tv time with wife. away for a few hours.
ShrimpBoatChef v Captain Walker G40 2nd E, No Tech, No Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 43 Sea Zone
Americans creates battle in territory 35 Sea Zone
Battle in Normandy BordeauxNon Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Borneo : 1 artillery and 1 infantry
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
Midway : 1 airfield
Celebes : 1 bomber and 2 fighters
41 Sea Zone : 1 flag
44 Sea Zone : 2 destroyers and 1 submarine
43 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 3 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer and 4 transports
91 Sea Zone : 1 destroyer and 3 transports
110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 29 / 43
Russians : 42 / 67
Japanese : 39 / 39
Americans : 52 / 72
Chinese : 11 / 17
British : 39 / 47
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries and 2 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 artillery and 1 infantry
Kweichow : 3 artilleries and 2 infantryProduction/PUs Summary :
Germans : 29 / 43
Russians : 42 / 67
Japanese : 38 / 39
Americans : 52 / 72
Chinese : 12 / 18
British : 39 / 47
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from India to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
AA guns fire in Kwangtung : 1/3 hits
1 fighter owned by the British lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 : 3/10 hits
Japanese roll dice for 1 aaGun and 6 infantry in Kwangtung, round 1 : 3/6 hits
2 infantry owned by the British , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits
Japanese roll dice for 4 infantry in Kwangtung, round 2 : 2/4 hits
3 infantry owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 6 infantry
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 1 : 2/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Albania to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to Albania
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
2 armour and 3 mech_infantrys moved from Turkmenistan to Sikang
2 mech_infantrys moved from Persia to West India
3 artilleries and 6 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 armour moved from India to Yunnan
18 infantry moved from India to BurmaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
2 mech_infantrys placed in Persia
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 3 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 fighter, 1 infantry and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 armour, 3 artilleries and 6 infantry
Sikang : 2 armour and 3 mech_infantrys
Burma : 18 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery and 2 infantry
Albania : 1 flag, 2 artilleries and 3 infantry
Ethiopia : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
99 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 26 / 43
Russians : 42 / 67
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 18
British : 42 / 47
UK_Pacific : 24 / 29
Italians : 9 / 9
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Albania
3 fighters moved from Southern Italy to Albania
1 fighter moved from Western Germany to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Albania, round 1 : 3/8 hits
British roll dice for 2 artilleries and 3 infantry in Albania, round 1 : 2/5 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries and 4 fighters in Albania, round 2 : 2/6 hits
British roll dice for 2 artilleries in Albania, round 2 : 2/2 hits
2 artilleries owned by the Italians and 2 artilleries owned by the British lost in Albania
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 fighter moved from Albania to Western Germany
2 fighters moved from Albania to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total -
The Doors…“This is the end.”
Going to be difficult to repel US from Normandy this round. If not expensively impossible.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Northern Territory to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 1/2 hits
1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 1 : 0/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter and 2 infantryNon Combat Move - ANZAC
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Celebes to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
South Australia : 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 destroyer and 1 submarine
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
54 Sea Zone : 2 destroyers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 26 / 43
Russians : 42 / 67
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 18
British : 42 / 47
UK_Pacific : 24 / 29
Italians : 9 / 4
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
76 Sea Zone : 1 destroyer
Persia : 1 infantryProduction/PUs Summary :
Germans : 26 / 43
Russians : 42 / 67
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 18
British : 42 / 47
UK_Pacific : 24 / 29
Italians : 9 / 4
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I like that song by the Doors…thought it was pretty cool when they used it in the movie “Apocalyse Now”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Northern Italy to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 armour moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Slovakia Hungary
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 bomber in Holland Belgium, round 2 : 3/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Poland, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/9 hits
Americans roll dice for 1 armour, 2 artilleries and 5 infantry in Normandy Bordeaux, round 1 : 1/8 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 3 artilleries, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits
2 artilleries owned by the Americans , 1 infantry owned by the Germans , 2 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
3 armour owned by the Germans and 1 artillery owned by the Germans retreated to France
Americans win with 1 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 artilleries and 5 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 5/7 hits
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 artilleries moved from Northern Italy to France
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Holland Belgium to Western Germany
5 artilleries moved from Yugoslavia to Greater Southern Germany
2 armour moved from Yugoslavia to Western Germany
1 artillery moved from Yugoslavia to Northern Italy
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Yugoslavia to Greater Southern GermanyPlace Units - Germans
3 artilleries placed in France
Germans undo move 1.
