92ba2e61-eae2-445b-bf69-92dccdf8e5a7-dawg-64-v-mike-g40-start-round-5-az fr-6.tsvg
Whackamatt (Allies) vs. Degrasse (Axis) G40 Second game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to SamaraNon Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
3 armour moved from Novosibirsk to Tsinghai
2 armour moved from Kweichow to Yunnan
2 mech_infantrys moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Shantung to Kwangsi
1 bomber moved from Shantung to Tsinghai
1 bomber moved from Shantung to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Central Mongolia to Shensi
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
3 armour moved from Novosibirsk to Tsinghai
2 armour moved from Kweichow to Yunnan
2 mech_infantrys moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Shantung to Kwangsi
1 bomber moved from Shantung to Tsinghai
1 bomber moved from Shantung to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Central Mongolia to Shensi
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kwangsi, round 1 : 3/4 hits
Chinese roll dice for 1 armour in Kwangsi, round 1 : 0/1 hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 2 armour
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 2 armour in Yunnan, round 1 : 1/2 hits
2 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 0/6 hits
Chinese roll dice for 1 armour in Tsinghai, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armourNon Combat Move - Japanese
1 bomber moved from Tsinghai to Kweichow
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Kwangsi to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 armour and 2 mech_infantrys
Kiangsu : 1 aaGun, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 2 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 bomber and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 3 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 mech_infantry
Buryatia : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
35 Sea Zone : 2 submarines
Central Mongolia : 1 flag
6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour
Samara : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 61 / 81
Russians : 5 / 8
Japanese : 55 / 55
Americans : 50 / 75
Chinese : 0 / 3
British : 35 / 24
UK_Pacific : 21 / 21
Italians : 17 / 32
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.290
Median : 3.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
10 battleships, 1 cruiser and 6 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 10 battleships, 1 cruiser and 6 destroyers
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 109 Sea Zone from Germans with 10 battleships, 1 cruiser and 6 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to New Guinea
1 bomber moved from Java to Burma
4 armour moved from Alaska to Western United States
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to French Indo China
1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
4 fighters moved from Russia to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 fighter moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 5 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 4 armour and 5 mech_infantrys
British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour and 5 mech_infantrys
Casualties for British: 4 fighters and 3 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 2 armour and 1 mech_infantry
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Iraq
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Yunnan to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 bomber
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
3 infantry placed in Persia
1 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 fighter, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 fighter, 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 92 Sea Zone to 84 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 92 Sea Zone to 84 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to GibraltarNon Combat Move - Italians
4 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
2 armour, 2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 5 infantry
Malta : 1 flag
Tobruk : 5 artilleries, 15 infantry and 1 mech_infantry
Northern Italy : 2 armour, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Rostov : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 4 transports
84 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 59 / 81
Russians : 7 / 8
Japanese : 54 / 55
Americans : 50 / 70
Chinese : 1 / 3
British : 35 / 30
UK_Pacific : 21 / 19
Italians : 17 / 32
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
7 fighters moved from Kazakhstan to Volgograd
1 fighter moved from Sumatra to Iraq
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to QueenslandCombat - ANZAC
Battle in Dutch New Guinea
Battle in Volgograd
ANZAC attack with 7 fighters
Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
ANZAC win, taking Dutch New Guinea from Japanese with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
5 fighters moved from Volgograd to Iraq
2 infantry moved from Western Australia to South AustraliaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 0 techTokens;
Germans buy 3 armour, 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
1 bomber moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
4 armour and 5 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Ukraine to 99 Sea Zone
1 bomber moved from Ukraine to Tambov
1 bomber moved from Western Germany to Gibraltar
1 carrier, 1 fighter and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
4 submarines moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 0 techTokens;
Germans buy 3 armour, 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
1 bomber moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
4 armour and 5 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Ukraine to 99 Sea Zone
1 bomber moved from Ukraine to Tambov
1 bomber moved from Western Germany to Gibraltar
1 carrier, 1 fighter and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
4 submarines moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 7 armour and 8 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour and 8 mech_infantrys in Caucasus, round 1 : 6/15 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Tambov to Novgorod
1 infantry moved from 125 Sea Zone to Norway
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Syria
2 artilleries and 4 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Trans-Jordan : 1 flag
Gibraltar : 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 3 artilleries, 8 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Poland : 2 infantry
Germany : 1 aaGun, 2 armour, 1 factory_major and 2 mech_infantrys
Norway : 1 infantry
Tobruk : 1 infantry
Northern Italy : 2 artilleries and 4 infantry
Belarus : 1 flag, 2 armour, 1 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 7 armour and 7 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 5 submarines and 1 transport
113 Sea Zone : 1 carrier, 1 fighter and 3 transports
96 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
99 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 84
Russians : 4 / 8
Japanese : 54 / 55
Americans : 50 / 70
Chinese : 1 / 3
British : 34 / 30
UK_Pacific : 21 / 19
Italians : 17 / 32
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.105
Standard Deviation : 0.324
Total rolls : 20Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.722
Median : 4.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Russians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 infantry moved from Russia to Bryansk
9 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Tambov
7 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 7 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Japanese with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 3 mech_infantrys and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
3 armour moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to 45 Sea Zone
1 bomber moved from Kiangsu to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 3 mech_infantrys and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
3 armour moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to 45 Sea Zone
1 bomber moved from Kiangsu to YunnanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers and 7 mech_infantrys
British defend with 2 armour and 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Yunnan, round 1 : 2/10 hits
Chinese roll dice for 2 armour and 2 infantry in Yunnan, round 1 : 0/4 hits
2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangsi
2 bombers moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in Shantung
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 mech_infantry
Kiangsu : 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour and 6 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour, 2 bombers and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 mech_infantry
Buryatia : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 3 submarines
Central Mongolia : 1 flag
6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 3 armourProduction/PUs Summary :
Germans : 61 / 84
Russians : 8 / 10
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 21 / 19
Italians : 17 / 32
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.824
Median : 4.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Just in case to save you from posting to ask me:
Japanese subs will submerge to avoid combat if no destroyers present.
If amphibiously invading Gibraltar, scramble one German tac bomber to block bombards
If amphibiously invading Morocco, no scramble
Sea zone 6, scramble two fighters from Japan if attacked -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 armour, 1 carrier, 1 destroyer, 1 fighter and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to JavaNon Combat Move - Americans
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Burma to IndiaPlace Units - Americans
3 transports placed in 101 Sea Zone
4 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 17 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
2 fighters moved from India to Northwest Persia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 armour moved from Russia to NovosibirskCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
UK_Pacific collect 16 PUs (5 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 5 infantry -
Hey man, noticed you did an illegal move. Mechs can’t blitz unless they’re accompanied by a tank (unless you have the tech upgrade). So you can’t blitz and take Trans-Jordan and then move back to Syria with a lone mech. It’s not big deal to me, but it’s an FYI.
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I did get lucky several turns ago and picked up improved mech with Germany. Japan and Italy haven’t picked it up yet.





