BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 9 rafts and 5 spearInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                10 undeads moved from Paths of the Dead to Lamedon
                2 heavyCavalrys and 2 spearInfantrys moved from E. Osg. to W. Osg.
                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
                3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                3 spearInfantrys moved from Anfalas to Morthond
                2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
                1 spearInfantry moved from Tolfolas to Anduin Mouth
                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                2 galleons moved from S. Gondor Coast to Morthond
                1 caravel moved from S. Gondor Coast to S. W. Central Sea Zone
                1 caravel moved from S. Gondor Coast to N. W. Central Sea Zone
                1 galleon moved from Gilrain to Morthond
                1 spearInfantry moved from Belfalas to Gilrain
                1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                3 heavyCavalrys moved from Anfalas to Lebennin
                3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                5 spearInfantrys moved from Anduin Mouth to W. Osg.

    Place Units - Gondor
                2 rafts placed in Anduin Mouth
                2 rafts placed in Anduin Mouth
                3 rafts placed in Morthond
                1 raft placed in Andrast Coast
                1 raft placed in Lefnui
                5 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Territory Summary for Gondor :

    E. Osg. : 1 castle and 1 spearInfantry
        W. Osg. : 1 castle, 5 heavyCavalrys, 9 spearInfantrys and 2 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 5 spearInfantrys and 4 towers
        Lossarnach : 3 spearInfantrys, 4 towerGuards and 3 trebuches
        Lebennin : 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard
        Lamedon : 10 undeads
        Anfalas : 1 castle and 3 fortificationss
        Andrast : 1 castle and 4 fortificationss
        Anduin Mouth : 3 galleons and 4 rafts
        Lefnui : 1 raft
        Morthond : 5 galleons and 3 rafts
        Andrast Coast : 1 raft
        S. W. Central Sea Zone : 1 caravel
        N. W. Central Sea Zone : 1 caravel

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 16 / 16
        Mordor : 23 / 25
        Rohan : 19 / 20
        Goblins : 15 / 16
        Elves : 26 / 26
        Haradrim : 19 / 19
        Gondor : 30 / 30
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 1 spearInfantry and 1 warWagon; Remaining resources: 1 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                1 spearInfantry moved from Rhun to Celduin
                1 chariotArchers moved from Rhun to Celduin
                1 chariotArchers moved from Rhun to Celduin
                2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                3 chariotArcherss moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                2 warChariots moved from Udun to S. Rhovanion

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 4 chariotArcherss, 6 spearInfantrys and 2 warChariots
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss, 4 spearInfantrys and 2 warChariots remaining. Battle score for attacker is 24
                    Casualties for Rhun: 2 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
                Battle in Celduin
                    Rhun attack with 2 chariotArcherss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rhun win, taking Celduin from Neutral with 2 chariotArcherss remaining. Battle score for attacker is 0
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                1 spearInfantry and 1 warWagon placed in Rhun

    Turn Complete - Rhun
                Rhun collect 21 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 2 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                1 heavyCavalry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun
                1 heavyCavalry moved from N. Rhun to N. Dale

    Combat - Dale

    Non Combat Move - Dale
                1 spearInfantry moved from N. Dale to N. Rhun
                1 archers moved from S. Dale to N. Dale
                1 spearInfantry moved from N. Dale to S. Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 lightCavalrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 13 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag, 1 spearInfantry
        S. Dale : 1 spearInfantry
        N. Dale : 4 archerss, 1 heavyCavalry and 3 spearInfantrys
        Lake Town : 1 castle, 4 fortificationss and 2 lightCavalrys


  • :wink:


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  • I am, sorry about that. Turn coming up.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 2 trebuches; Remaining resources: 2 PUs;

    Combat Move - Khand
                3 raiderss moved from S. Khand to Khand
                2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
                2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien

    Non Combat Move - Khand

    Place Units - Khand
                2 trebuches placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 1 zepplin; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 axeInfantrys and 1 zepplin placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 1 siegeTower and 1 urukhai; Remaining resources: 2 PUs;

