X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '10

    @Boldfresh:

    ??  what you thinkin there dutch?   :wink:

    As if you didn’t know.  :-P

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 harbour, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 submarines moved from 16 Sea Zone to 25 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                1 artillery, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Morocco to Gibraltar
                1 bomber moved from Volgograd to Egypt
                2 infantry moved from Korea to Amur

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                5 transports placed in 101 Sea Zone
                2 destroyers placed in 101 Sea Zone
                3 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • '10

    Forgot to move the idle Brazilians north.  Please allow edit Veq.

    04E Chi - Final.tsvg

  • '12

    @DutchmanD:

    Forgot to move the idle Brazilians north.  Please allow edit Veq.

    after the chinese rolled dice?  :-o  :lol:

  • Liaison TripleA '11 '10

    You should have captured Suriname!!

    That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!

    Damn!

  • '12

    in all seriousness, we tried to piece this move together today while we were each driving (i drove 10 hours today). i may want to request a noncom edit of a us aircraft or two - i will wait till tomorrow morning because i can’t reach dutch and i’m so tired i dont’ know if i’ll finish this senten;la’ds…

  • '12

    @Gargantua:

    You should have captured Suriname!!

    That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!

    Damn!

    don’t think the US can capture suriname…

  • Liaison TripleA '11 '10

    Sure as hell can, in NCM, just like if Java was never captured.

    And here’s to hoping the British block against the wipe-out of the allied fleet off Gibraltar! LOL…

  • '12

    @Gargantua:

    Sure as hell can, in NCM, just like if Java was never captured.

    And here’s to hoping the British block against the wipe-out of the allied fleet off Gibraltar! LOL…

    don’t worry, the block was planned…  :lol: cmon garg, we got this.

    but actually, i think only UK and Anzac can “take” dutch territories - not sure why i think that, but pretty sure it’s true.  us can occupy them but the only allies that can turn them a different color are anzac and uk…  i THINK.

  • '12

    @Gargantua:

    You should have captured Suriname!!

    That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!

    Damn!

    what acc you talkin about garg?

    Veq, when you log on, let me know if you are ok with me repositioning a US aircraft or two.  trust me, it’s totally independent of the china results!  :-)

  • TripleA

    Where to where?

  • '12

    not sure yet.  but it’s completely
    unrelated to china.  i may not want to move
    anything but i will confirm with dutch in the morning.

    one of the issues with US/UK being run by different people.  we’ll get it squared away in the am.

  • TripleA

    as long as the movements are legal i do not care.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Egypt: 1 bomber
                EDIT: Adding units owned by Americans to Syria: 1 bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Kenya to Italian Somaliland
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
                1 fighter moved from 76 Sea Zone to Italian Somaliland

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Burma, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Italian Somaliland
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Italian Somaliland, round 1 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Italian Somaliland to Persia
                1 fighter and 1 tactical_bomber moved from Burma to Persia
                1 fighter moved from Eastern Persia to Kazakhstan
                1 fighter moved from Kazakhstan to Russia
                3 infantry moved from Eastern Persia to West India
                1 aaGun and 2 fighters moved from Trans-Jordan to Syria
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to 98 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 bomber moved from Volgograd to Syria

    Place Units - British
                3 fighters placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 fighter and 2 infantry
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Syria : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 1 infantry
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Russia : 1 fighter
        76 Sea Zone : 1 battleship
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 5 fighters and 2 tactical_bombers
        98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        91 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 27 / 28
        Japanese : 56 / 63
        Americans : 55 / 72
        Chinese : 5 / 6
        British : 31 / 30
        UK_Pacific : 6 / 7
        Italians : 11 / 16
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Null / Other
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '12

    cow i got bad news…. the dice can only prop you up so long.  :|

  • '12

    US bomber was moved to syria instead of egypt - this was the only change from dutch’s post.

  • '12

    remember what you said about having time to do your desperation attacks before the game ends?  better get crackin on those.    8-)

  • '12

    these allies are just too strong cow.  you shouldn’t have pissed them off with your crazy cowluck.  :lol:

  • '12

    mark my words cow, the axis have peaked.  it’s over.  :-o

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