no scramble
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Bessarabia to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 armour moved from Smolensk to Ukraine
Germans take Bryansk from Russians
2 artilleries moved from Western Ukraine to Ukraine
2 bombers moved from Novgorod to Volgograd
1 bomber moved from Novgorod to VolgogradAirborne Attack Move - Germans
2 infantry moved from Western Germany to Southern FranceCombat - Germans
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/2 hits
Bombing raid in Volgograd rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Volgograd
Germans attack with 1 bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber in Volgograd, round 1 : 1/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Ukraine, round 1 : 4/10 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 1 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Southern France
Germans attack with 2 armour, 4 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Southern France, round 1 : 4/8 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from British with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
3 bombers moved from Volgograd to Belarus
3 tactical_bombers moved from Ukraine to Belarus
1 aaGun moved from Northern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to FrancePlace Units - Germans
4 infantry placed in France
4 infantry placed in Novgorod
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery, 3 bombers, 6 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 55 / 64
Russians : 22 / 26
Japanese : 41 / 51
Americans : 52 / 72
Chinese : 20 / 26
British : 37 / 48
UK_Pacific : 11 / 9
Italians : 10 / 11
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 25 PUs; 0 techTokens;
Russians buy 2 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 3 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 fighterNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to TambovPlace Units - Russians
2 armour, 1 artillery and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 4 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Malaya to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
2 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 aaGun moved from Korea to AmurPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Malaya
Japanese undo move 2.
1 factory_minor placed in KoreaTurn Complete - Japanese
Japanese collect 44 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Korea : 1 factory_minor
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Ceylon : 1 flag, 1 artillery
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
Timguska : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
39 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
6 Sea Zone : 3 destroyers, 2 submarines and 1 transport
54 Sea Zone : 1 submarine
Urals : 1 flag
Novosibirsk : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 53 / 64
Russians : 22 / 25
Japanese : 44 / 53
Americans : 52 / 72
Chinese : 20 / 26
British : 37 / 48
UK_Pacific : 10 / 9
Italians : 10 / 11
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Really not all that sure about building the IC in Korea, but we shall see. Â Another tech for Japan…but LRA still eludes me.
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You’re on fire
I’m cold as ice -
@PGMatt:
but LRA still eludes me.
Now I have to start preparing for it. It’s getting more and more likely
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 bomber moved from Jehol to Shan State
1 bomber moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
1 bomber moved from Russia to Novosibirsk
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland BelgiumCombat - Americans
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Shan State to India
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Tambov
1 infantry moved from Siberia to Soviet Far East
2 fighters moved from Jehol to Sikang
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 carrier moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Alaska to British Columbia
1 armour moved from Soviet Far East to 3 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
1 bomber moved from Novosibirsk to Russia
1 bomber moved from Shan State to SikangPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Lucky turn that time
You know…… after missing the 15th tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
3 artilleries and 4 infantry moved from Kwangtung to Kiangsi
3 artilleries and 3 infantry moved from Kwangtung to Kwangsi
6 infantry moved from Jehol to ManchuriaPlace Units - Chinese
4 infantry placed in Jehol
2 infantry placed in Yunnan
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
'Bout freaking time!
And I got a good one :-)
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Wonderful.
I get jets, attack with all of them in a good sized battle, and don’t get any fours. And a crappy round 1 roll to boot :roll: -
There we go.
One meaningful jet hit, saving me one extra tank shot - woo wooWell, at least jets help a lot on SBR action
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Back to my crappy luck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - British
Battle in Southern France
British attack with 1 artillery, 1 bomber, 7 fighters and 5 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 2 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantryNon Combat Move - British
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
3 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Russia to Rostov
2 armour moved from Caucasus to Tambov
1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Burma to India
2 aaGuns and 2 infantry moved from Yunnan to Shan State
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Russia to TambovPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery, 6 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,3,6,6,1,6,4,4,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 aaGun, 1 artillery and 4 infantry
France : 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 64
Russians : 23 / 25
Japanese : 36 / 53
Americans : 55 / 75
Chinese : 23 / 31
British : 37 / 43
UK_Pacific : 14 / 19
Italians : 10 / 11
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am really hating the feeling that I am getting nickeled to death all around the board.
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It’s why I don’t take the Axis :-)
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Alright, time for the hen-pecking to continue :evil:





