L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 16

    if nothing else, I sure cant bitch that tech beat me in this series.  My luck has been better than average.  Can you say that about luck?  it wouldn’t be luck if you got average would it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can have “average luck”, sure  :lol:

    It ain’t often I’m out-teched.  Wow.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 bombers moved from Scotland to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 mech_infantry moved from Sakha to Manchuria
                2 fighters moved from Siberia to Manchuria
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Jehol to Manchuria
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Wake Island to Manchuria

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to 112 to save Berlin??

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Why am I asking?  I already told you what I could do.

    You have to scramble 3 fighters in this situation, so I will proceed.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, that would have been a crappy way to win the game
    Watch out next time

    You hang on with 1 fighter to save the Feuhrer…… for a while…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 bombers moved from Scotland to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 mech_infantry moved from Sakha to Manchuria
                2 fighters moved from Siberia to Manchuria
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Jehol to Manchuria
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Wake Island to Manchuria

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 112 Sea Zone
                    Americans attack with 2 bombers, 1 cruiser and 1 transport
                    Germans defend with 3 fighters
                    1 transport owned by the Americans retreated to 110 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 2 bombers and 1 cruiser
                Battle in Manchuria
                    Americans attack with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 infantry moved from Soviet Far East to Siberia
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 aaGun moved from British Columbia to Alaska
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun moved from Central United States to Eastern United States
                1 bomber moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Jehol
                1 bomber moved from Jehol to Russia
                2 fighters and 1 tactical_bomber moved from Manchuria to Suiyuyan
                1 bomber moved from Jehol to India

    Place Units - Americans
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 carrier placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, I’m really getting sick of the crappy dice
    China6 should make me feel better  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 8 infantry moved from Kiangsi to Kwangtung
                2 artilleries and 6 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 6 artilleries and 14 infantry
                    Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
                    Chinese win, taking Kwangtung from Japanese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 aaGun, 2 artilleries, 9 infantry and 1 mech_infantry
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 artillery, 1 fighter and 1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Jehol
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - British
                British spend 10 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 mech_infantrys moved from Kazakhstan to Russia
                1 infantry moved from Burma to India
                1 armour moved from Shan State to India
                3 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from Kiangsi to Yunnan

    Combat - British

    Non Combat Move - British
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 aaGun moved from Scotland to 109 Sea Zone
                1 aaGun moved from Scotland to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to Gibraltar
                2 infantry moved from Brazil to French Guiana
                2 aaGuns moved from Kwangsi to Yunnan

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom
                1 bomber placed in Union of South Africa

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 aaGun

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Change placement of bomber to London

  • 25 24 23 22 15 11 10 Official Q&A Mod

    This is frustrating

    I’ve rolled 16 tech dice against you and got nothing
    I rolled 14 against Allweneed and got nothing, until I got a meaningless one after the game was pretty much decided

    That is bad luck.
    Poor infrastructure, playing me a tech game where my luck will even out.  Although I’ve rolled 3 or 4 now and got heavy bombers with USA but that’s it.

    30 dice in 2 games without a tech hit!!

  • 16

    @Gamerman01:

    This is frustrating

    I’ve rolled 16 tech dice against you and got nothing
    I rolled 14 against Allweneed and got nothing, until I got a meaningless one after the game was pretty much decided

    That is bad luck.
    Poor infrastructure, playing me a tech game where my luck will even out.  Although I’ve rolled 3 or 4 now and got heavy bombers with USA but that’s it.

    30 dice in 2 games without a tech hit!!

    It’s bad luck that you didn’t get the six when you wanted it, that’s forsure.  Lucky for the universe in a binary karma balance, any bad luck for you is good for me (or allweneed!), so it’s a zero sum model at least.  That should help you sleep, I’d think.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                2 armour moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Northern Italy to France
                1 artillery and 1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 armour and 1 mech_infantry moved from Northern Italy to France

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Territory Summary for Italians :

    France : 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Bulgaria : 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 25 / 26
        Japanese : 41 / 51
        Americans : 52 / 72
        Chinese : 20 / 26
        British : 43 / 48
        UK_Pacific : 11 / 9
        Italians : 10 / 11
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Burma to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 18 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Western Germany to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
                3 infantry moved from Western Ukraine to Ukraine
                2 tactical_bombers moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 armour moved from Smolensk to Ukraine
                      Germans take Bryansk from Russians
                2 artilleries moved from Western Ukraine to Ukraine
                2 bombers moved from Novgorod to Volgograd
                1 bomber moved from Novgorod to Volgograd

    Airborne Attack Move - Germans
                2 infantry moved from Western Germany to Southern France

    Combat - Germans
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/2 hits
                    Bombing raid in Volgograd rolls: 5,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Volgograd
                    Germans attack with 1 bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 bomber in Volgograd, round 1 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  1/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Ukraine, round 1 :  4/10 hits
                        Russians roll dice for 2 mech_infantrys in Ukraine, round 1 :  0/2 hits
                        2 mech_infantrys owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Southern France
                    Germans attack with 2 armour, 4 infantry and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Southern France, round 1 :  4/8 hits
                        British roll dice for 1 infantry in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from British with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Smolensk to Belarus
                3 bombers moved from Volgograd to Belarus
                3 tactical_bombers moved from Ukraine to Belarus
                1 aaGun moved from Northern Italy to Southern France
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to France

    Place Units - Germans
                4 infantry placed in France
                4 infantry placed in Novgorod
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Slovakia Hungary : 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Northern Italy : 2 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag, 1 aaGun, 1 artillery, 3 bombers, 6 infantry and 3 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 mech_infantry
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 55 / 64
        Russians : 22 / 26
        Japanese : 41 / 51
        Americans : 52 / 72
        Chinese : 20 / 26
        British : 37 / 48
        UK_Pacific : 11 / 9
        Italians : 10 / 11
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 25 PUs; 0 techTokens;
                Russians buy 2 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Archangel
                3 fighters moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour and 1 fighter

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                2 armour, 1 artillery and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover AA Radar

    Activate Technology - Japanese
                Japanese activating AA Radar

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 4 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Malaya to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Malaya to 39 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 5 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 2 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to Ceylon
                2 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Ceylon
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 aaGun moved from Korea to Amur

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 factory_minor placed in Malaya
                Japanese undo move 2.
                1 factory_minor placed in Korea

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 48 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Japanese :

    Korea : 1 factory_minor
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
        Ceylon : 1 flag, 1 artillery
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
        Timguska : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 submarine
        39 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
        6 Sea Zone : 3 destroyers, 2 submarines and 1 transport
        54 Sea Zone : 1 submarine
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 22 / 25
        Japanese : 44 / 53
        Americans : 52 / 72
        Chinese : 20 / 26
        British : 37 / 48
        UK_Pacific : 10 / 9
        Italians : 10 / 11
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Really not all that sure about building the IC in Korea, but we shall see.  Another tech for Japan…but LRA still eludes me.

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