    Combat Move - Saruman
                1 orcs moved from S. Dunland to Enedwaith
                      Saruman take Enedwaith from Neutral
                1 urukhai moved from Dol Goldur to N. Brown Lands
                      Saruman take N. Brown Lands from Neutral
                3 urukhais moved from Dol Goldur to Anduin East Bank
                1 urukhai moved from Isengard to Enedwaith

    Combat - Saruman
                Battle in Anduin East Bank
                    Saruman attack with 3 urukhais
                    Elves defend with 1 hunters
                    Saruman win, taking Anduin East Bank from Elves with 2 urukhais remaining. Battle score for attacker is -1
                    Casualties for Saruman: 1 urukhai
                    Casualties for Elves: 1 hunters

    Non Combat Move - Saruman

    Place Units - Saruman
                1 siegeTower and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 13 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from Minhiriath to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral
                1 lightCavalry moved from Bree to N. Enedwaith

    Combat - Freefolk

    Non Combat Move - Freefolk
                2 hobbitss moved from Shire to Minhiriath
                2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
                2 lightCavalrys moved from Bree to Cardolan
                1 archers and 1 lightCavalry moved from E. Arnor to Rhudaur
                1 archers and 2 spearInfantrys moved from Breelands to S. Downs
                1 hobbits moved from Fornost to Breelands

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 1 orcs, 1 siegeTower and 3 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Barad Dur to Minas Morgul
                1 orcs moved from Barad Dur to Gorgoroth
                6 orcss moved from Minas Morgul to N. Ithilien
                2 orcss moved from Dagorlad to N. Ithilien
                2 nazguls moved from Minas Morgul to N. Ithilien
                1 orcs, 3 siegeTowers and 1 trolls moved from S. Ithilien to E. Osg.
                7 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to E. Osg.
                2 orcss, 1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur
                1 nazgul moved from Udun to Rhovanion
                1 nazgul moved from N. Ithilien to Rhovanion
                1 nazgul moved from N. Ithilien to E. Osg.

    Combat - Mordor
                Battle in E. Osg.
                    Mordor attack with 1 nazgul, 8 orcss, 6 siegeTowers and 3 trollss
                    Gondor defend with 1 castle and 1 spearInfantry
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking E. Osg. from Gondor with 1 nazgul, 8 orcss, 6 siegeTowers and 3 trollss remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Mordor
                1 nazgul moved from E. Osg. to N. Ithilien

    Place Units - Mordor
                1 orcs, 1 siegeTower and 3 trollss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 2 PUs;

    Non Combat Move - Rohan
                1 spearInfantry moved from Fangorn to Celebran
                1 spearInfantry moved from Westfold to Fangorn
                1 lightCavalry moved from Celebran to Westfold
                1 spearInfantry moved from Westfold to E. Emnet
                2 spearInfantrys moved from Helms Deep to Westfold
                4 spearInfantrys moved from Eastfold to Westfold
                1 spearInfantry moved from Westfold to Wold

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 8 shooterss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from Rhovanion to N. Mirkwood
                      Goblins take E. Mirkwood from Elves
                      Goblins take N. Mirkwood from Elves
                4 wargss moved from Isengard to N. Enedwaith
                1 wargs moved from N. Dunland to N. Enedwaith
                1 shooters moved from N. Dunland to S. Caves
                2 batss moved from Moria to Eregion
                2 stabberss moved from Drimrill Dale to N. Caves
                7 shooterss, 9 stabberss, 2 trollss and 5 wargss moved from Drimrill Dale to Lorien

    Combat - Goblins
                Battle in N. Enedwaith
                    Goblins attack with 5 wargss
                    Freefolk defend with 1 archers, 1 lightCavalry and 1 spearInfantry
                    Goblins win, taking N. Enedwaith from Freefolk with 4 wargss remaining. Battle score for attacker is 5
                    Casualties for Freefolk: 1 archers, 1 lightCavalry and 1 spearInfantry
                    Casualties for Goblins: 1 wargs
                Battle in Eregion
                    Goblins attack with 2 batss
                    Elves defend with 1 hobbits
                    retreated to Eregion
                    Elves win with 1 hobbits remaining. Battle score for attacker is -5
                    Casualties for Goblins: 1 bats
                Battle in Lorien
                    Goblins attack with 7 shooterss, 9 stabberss, 2 trollss and 5 wargss
                    Elves defend with 1 castle and 3 towers
                    Goblins win, taking Lorien from Elves with 7 shooterss, 8 stabberss, 2 trollss and 5 wargss remaining. Battle score for attacker is 13
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 3 towers

