sent a chat so we don’t clutter up this thread
X-DAP-05 TeamBoldDutch vs. DairyQryn
-
Hey if it makes you feel better Garg, whenever Cam Cameron gets fired the QB he used to coach performs better.
-
I think the Raiders should grab an OT. At some point get Tyler Wilson and Mike Glennon. Got to develop someone for QB. You are a Raider right? It is not like I am a Steelers fan.
-
guys we are going to need more time for this USA/CH/UK move. i moved this weekend and as busy as ever at work - the transition from winter to spring is the very most busy time of the year in my business and it’s been insane. i have not had the time needed to sit down and really plan long term strategy in this game. obviously that is now going to be necessary with the incredible dice the axis have put up so far.
-
no problem
-
guys we are going to need more time for this USA/CH/UK move. i moved this weekend and as busy as ever at work - the transition from winter to spring is the very most busy time of the year in my business and it’s been insane. i have not had the time needed to sit down and really plan long term strategy in this game. obviously that is now going to be necessary with the incredible dice the axis have put up so far.
wwwwwaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhh
;)
-
Haha u work in construction garg u know how it is :lol:
-
Hmmm. Seems like a good time to shift back to the Atl… Stay tuned.
-
?? what you thinkin there dutch? :wink:
-
“oooh mommy don’t let the bad man hurt me.”
Screw you and your mommy. I am on the Cole train, woo!
-
What the moo is a cole train, Moo?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 1 harbour, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 bomber moved from Volgograd to Egypt
2 infantry moved from Korea to AmurPlace Units - Americans
1 harbour placed in Southeast Mexico
5 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
Forgot to move the idle Brazilians north. Please allow edit Veq.
-
Forgot to move the idle Brazilians north. Please allow edit Veq.
after the chinese rolled dice? :-o :lol:
-
You should have captured Suriname!!
That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!
Damn!
-
in all seriousness, we tried to piece this move together today while we were each driving (i drove 10 hours today). i may want to request a noncom edit of a us aircraft or two - i will wait till tomorrow morning because i can’t reach dutch and i’m so tired i dont’ know if i’ll finish this senten;la’ds…
-
You should have captured Suriname!!
That way you could always threatend the NB build, and have your ACC enter RIGHT into the med!
Damn!
don’t think the US can capture suriname…
-
Sure as hell can, in NCM, just like if Java was never captured.
And here’s to hoping the British block against the wipe-out of the allied fleet off Gibraltar! LOL…
-
Sure as hell can, in NCM, just like if Java was never captured.
And here’s to hoping the British block against the wipe-out of the allied fleet off Gibraltar! LOL…
don’t worry, the block was planned… :lol: cmon garg, we got this.
but actually, i think only UK and Anzac can “take” dutch territories - not sure why i think that, but pretty sure it’s true. us can occupy them but the only allies that can turn them a different color are anzac and uk… i THINK.
Suggested Topics
