@surfer Yes :) Let’s see how you react.
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Suiyuyan to Hopei
1 artillery and 3 infantry moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,1,2,4,4,5,5,5,2,2,6,3,4,4,6,1,1,3,6,4,2,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 33 / 38
Americans : 83 / 109
Chinese : 12 / 17
British : 34 / 39
UK_Pacific : 20 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.597
Median : 4.000
Variance : 1.039
Standard Deviation : 1.020
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
4 artilleries moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to Persia
5 infantry moved from Iraq to Persia
10 mech_infantrys moved from Eastern Persia to PersiaCombat - British
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to YunnanPlace Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,3,4,6,3,4,2,2,1,2,1,1,6,5,4,5,3,6,5,6,5,2,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 24 times
5 was rolled 30 times
6 was rolled 23 times
Average roll : 3.697
Median : 4.000
Variance : 1.221
Standard Deviation : 1.105
Total rolls : 132Null / Other
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,2,1,4,4,4,6
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to Shan State
2 submarines moved from 54 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 32 / 38
Americans : 83 / 109
Chinese : 13 / 17
British : 34 / 39
UK_Pacific : 20 / 23
Italians : 7 / 1
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans repair 20 damage on 20 factory_majors; Remaining resources: 44 PUs;
Germans buy 2 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Urals
2 fighters moved from Volgograd to Urals
1 mech_infantry moved from Volgograd to Novosibirsk
2 armour moved from Volgograd to Novosibirsk
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Americans
2 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 carriers, 10 destroyers, 4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
1 aaGun, 2 artilleries and 5 infantry moved from Kiangsi to Kiangsu
5 armour moved from Anhwe to Kiangsu
1 fighter moved from Hainan to ManchuriaPlace Units - Japanese
3 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3,1,6,4,5,1,5,2,2,5,6,6,6,2,4,4,1,3,1,3,5,4,6,3,5,1,4,2,4,4,5,4
Japanese collect 21 PUs (11 lost to blockades); end with 26 PUs total -
Sorry Eggman. I clicked done instead of post after the German turn.
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Actually Eggman I am just going to surrender. Good game. It was a lot of fun, and I learned a bunch of stuff.
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Ok, thanks! That was certainly the most fun league game I’ve had so far.
I thought it was clever to wipe out the ANZAC fleet in the way you did, but I don’t know if it was worth the price of giving up SZ6. I thought maybe you were going to try a desperation move to take Sydney or Calcutta.
My biggest fear was that you were going to use the German bonus money from taking Moscow to rebuild the fleet, especially if you put it in the Baltic. The whole time I was preparing my big attack force that I sent to Scandinavia I kept begging you mentally not to suddenly have an urge to buy navy. I even went to Gibraltar first in the hopes that you would think I was going to attack Italy with all those men. I was also worried that you would just send one of your big stacks in to definitively clean me out of Greece/Novgorod/Mid East but luckily that didn’t happen either.
Heh heh I may have to load this up against the TripleA AI just so I can have the pleasure of getting in my revenge sinking vs. the Japanese fleet.
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Yeah man thanks for playing. I never considered rebuilding the German fleet, but I do think that is when things turned bad for the Axis. I made a terrible attack when I lost my air force and subsequently my armor. I actually meant to retreat after the first round, but apparently I love to press buttons.
Losing the Japanese navy in sz37 really stung as well. I did not realize all those US ships could reach. Major oversight on my part.
As far as taking out the ANZAC fleet I just wanted to kill some stuff on my way out. After those two big mistakes I felt like Manstein. Trying to stop the tide with too few resources. Your bombing and convoy program was extremely effective.
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Heh I’ve had more than my fair share of
alright, if round 1 goes bad, then I'll retreat, but I never do. Losing 1 SS + 2 Fighters to your DD is a good case in point.That Caucasus attack came as a big surprise, I’d thought I had enough there to discourage an attack for at least 1 turn. It was certainly a big relief when I saw all those planes killed.
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Yeah that was fun. I definitely want a rematch. Let me regroup……for like 15 Minutes :lol:





