@surfer Scramble? You have 6 planes!
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kwangsi
4 artilleries and 4 infantry moved from Anhwe to Kiangsi
1 artillery moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to AnhwePlace Units - Chinese
2 artilleries placed in Kwangsi
3 infantry placed in Kiangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - British
British spend 1 on tech rolls
UK_Pacific spend 4 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 2 infantry moved from Yunnan to Shan State
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Yunnan to Shan State
1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 armour, 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Alexandria
British attack with 1 armour and 2 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 39 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 aaGuns moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Kiangsi
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Suriname to Brazil
1 infantry moved from Tunisia to Algeria
1 fighter moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
2 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (4 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 1 carrierNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 60
Russians : 29 / 28
Japanese : 40 / 50
Americans : 52 / 72
Chinese : 23 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t belive that CV actually killed both of them after a first round hit / miss situation!
-
No kidding
-
And I can’t believe I lost all 3 aircraft of India in a single round to a carrier, tac, fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Yunnan to BurmaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
I wanna’ be an airborn Ranger…
-
German pre-production to transfer to another PC.
-
@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
-
Well, that will certainly spice things up - looking forward to defending against them…
-
@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
Have you ever tried to use them in the AAA engine? Right now, even in the most cut and dried situation in Normandy, it won’t let me add the 2 extra guys from w.Germany.
-
Yes I have.
Fear not.
You add them at the end of your combat movement phase. You have to have faith and click “done”, then there will be a paratrooper phase.
Shame on you for not reading the notes in Triple A :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
3 bombers and 2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Archangel to Ukraine
1 tactical_bomber moved from Archangel to SmolenskAirborne Attack Move - Germans
1 infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to SmolenskCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
AA guns fire in Ukraine : 0/2 hits
Germans roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Ukraine, round 1 : 3/5 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 2 tactical_bombers in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 3 infantry in Vologda, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 5/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
1 submarine owned by the British and 1 submarine owned by the Russians Submerged
Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Novgorod to Archangel
3 bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Ukraine to Bessarabia
2 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Bulgaria
1 aaGun moved from Eastern Poland to Belarus
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
4 infantry placed in Novgorod
5 infantry and 2 tactical_bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,4,4
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Northern Italy : 1 aaGun and 4 infantry
Belarus : 1 flag, 1 aaGun, 2 infantry and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 tactical_bombers
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 artilleries and 3 infantry
Vologda : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 2 armour, 1 artillery and 2 infantry
113 Sea Zone : 2 submarines and 1 transport
Bulgaria : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 59
Russians : 23 / 28
Japanese : 40 / 50
Americans : 52 / 72
Chinese : 23 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t think you could attack 2 different territories with paratroopers from the same air base.
Looks like the rule could be interpreted either way (sigh)
Will ask Krieghund
-
Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 17 PUs; 0 techTokens;
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Malaya
Russians attack with 1 armour
Japanese defend with 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 armour moved from Volgograd to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue
I was testing the game engine myself. One limit of the engine is that you cant paratroop out of a friendly airbase. That doesn’t seem to match to the rule, “up to 2 inf in each ter with an airbase”. The rule would seem (to me) that I can use airbase, not just native or captured ones.
-
Oh, wow. I didn’t know that.
You’re going to have to post when you’re using an ally’s air base to establish that you are making the move, and then
Roll it on the forum. Then edit it later. Unless you can edit the infantry in to the battle in edit mode during the movement phase (note that you can click them over - you don’t have to add/remove)
I will notify Veqryn