    Non Combat Move - Goblins
                1 bats moved from Eregion to N. Caves

    Place Units - Goblins
                2 shooterss placed in N. Caves
                2 shooterss placed in S. Caves
                4 shooterss placed in Moria

    Turn Complete - Goblins
                Goblins collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 1 eagles and 10 hobbitss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from Eregion to Moria
                6 hunterss and 2 wizards moved from Cardolan to Moria
                10 hunterss and 4 wizards moved from Gladden to Moria
                      Elves take Drimrill Dale from Goblins
                1 hunters moved from Gladden to Moria
                1 ents moved from W. Mirkwood to E. Mirkwood
                      Elves take E. Mirkwood from Goblins
                3 eagless moved from W. Mirkwood to Moria
                1 eagles moved from W. Mirkwood to Moria
                3 entss moved from Celebran to Moria
                2 hunterss moved from Celebran to Moria

    Combat - Elves
                Battle in Moria
                    Elves attack with 4 eagless, 3 entss, 1 hobbits, 19 hunterss and 6 wizards
                    Goblins defend with 1 castle, 8 fortificationss, 4 shooterss and 6 stabberss
                        Elves roll dice for 4 eagless, 3 entss, 1 hobbits, 19 hunterss and 6 wizards in Moria, round 1 :  14/33 hits
                        Goblins roll dice for 8 fortificationss, 4 shooterss and 6 stabberss in Moria, round 1 :  7/18 hits
                        1 hobbits owned by the Elves , 6 stabberss owned by the Goblins , 8 fortificationss owned by the Goblins and 6 hunterss owned by the Elves lost in Moria
                        Elves roll dice for 4 eagless, 3 entss, 13 hunterss and 6 wizards in Moria, round 2 :  15/26 hits
                        Goblins roll dice for 4 shooterss in Moria, round 2 :  2/4 hits
                        4 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in Moria
                    Elves captures 22PUs while taking Goblins capital
                    Elves win, taking Moria from Goblins with 4 eagless, 3 entss, 11 hunterss and 6 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 8 fortificationss, 4 shooterss and 6 stabberss
                    Casualties for Elves: 1 hobbits and 8 hunterss

    Non Combat Move - Elves
                5 hobbitss moved from Rivendell to Eregion
                4 eagless moved from Moria to Eregion

    Place Units - Elves
                1 eagles and 2 hobbitss placed in High Mirkwood
                8 hobbitss placed in Rivendell

    Turn Complete - Elves
                Elves collect 29 PUs; end with 51 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 8 hobbitss, 3 hunterss and 2 towers
        High Mirkwood : 1 castle, 1 eagles, 2 fortificationss, 2 hobbitss and 1 tower
        W. Mirkwood : 1 ents
        E. Mirkwood : 1 ents
        Moria : 1 flag, 1 castle, 3 entss, 11 hunterss and 6 wizards
        Gladden : 1 flag, 1 ents
        Carrock : 1 flag, 1 ents
        Drimrill Dale : 1 flag
        Eregion : 1 flag, 4 eagless and 5 hobbitss
        Cardolan : 1 flag

    Production/PUs Summary :

    Saruman : 13 / 15
        Freefolk : 16 / 17
        Mordor : 25 / 25
        Rohan : 19 / 21
        Goblins : 12 / 0
        Elves : 29 / 51
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 18 / 22
        Dale : 12 / 13
        Khand : 10 / 12
        Dwarves : 12 / 12

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 16 times
                4 was rolled 16 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 3,037
            Median : 3,000
            Variance : 1,562
            Standard Deviation : 1,250
            Total rolls : 81

    Goblins Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2,591
            Median : 2,000
            Variance : 1,524
            Standard Deviation : 1,234
            Total rolls : 22

    Elves Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 2 times
            Average roll : 3,203
            Median : 3,000
            Variance : 1,638
            Standard Deviation : 1,280
            Total rolls : 59