3 infantry placed in France
2 artilleries and 1 infantry placed in Southern France
3 artilleries and 1 infantry placed in Western Germany
2 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery and 3 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 artilleries and 1 infantry moved from Romania to Slovakia Hungary
2 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Poland
2 artilleries moved from Eastern Poland to Poland
4 artilleries and 6 infantry moved from Baltic States to Poland
7 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 armour and 2 artilleries
Russians roll dice for 2 armour, 4 artilleries, 12 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 3/19 hits
Germans roll dice for 1 aaGun, 2 armour and 2 artilleries in Slovakia Hungary, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 aaGun owned by the Germans and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/18 hits
Germans roll dice for 2 armour in Slovakia Hungary, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 6/16 hits
Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits
1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 2 armour and 2 artilleries
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Poland, round 1 : 9/15 hits
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Poland to Romania
1 tactical_bomber moved from Poland to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania
3 armour and 3 mech_infantrys moved from Ukraine to Romania
2 artilleries moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 artillery and 5 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 77 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Timguska : 2 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Slovakia Hungary : 1 flag, 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Romania : 1 flag, 3 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Poland : 1 flag, 6 artilleries and 4 infantry
Norway : 1 flag, 1 armour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Bryansk : 4 infantry
Urals : 2 infantry
Vyborg : 1 infantry
Eastern Poland : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 mech_infantry
Novosibirsk : 3 armour, 4 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Samara : 4 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 26 / 36
Russians : 45 / 77
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 18
British : 39 / 47
UK_Pacific : 24 / 29
Italians : 9 / 4
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Buyant-Uhaa to Suiyuyan
3 armour, 1 artillery and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
7 armour, 1 artillery, 1 bomber, 3 fighters and 5 tactical_bombers moved from Yenisey to TimguskaCombat - Japanese
Battle in Timguska
Japanese attack with 10 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 5 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 10 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 5 tactical_bombers in Timguska, round 1 : 14/22 hits
Russians roll dice for 2 infantry in Timguska, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 10 armour, 2 artilleries, 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Suiyuyan, round 1 : 4/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Buyant-Uhaa to Central Mongolia
4 armour and 2 mech_infantrys moved from Ulaanbaatar to Yenisey
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber, 3 fighters and 3 tactical_bombers moved from Timguska to Yenisey
2 tactical_bombers moved from Timguska to Yenisey
1 tactical_bomber moved from Suiyuyan to Central Mongolia
2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
1 mech_infantry moved from Korea to Ulaanbaatar
6 infantry moved from Korea to Amur
5 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Shantung
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to YeniseyPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Manchuria
1 armour and 1 mech_infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total -
writing is on the wall. If you spot me some serious IPC, will play a league game.
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I’ll give you allies +10…and some advice on bid placement.
When you buy units with a bid, buy something that will give you an advantage on a first round attack…like a sub in 98, fighter in UK, mech in Alexandia w/armor in Egypt. Every time I get a bid for allies it goes to UK…if I get six it’s a sub in 98, if I get eight it’s another dd in 106. I’ve never had a bid of ten so you have a little more flexibility…just make sure that it’s going to help you early in the game. -
sounds good. email is the same bolderbob@aol.com I will take the sub in 98, see how valuable that is in taking down Italy. Remaining 4…artillery in Alexandria
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I’ll set a league game up for us later today. I have to do my turns in a few other games first.
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sounds good.
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I’ve got our game set up…look for it in the league games!





