I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
@Cow:
The axis are way ahead of schedule and already knocking on Russias door.
cow, if you lose (at this point i’m forced to say IF because
with this most recent incredibly lucky strike, you are probably operating with essentially a 60-80 ipc bid), any credibility you may theoretically have had will dissipate like a fart in the wind… especially if you don’t end up losing because of some incredibly unlucky result in a major battle. but if by some crazy twist the one sided luck in this one evens out, i don’t want to hear any whining from you about bad luck cuz the first 4 rounds (the most important rounds) have been ALL YOU.
jeers
I don’t see the “if”.
The axis are going to get stomped.
I am not going to whine about luck. Luck is why I am here.
I am a Ravens fan. Joe Flacco is my quarterback and he is elite.
You are like Tony Romo. People pay you more credit, but you don’t make the playoffs.
I know when I need to get lucky and I know what opportunities await when I get lucky. When I start losing that is when I throw in all my desperate last ditch effort attacks. I am not there yet. :P
@Cow:
I am a Ravens fan. Joe Flacco is my quarterback and he is elite.
I guess you have at least one redeemable quality. :-)
Hey if it makes you feel better Garg, whenever Cam Cameron gets fired the QB he used to coach performs better.
I think the Raiders should grab an OT. At some point get Tyler Wilson and Mike Glennon. Got to develop someone for QB. You are a Raider right? It is not like I am a Steelers fan.
guys we are going to need more time for this USA/CH/UK move. i moved this weekend and as busy as ever at work - the transition from winter to spring is the very most busy time of the year in my business and it’s been insane. i have not had the time needed to sit down and really plan long term strategy in this game. obviously that is now going to be necessary with the incredible dice the axis have put up so far.
no problem
guys we are going to need more time for this USA/CH/UK move. i moved this weekend and as busy as ever at work - the transition from winter to spring is the very most busy time of the year in my business and it’s been insane. i have not had the time needed to sit down and really plan long term strategy in this game. obviously that is now going to be necessary with the incredible dice the axis have put up so far.
wwwwwaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhh
;)
Haha u work in construction garg u know how it is :lol:
Hmmm. Seems like a good time to shift back to the Atl… Stay tuned.
?? what you thinkin there dutch? :wink:
“oooh mommy don’t let the bad man hurt me.”
Screw you and your mommy. I am on the Cole train, woo!
What the moo is a cole train, Moo?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 1 harbour, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 bomber moved from Volgograd to Egypt
2 infantry moved from Korea to Amur
Place Units - Americans
1 harbour placed in Southeast Mexico
5 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
3 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total