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Haradrim
                Haradrim buy 2 galleons; Remaining resources: 3 PUs;

    Combat Move - Haradrim
                2 caravels and 5 galleons moved from Umbar Peninsula Coast to S. W. Central Sea Zone
                2 galleons moved from Bay of Harad to Umbar Peninsula Coast
                1 raft moved from Bay of Harad to Harad Sea Coast
                4 corsairss and 4 spearInfantrys moved from S. Ithilien to E. Osg.
                2 oliphants moved from S. Gondor to E. Osg.
                1 oliphant moved from N. Haradwaith to S. Ithilien
                2 spearInfantrys moved from N. Haradwaith to Umbar

    Combat - Haradrim
                Battle in S. W. Central Sea Zone
                    Haradrim attack with 2 caravels and 5 galleons
                    Gondor defend with 1 caravel
                    Haradrim win with 2 caravels and 5 galleons remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 caravel

    Non Combat Move - Haradrim

    Place Units - Haradrim
                2 galleons placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Gondor
                Gondor buy 2 rafts and 8 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Gondor
                9 undeads moved from Lamedon to Morthond
                5 galleons and 9 undeads moved from Morthond to Anduin Mouth
                3 spearInfantrys, 4 towerGuards and 2 trebuches moved from Lossarnach to Anduin Mouth
                5 heavyCavalrys, 9 spearInfantrys and 2 trebuches moved from W. Osg. to E. Osg.
                3 spearInfantrys, 4 towerGuards, 2 trebuches and 9 undeads moved from Anduin Mouth to E. Osg.

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 5 heavyCavalrys, 12 spearInfantrys, 4 towerGuards, 4 trebuches and 9 undeads
                    Haradrim defend with 4 corsairss, 2 oliphants and 4 spearInfantrys; Mordor defend with 1 castle, 8 orcss, 6 siegeTowers and 3 trollss
                        Gondor roll dice for 5 heavyCavalrys, 12 spearInfantrys, 4 towerGuards, 4 trebuches and 9 undeads in E. Osg., round 1 :  9/34 hits
                    Units damaged: 2 oliphants owned by the Haradrim
                        Mordor roll dice for 4 corsairss, 2 oliphants, 8 orcss, 6 siegeTowers, 4 spearInfantrys and 3 trollss in E. Osg., round 1 :  7/27 hits
                        7 undeads owned by the Gondor and 7 orcss owned by the Mordor lost in E. Osg.
                        Gondor roll dice for 5 heavyCavalrys, 12 spearInfantrys, 4 towerGuards, 4 trebuches and 2 undeads in E. Osg., round 2 :  9/27 hits
                        Mordor roll dice for 4 corsairss, 2 oliphants, 1 orcs, 6 siegeTowers, 4 spearInfantrys and 3 trollss in E. Osg., round 2 :  5/20 hits
                        2 undeads owned by the Gondor , 3 spearInfantrys owned by the Gondor , 1 orcs owned by the Mordor , 6 siegeTowers owned by the Mordor and 2 corsairss owned by the Haradrim lost in E. Osg.
                        Gondor roll dice for 5 heavyCavalrys, 9 spearInfantrys, 4 towerGuards and 4 trebuches in E. Osg., round 3 :  10/22 hits
                        Mordor roll dice for 2 corsairss, 2 oliphants, 4 spearInfantrys and 3 trollss in E. Osg., round 3 :  4/11 hits
                        4 spearInfantrys owned by the Haradrim , 2 trollss owned by the Mordor , 4 spearInfantrys owned by the Gondor , 2 corsairss owned by the Haradrim and 2 oliphants owned by the Haradrim lost in E. Osg.
                        Gondor roll dice for 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 4 trebuches in E. Osg., round 4 :  7/18 hits
                        Mordor roll dice for 1 trolls in E. Osg., round 4 :  0/1 hits
                        1 trolls owned by the Mordor lost in E. Osg.
                    Gondor win, taking E. Osg. from Mordor with 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 4 trebuches remaining. Battle score for attacker is 97
                    Casualties for Haradrim: 4 corsairss, 2 oliphants and 4 spearInfantrys
                    Casualties for Gondor: 7 spearInfantrys and 9 undeads
                    Casualties for Mordor: 8 orcss, 6 siegeTowers and 3 trollss

