L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Kwangsi
                4 artilleries and 4 infantry moved from Anhwe to Kiangsi
                1 artillery moved from Jehol to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe

    Place Units - Chinese
                2 artilleries placed in Kwangsi
                3 infantry placed in Kiangsi
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - British
                British spend 1 on tech rolls
                UK_Pacific spend 4 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Libya to Alexandria
                      British take Tobruk from Italians
                2 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 armour and 2 infantry moved from Yunnan to Shan State
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Iraq
                1 infantry moved from Yunnan to Shan State
                1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 1 artillery and 3 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    British attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 2 destroyers
                    Italians defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Alexandria
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 armour
                    British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 39 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 2 fighters and 1 tactical_bomber

    Non Combat Move - British
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 aaGuns moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Chahar to Kiangsi
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Suriname to Brazil
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                2 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 4 PUs (4 lost to blockades); end with 5 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    Americans defend with 1 carrier
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 91 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 carrier in 91 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 bomber and 1 submarine
                    Casualties for Americans: 1 carrier

    Non Combat Move - Italians
                3 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Bulgaria : 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 29 / 28
        Japanese : 40 / 50
        Americans : 52 / 72
        Chinese : 23 / 26
        British : 37 / 42
        UK_Pacific : 8 / 5
        Italians : 13 / 13
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    I can’t belive that CV actually killed both of them after a first round hit / miss situation!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No kidding

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And I can’t believe I lost all 3 aircraft of India in a single round to a carrier, tac, fighter

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Yunnan to Burma

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 16

    I wanna’ be an airborn Ranger…

  • 16

    German pre-production to transfer to another PC.

    1 production.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I wanna’ be an airborn Ranger…

    What??  Hey, no paratroopers allowed!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, that will certainly spice things up - looking forward to defending against them…

  • 16

    @Gamerman01:

    @PGMatt:

    I wanna’ be an airborn Ranger…

    What??  Hey, no paratroopers allowed!  :wink:

    Have you ever tried to use them in the AAA engine?  Right now, even in the most cut and dried situation in Normandy, it won’t let me add the 2 extra guys from w.Germany.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes I have.

    Fear not.

    You add them at the end of your combat movement phase.  You have to have faith and click “done”, then there will be a paratrooper phase.

    Shame on you for not reading the notes in Triple A  :wink:

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                2 armour moved from Eastern Poland to Ukraine
                2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Novgorod to Smolensk
                1 artillery and 2 infantry moved from Archangel to Smolensk
                3 bombers and 2 infantry moved from Archangel to Vologda
                1 tactical_bomber moved from Novgorod to 125 Sea Zone
                3 fighters moved from Western Germany to 125 Sea Zone
                2 tactical_bombers moved from Archangel to Ukraine
                1 tactical_bomber moved from Archangel to Smolensk

    Airborne Attack Move - Germans
                1 infantry moved from Novgorod to Vologda
                1 infantry moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 2 armour, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                        AA guns fire in Ukraine :  0/2 hits
                        Germans roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Ukraine, round 1 :  3/5 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
                        Germans roll dice for 1 armour and 2 tactical_bombers in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
                Battle in Vologda
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Vologda, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Vologda, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  5/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 :  3/6 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 125 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
                    1 submarine owned by the British and 1 submarine owned by the Russians Submerged
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 fighters moved from 125 Sea Zone to Western Germany
                1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Novgorod to Archangel
                3 bombers moved from Vologda to Novgorod
                1 tactical_bomber moved from Smolensk to Belarus
                2 tactical_bombers moved from Ukraine to Bessarabia
                2 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 aaGun moved from Eastern Poland to Belarus
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                4 infantry placed in Novgorod
                5 infantry and 2 tactical_bombers placed in Western Germany
                1 submarine placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,4,4
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Northern Italy : 1 aaGun and 4 infantry
        Belarus : 1 flag, 1 aaGun, 2 infantry and 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 tactical_bombers
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 2 artilleries and 3 infantry
        Vologda : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag, 2 armour, 1 artillery and 2 infantry
        113 Sea Zone : 2 submarines and 1 transport
        Bulgaria : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 23 / 28
        Japanese : 40 / 50
        Americans : 52 / 72
        Chinese : 23 / 26
        British : 37 / 42
        UK_Pacific : 8 / 5
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I didn’t think you could attack 2 different territories with paratroopers from the same air base.

    Looks like the rule could be interpreted either way (sigh)

    Will ask Krieghund

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 17 PUs; 0 techTokens;
                Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from French Indo China to Malaya
                1 mech_infantry moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Urals to Vologda
                1 infantry moved from Samara to Vologda
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Malaya
                    Russians attack with 1 armour
                    Japanese defend with 1 artillery and 1 harbour
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Vologda
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                2 fighters moved from Vologda to Russia
                1 infantry moved from Samara to Russia
                1 armour moved from Volgograd to Russia

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

  • 16

    @Gamerman01:

    Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue

    I was testing the game engine myself.  One limit of the engine is that you cant paratroop out of a friendly airbase.  That doesn’t seem to match to the rule, “up to 2 inf in each ter with an airbase”.  The rule would seem (to me) that I can use airbase, not just native or captured ones.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, wow.  I didn’t know that.

    You’re going to have to post when you’re using an ally’s air base to establish that you are making the move, and then

    Roll it on the forum.  Then edit it later.  Unless you can edit the infantry in to the battle in edit mode during the movement phase (note that you can click them over - you don’t have to add/remove)

    I will notify Veqryn

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