L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Amur to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 5 Sea Zone to 6 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 bomber and 1 fighter moved from Chahar to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Normandy Bordeaux
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
                    Casualties for Americans: 1 battleship, 3 carriers, 3 destroyers, 4 fighters and 3 submarines

    Non Combat Move - Americans
                3 transports moved from 5 Sea Zone to 3 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from British Columbia to Alaska
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                1 armour moved from Western United States to Alaska
                1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Western United States to Alaska
                2 fighters moved from 6 Sea Zone to Jehol
                2 fighters moved from 6 Sea Zone to Siberia
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 6 Sea Zone to Wake Island
                1 aaGun moved from Western United States to British Columbia
                1 infantry moved from Western United States to Central United States
                2 bombers moved from 6 Sea Zone to Jehol

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Kwangsi
                4 artilleries and 4 infantry moved from Anhwe to Kiangsi
                1 artillery moved from Jehol to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe

    Place Units - Chinese
                2 artilleries placed in Kwangsi
                3 infantry placed in Kiangsi
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - British
                British spend 1 on tech rolls
                UK_Pacific spend 4 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Libya to Alexandria
                      British take Tobruk from Italians
                2 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 armour and 2 infantry moved from Yunnan to Shan State
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from Yunnan to Shan State
                1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 1 artillery and 3 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    British attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 2 destroyers
                    Italians defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Alexandria
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 armour
                    British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 39 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 2 fighters and 1 tactical_bomber

    Non Combat Move - British
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 aaGuns moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Chahar to Kiangsi
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Suriname to Brazil
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                2 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 4 PUs (4 lost to blockades); end with 5 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    Americans defend with 1 carrier
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 91 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 carrier in 91 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 bomber and 1 submarine
                    Casualties for Americans: 1 carrier

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Bulgaria : 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 29 / 28
        Japanese : 40 / 50
        Americans : 52 / 72
        Chinese : 23 / 26
        British : 37 / 42
        UK_Pacific : 8 / 5
        Italians : 13 / 13
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    I can’t belive that CV actually killed both of them after a first round hit / miss situation!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No kidding

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And I can’t believe I lost all 3 aircraft of India in a single round to a carrier, tac, fighter

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Yunnan to Burma

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 16

    I wanna’ be an airborn Ranger…

  • 16

    German pre-production to transfer to another PC.

    1 production.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I wanna’ be an airborn Ranger…

    What??  Hey, no paratroopers allowed!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, that will certainly spice things up - looking forward to defending against them…

  • 16

    @Gamerman01:

    @PGMatt:

    I wanna’ be an airborn Ranger…

    What??  Hey, no paratroopers allowed!  :wink:

    Have you ever tried to use them in the AAA engine?  Right now, even in the most cut and dried situation in Normandy, it won’t let me add the 2 extra guys from w.Germany.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes I have.

    Fear not.

    You add them at the end of your combat movement phase.  You have to have faith and click “done”, then there will be a paratrooper phase.

    Shame on you for not reading the notes in Triple A  :wink:

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                2 armour moved from Eastern Poland to Ukraine
                2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Novgorod to Smolensk
                1 artillery and 2 infantry moved from Archangel to Smolensk
                3 bombers and 2 infantry moved from Archangel to Vologda
                1 tactical_bomber moved from Novgorod to 125 Sea Zone
                3 fighters moved from Western Germany to 125 Sea Zone
                2 tactical_bombers moved from Archangel to Ukraine
                1 tactical_bomber moved from Archangel to Smolensk

    Airborne Attack Move - Germans
                1 infantry moved from Novgorod to Vologda
                1 infantry moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 2 armour, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                        AA guns fire in Ukraine :  0/2 hits
                        Germans roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Ukraine, round 1 :  3/5 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                        Germans roll dice for 1 armour and 2 tactical_bombers in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
                Battle in Vologda
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Vologda, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Vologda, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  5/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 :  3/6 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 125 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
                    1 submarine owned by the British and 1 submarine owned by the Russians Submerged
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 fighters moved from 125 Sea Zone to Western Germany
                1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Novgorod to Archangel
                3 bombers moved from Vologda to Novgorod
                1 tactical_bomber moved from Smolensk to Belarus
                2 tactical_bombers moved from Ukraine to Bessarabia
                2 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 aaGun moved from Eastern Poland to Belarus
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                4 infantry placed in Novgorod
                5 infantry and 2 tactical_bombers placed in Western Germany
                1 submarine placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,4,4
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Northern Italy : 1 aaGun and 4 infantry
        Belarus : 1 flag, 1 aaGun, 2 infantry and 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 tactical_bombers
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 2 artilleries and 3 infantry
        Vologda : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag, 2 armour, 1 artillery and 2 infantry
        113 Sea Zone : 2 submarines and 1 transport
        Bulgaria : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 23 / 28
        Japanese : 40 / 50
        Americans : 52 / 72
        Chinese : 23 / 26
        British : 37 / 42
        UK_Pacific : 8 / 5
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I didn’t think you could attack 2 different territories with paratroopers from the same air base.

    Looks like the rule could be interpreted either way (sigh)

    Will ask Krieghund

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 17 PUs; 0 techTokens;
                Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from French Indo China to Malaya
                1 mech_infantry moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Urals to Vologda
                1 infantry moved from Samara to Vologda
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Malaya
                    Russians attack with 1 armour
                    Japanese defend with 1 artillery and 1 harbour
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Vologda
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                2 fighters moved from Vologda to Russia
                1 infantry moved from Samara to Russia
                1 armour moved from Volgograd to Russia

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

  • 16

    @Gamerman01:

    Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue

    I was testing the game engine myself.  One limit of the engine is that you cant paratroop out of a friendly airbase.  That doesn’t seem to match to the rule, “up to 2 inf in each ter with an airbase”.  The rule would seem (to me) that I can use airbase, not just native or captured ones.

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