    Non Combat Move - Gondor
                3 rafts moved from Morthond to Gilrain
                1 trebuche moved from Lossarnach to W. Osg.
                3 heavyCavalrys moved from Lebennin to W. Osg.
                5 spearInfantrys moved from Minas Tirith to Lossarnach
                3 spearInfantrys and 1 towerGuard moved from Lebennin to Lossarnach
                1 undead moved from Lamedon to Lebennin
                1 caravel moved from N. W. Central Sea Zone to Gilrain
                1 raft moved from Andrast Coast to N. W. Central Sea Zone
                1 raft moved from Lefnui to N. E. Central Sea Zone

    Place Units - Gondor
                8 spearInfantrys placed in Minas Tirith
                2 rafts placed in Morthond

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 32 PUs total

    Territory Summary for Gondor :

    E. Osg. : 1 castle, 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 4 trebuches
        W. Osg. : 1 castle, 3 heavyCavalrys and 1 trebuche
        Minas Tirith : 1 castle, 7 fortificationss, 8 spearInfantrys and 4 towers
        Lossarnach : 8 spearInfantrys and 1 towerGuard
        Lebennin : 1 undead
        Anfalas : 1 castle and 3 fortificationss
        Andrast : 1 castle and 4 fortificationss
        Anduin Mouth : 8 galleons and 4 rafts
        Gilrain : 1 caravel and 3 rafts
        Morthond : 2 rafts
        N. E. Central Sea Zone : 1 raft
        N. W. Central Sea Zone : 1 raft

    Production/PUs Summary :

    Saruman : 13 / 15
        Freefolk : 16 / 17
        Mordor : 23 / 25
        Rohan : 19 / 21
        Goblins : 12 / 0
        Elves : 29 / 51
        Haradrim : 19 / 22
        Gondor : 30 / 32
        Rhun : 18 / 22
        Dale : 12 / 13
        Khand : 10 / 12
        Dwarves : 12 / 12

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 25 times
                3 was rolled 26 times
                4 was rolled 32 times
                5 was rolled 27 times
                6 was rolled 23 times
            Average roll : 3,475
            Median : 4,000
            Variance : 0,302
            Standard Deviation : 0,549
            Total rolls : 160

    Gondor Combat
                1 was rolled 14 times
                2 was rolled 19 times
                3 was rolled 20 times
                4 was rolled 14 times
                5 was rolled 20 times
                6 was rolled 14 times
            Average roll : 3,485
            Median : 3,000
            Variance : 0,530
            Standard Deviation : 0,728
            Total rolls : 101

    Mordor Combat
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 18 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3,458
            Median : 4,000
            Variance : 2,052
            Standard Deviation : 1,432
            Total rolls : 59


  • Please use this file. I edited the NonCom so that 6 spear infantries are placed in MinasTirith and two in W.Osg.
    Thank you. :-)


  • Ups… in fact I did not edit a noncom move. But the unit placement of course.  :oops:


  • In the future I won’t accept this again if the edit does not appear in the post. An alternative would to be toa sk me to do the edit, I just want it to show in the post.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 5 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Rhun
                2 spearInfantrys moved from S. E. Rhovanion to E. Rhovanion
                1 chariotArchers moved from Rhun to N. Rhun
                1 warChariot moved from Iron Hills to N. Rhun
                2 chariotArcherss moved from Celduin to E. Rhovanion
                3 chariotArcherss and 2 warChariots moved from S. Rhovanion to E. Rhovanion

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 1 chariotArchers and 1 warChariot
                    Dale defend with 1 spearInfantry
                    Rhun win, taking N. Rhun from Dale with 1 chariotArchers and 1 warChariot remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Rhun
                2 warWagons moved from Rhun to Iron Hills
                1 spearInfantry moved from Rhun to N. Rhun
                1 spearInfantry moved from E. Rhovanion to Rhun

    Place Units - Rhun
                3 spearInfantrys placed in Rhun
                1 chariotArchers and 2 spearInfantrys placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 21 PUs; end with 23 PUs total

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