TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
13L G40 Whackamatt (Axis) vs. Randmacts (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
7 infantry moved from Burma to Yunnan
3 artilleries moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 armour, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 5 infantry
British win, taking Yunnan from Japanese with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Tanganyika Territory to Kenya
2 aaGuns moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
6 infantry moved from India to Burma
2 artilleries moved from India to Burma
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,4,3,3,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 3 artilleries, 1 battleship and 1 factory_minor; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Southern Italy to Iraq
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Morocco to Algeria
3 transports moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Libya to Southern ItalyCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 3 armour, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 4 infantry
Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 5 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from Iraq to SyriaPlace Units - Italians
1 factory_minor placed in Egypt
3 artilleries placed in Southern Italy
1 battleship placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,1
Italians collect 19 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
Hey, for future reference, the US cannot have naval units in any SZ around a Japanese territory until you’re at war. So you couldn’t have had your sub/dd around that island Round 1 or your fleet off of the Caroline islands Round 2. It doesn’t matter now, but it could in another game. It’s one of those things the game engine allows that’s against the rules.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
5 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour moved from Bessarabia to Baltic States
10 infantry moved from Eastern Poland to Belarus
3 artilleries and 7 infantry moved from Romania to Bessarabia
2 infantry moved from France to Normandy Bordeaux
2 armour, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Ukraine
Germans attack with 7 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Poland to 114 Sea Zone
2 aaGuns, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns moved from 113 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Romania
3 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
3 artilleries and 14 infantry moved from Novgorod to Belarus
3 armour moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 3 artilleries and 14 infantry
Germans defend with 10 infantry
Russians win, taking Belarus from Germans with 3 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 artillery
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
2 fighters moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Rostov
4 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Volgograd
3 armour placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from French Indo China to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 battleships moved from 55 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 carrier moved from 55 Sea Zone to 44 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Japan
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Amur to Manchuria
4 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 bomber moved from Jehol to Japan
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total -
Hey, Rand, as your US navy couldn’t have ended their turn in SZ 17, Rather than edit them out then back in, avoid moving/attacking in SZ 19. Works out to about the same with less effort on our parts. Sound good?
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Sure no worries I will attack Iwo Jima though, though I wont move the AC’s in, do you want any suicide attacks?
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3 on each carrier
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I did say in my last post that I wouldnt move my AC’s in till after ther battle, is that still good?
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Didn’t read that part. Yeah, I guess no Kamikaze’s then. I just went by the file, which had the carriers in the attack.
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Yeah sorry, I forgot to move them out in the attack. Remember they were moved there illegally last turn, sorry still trying to grasp the full rules
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 102 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
5 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in MoroccoNon Combat Move - Americans
4 fighters moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 armour and 5 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 5 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
British win, taking French Indo China from Japanese with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
2 artilleries moved from Burma to Yunnan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 destroyers, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
2 armour, 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry