@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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German pre-production to transfer to another PC.
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@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
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Well, that will certainly spice things up - looking forward to defending against them…
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@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
Have you ever tried to use them in the AAA engine? Right now, even in the most cut and dried situation in Normandy, it won’t let me add the 2 extra guys from w.Germany.
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Yes I have.
Fear not.
You add them at the end of your combat movement phase. You have to have faith and click “done”, then there will be a paratrooper phase.
Shame on you for not reading the notes in Triple A :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
3 bombers and 2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Archangel to Ukraine
1 tactical_bomber moved from Archangel to SmolenskAirborne Attack Move - Germans
1 infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to SmolenskCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
AA guns fire in Ukraine : 0/2 hits
Germans roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Ukraine, round 1 : 3/5 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 2 tactical_bombers in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 3 infantry in Vologda, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 5/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
1 submarine owned by the British and 1 submarine owned by the Russians Submerged
Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Novgorod to Archangel
3 bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Ukraine to Bessarabia
2 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Bulgaria
1 aaGun moved from Eastern Poland to Belarus
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
4 infantry placed in Novgorod
5 infantry and 2 tactical_bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,4,4
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Northern Italy : 1 aaGun and 4 infantry
Belarus : 1 flag, 1 aaGun, 2 infantry and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 tactical_bombers
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 artilleries and 3 infantry
Vologda : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 2 armour, 1 artillery and 2 infantry
113 Sea Zone : 2 submarines and 1 transport
Bulgaria : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 59
Russians : 23 / 28
Japanese : 40 / 50
Americans : 52 / 72
Chinese : 23 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t think you could attack 2 different territories with paratroopers from the same air base.
Looks like the rule could be interpreted either way (sigh)
Will ask Krieghund
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Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 17 PUs; 0 techTokens;
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Malaya
Russians attack with 1 armour
Japanese defend with 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 armour moved from Volgograd to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue
I was testing the game engine myself. One limit of the engine is that you cant paratroop out of a friendly airbase. That doesn’t seem to match to the rule, “up to 2 inf in each ter with an airbase”. The rule would seem (to me) that I can use airbase, not just native or captured ones.
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Oh, wow. I didn’t know that.
You’re going to have to post when you’re using an ally’s air base to establish that you are making the move, and then
Roll it on the forum. Then edit it later. Unless you can edit the infantry in to the battle in edit mode during the movement phase (note that you can click them over - you don’t have to add/remove)
I will notify Veqryn
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PGMatt told me on the game thread that Triple A doesn’t allow the use of allied air bases :|
Notifying Veqryn again….
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Oops - I haven’t been awake long.
Meant to post that last one to the FAQ thread.
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You may edit the 2 infantry from North Italy back to South Italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
2 bombers moved from Japan to Manchuria
2 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from AmericansCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Vologda, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 bombers moved from Manchuria to JapanPlace Units - Japanese
3 fighters placed in Japan
1 submarine placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Korea : 1 aaGun, 2 artilleries and 5 infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Manchuria : 2 infantry
Malaya : 1 flag, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport
39 Sea Zone : 1 carrier and 1 fighter
6 Sea Zone : 1 destroyer and 1 submarine
Urals : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 24 / 26
Japanese : 45 / 51
Americans : 52 / 72
Chinese : 20 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if nothing else, I sure cant bitch that tech beat me in this series. My luck has been better than average. Can you say that about luck? it wouldn’t be luck if you got average would it.
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You can have “average luck”, sure :lol:
It ain’t often I’m out-teched. Wow.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from Scotland to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Sakha to Manchuria
2 fighters moved from Siberia to Manchuria
1 artillery moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Manchuria -
Scramble to 112 to save Berlin??
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Why am I asking? I already told you what I could do.
You have to scramble 3 fighters in this situation, so I will proceed.





