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fatal error message on my computer. hard disc is corrupt or needs boot files for windows 7 OS. taking my laptop into repair. may be out of the loop for a couple of days or so. sorry. pm me. I get messages sent to my gmail account. thanks for your patience.
Grendal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 bomber moved from Union of South Africa to Iraq
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 2 fighters and 1 transport
British roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 1 : 2/2 hits
1 bomber owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber and 1 fighter
Battle in 125 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 1 bomber
Italians defend with 1 armour
British roll dice for 1 bomber in Iraq, round 1 : 1/1 hits
Italians roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 artillery moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to West India
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 125 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 battleship and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 battleships moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 cruiser moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Tobruk, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
French roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
1 artillery retreated to Alexandria
French win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 2 battleships in Gibraltar, round 1 : 2/2 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 factory_minor placed in Egypt
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Italians collect 24 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to New Britain
1 fighter moved from Northern Territory to New Britain
1 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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hey, u r back. hope computer was not too terribly screwed up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour and 1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Smolensk to Vologda
1 fighter moved from Ukraine to Vologda
1 mech_infantry moved from Ukraine to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
1 fighter moved from Vologda to Smolensk
1 bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Smolensk
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Smolensk
4 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Eastern Poland to Smolensk
1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Smolensk
2 artilleries moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Germany to Western Germany
1 aaGun, 3 artilleries and 3 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
2 artilleries and 2 infantry moved from Germany to Poland
1 tactical_bomber moved from Tambov to SmolenskPlace Units - Germans
2 bombers and 1 tactical_bomber placed in Novgorod
Germans undo move 1.
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
2 armour and 1 tactical_bomber placed in Ukraine
1 bomber and 1 infantry placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Urals to Archangel
1 bomber moved from Urals to Archangel
1 fighter moved from Yenisey to Vologda
1 bomber moved from Kansu to Archangel
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Soviet Far East to Amur
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 bombers
Germans defend with 2 armour
Russians roll dice for 1 armour and 2 bombers in Archangel, round 1 : 1/3 hits
Germans roll dice for 2 armour in Archangel, round 1 : 2/2 hits
2 bombers owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians lost in Archangel
Germans win with 1 armour remaining. Battle score for attacker is -24
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 2 bombers
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 5 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 infantry in Tambov, round 1 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Tambov, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 4 infantry in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 1 armour
Japanese defend with 1 artillery
Russians roll dice for 1 armour in Amur, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in Amur, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 infantry moved from Russia to Samara
1 armour moved from Russia to Kazakhstan
1 fighter moved from Vologda to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Kiangsu to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Sumatra
1 fighter moved from 79 Sea Zone to Sumatra
1 tactical_bomber moved from Burma to Sumatra
1 battleship moved from 79 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to West India
1 tactical_bomber moved from India to West India
1 armour moved from Szechwan to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 armour moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 armour moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 fighter moved from Burma to Shensi
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
1 armour, 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 1/4 hits
Chinese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 : 1/3 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 79 Sea Zone to 43 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Shensi to Kweichow
1 fighter moved from Hopei to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from Sikang to Szechwan
1 artillery moved from Shan State to Yunnan
1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 tactical_bomber moved from West India to Hunan
2 bombers moved from Sumatra to KwangsiPlace Units - Japanese
2 infantry placed in India
3 infantry placed in Kiangsu
1 battleship and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Japan
Japanese undo move 4.
2 infantry placed in Japan
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Hello Grendal - Orders intercept. Should your USA forces attack SZ 6, scramble 3 fighters from Japan. Order of Loss for Japan in an attack; 1/2 battleship 1, 1/2 battleship 2, Destroyer, 1/2 carrier, Kill Carrier (planes can land in Japan), Cruiser, Fighters 1-5, kill battleship 1, kill battleship 2.
SZ 43 - OOL 1/2 carrier, kill carrier, then planes. Survivors land. Borneo
If UK attacks Western Germany (bombing raid) 2 fighters intercept. If you attack sz 113, fighters scramble.
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sz 92 OOL - 1/2 battleship 1, 1/2 battleship 2, fighters 1-2, 1/2 carrier, kill carrier, kill battleships.
Just trying to think of possibilities to keep game moving with international time difference. Really not advising these moves, but no idea what you will do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 1,2,6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Ontario to Newfoundland Labrador
2 infantry moved from Quebec to Newfoundland Labrador
2 infantry moved from Eastern United States to Quebec
2 infantry moved from Western United States to 10 Sea Zone
4 infantry moved from Soviet Far East to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Wake Island to Iwo Jima
1 tactical_bomber moved from Wake Island to 17 Sea Zone
1 fighter moved from Wake Island to Iwo Jima
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 bomber moved from Western United States to Iwo Jima
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Brazil to Suriname
1 mech_infantry moved from Suriname to Brazil
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 4 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 4 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to French West AfricaPlace Units - Americans
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 armour and 1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 artillery moved from Persia to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 70 Sea Zone to 72 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
British creates battle in territory Normandy Bordeaux
Battle in Ethiopia
Battle in Alexandria
British attack with 1 artillery
Italians defend with 1 artillery
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Ethiopia from Italians, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
3 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 battleships and 1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Kenya to French Equatorial AfricaPlace Units - Italians
4 infantry placed in Northern Italy
3 armour placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from New Britain to Caroline Islands
1 fighter moved from New South Wales to New GuineaCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
ANZAC roll dice for 1 battleship in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to New Britain
1 fighter moved from New Britain to New GuineaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Germans
Germans repair 21 damage on 15 factory_majors and 6 factory_minors; Remaining resources: 61 PUs;
Germans buy 1 airfield, 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
13 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery and 3 infantry moved from Bryansk to Russia
2 armour moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Tambov
2 bombers moved from Novgorod to Russia
1 armour moved from Archangel to RussiaCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 1 : 0/5 hits
Russians roll dice for 4 infantry in Tambov, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 3/4 hits
Russians roll dice for 4 infantry in Tambov, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 artillery in Tambov, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 : 0/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 19 infantry
AA guns fire in Russia : 0/5 hits
Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 14/36 hits
Russians roll dice for 3 aaGuns and 19 infantry in Russia, round 1 : 4/19 hits
11 infantry owned by the Russians , 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/32 hits
Russians roll dice for 8 infantry in Russia, round 2 : 6/8 hits
8 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 9 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns and 19 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 0/4 hits
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in United Kingdom, round 1 : 4/10 hits
British roll dice for 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 1 infantry in United Kingdom, round 2 : 6/8 hits
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/5 hits
3 infantry owned by the British , 1 bomber owned by the British , 1 bomber owned by the Germans , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Casualties for British: 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Russia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Belarus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 airfield and 1 fighter placed in Normandy Bordeaux
1 artillery placed in Normandy Bordeaux
Germans undo move 2.
1 destroyer placed in 110 Sea Zone
2 infantry placed in Germany
4 artilleries and 2 infantry placed in Western Germany
Germans undo move 1.
1 airfield placed in Normandy Bordeaux
1 fighter placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
4 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,5
Germans collect 67 PUs (4 lost to blockades); end with 114 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs





