I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Forgot to move the idle Brazilians north. Please allow edit Veq.
Forgot to move the idle Brazilians north. Please allow edit Veq.
after the chinese rolled dice? :-o :lol:
You should have captured Suriname!!
That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!
Damn!
in all seriousness, we tried to piece this move together today while we were each driving (i drove 10 hours today). i may want to request a noncom edit of a us aircraft or two - i will wait till tomorrow morning because i can’t reach dutch and i’m so tired i dont’ know if i’ll finish this senten;la’ds…
You should have captured Suriname!!
That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!
Damn!
don’t think the US can capture suriname…
Sure as hell can, in NCM, just like if Java was never captured.
And here’s to hoping the British block against the wipe-out of the allied fleet off Gibraltar! LOL…
Sure as hell can, in NCM, just like if Java was never captured.
And here’s to hoping the British block against the wipe-out of the allied fleet off Gibraltar! LOL…
don’t worry, the block was planned… :lol: cmon garg, we got this.
but actually, i think only UK and Anzac can “take” dutch territories - not sure why i think that, but pretty sure it’s true. us can occupy them but the only allies that can turn them a different color are anzac and uk… i THINK.
You should have captured Suriname!!
That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!
Damn!
what acc you talkin about garg?
Veq, when you log on, let me know if you are ok with me repositioning a US aircraft or two. trust me, it’s totally independent of the china results! :-)
Where to where?
not sure yet. but it’s completely
unrelated to china. i may not want to move
anything but i will confirm with dutch in the morning.
one of the issues with US/UK being run by different people. we’ll get it squared away in the am.
as long as the movements are legal i do not care.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Syria: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from 76 Sea Zone to Italian Somaliland
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Italian Somaliland
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Italian Somaliland, round 1 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Italian Somaliland to Persia
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 fighter moved from Eastern Persia to Kazakhstan
1 fighter moved from Kazakhstan to Russia
3 infantry moved from Eastern Persia to West India
1 aaGun and 2 fighters moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Volgograd to Syria
Place Units - British
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery
Territory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 fighter and 2 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 fighter
76 Sea Zone : 1 battleship
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 5 fighters and 2 tactical_bombers
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
91 Sea Zone : 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 54 / 66
Russians : 27 / 28
Japanese : 56 / 63
Americans : 55 / 72
Chinese : 5 / 6
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 11 / 16
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
cow i got bad news…. the dice can only prop you up so long. :|
US bomber was moved to syria instead of egypt - this was the only change from dutch’s post.
remember what you said about having time to do your desperation attacks before the game ends? better get crackin on those. 8-)
these allies are just too strong cow. you shouldn’t have pissed them off with your crazy cowluck. :lol:
mark my words cow, the axis have peaked. it’s over. :-o
this scenario isn’t in any of your playbooks, and i don’t even have to read them to know. here’s the crux of the problem cow, you have a preplanned first few rounds that are pretty solid, especially when you don’t lose any units, but now they are done and the allies have adapted.
let’s see how capable you are of adapting your playbook to this.
cheers
man you guys sure talk a lot of shit