@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
3 carriers, 12 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Formosa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
3 carriers, 12 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Formosa
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 harbour, 4 infantry and 2 mech_infantrys
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 4 infantry and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 3 carriers, 12 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 3 carriers, 12 destroyers and 2 transports remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Formosa
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Formosa from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Amur
1 fighter moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
5 fighters and 1 tactical_bomber moved from Formosa to 20 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 44 / 66
Russians : 0 / 0
Japanese : 36 / 38
Americans : 85 / 111
Chinese : 13 / 19
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.640
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.947
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - British
Non Combat Move - British
3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
3 artilleries and 3 infantry moved from Syria to Iraq
3 artilleries, 3 fighters and 1 infantry moved from Iraq to Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 artilleries and 14 infantry moved from Hunan to Yunnan
2 fighters moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Union of South Africa to Persia
1 aaGun, 7 artilleries and 13 infantry moved from Albania to Yugoslavia
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 tactical_bomber placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Albania: 1 aaGun, 7 artilleries and 13 infantry
EDIT: Removing units owned by British from Yugoslavia: 1 aaGun, 7 artilleries and 13 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 6 infantry
Production/PUs Summary :
Germans : 44 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 85 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 3
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.640
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.947
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19
Heh heh… the American sailors, instead of saying when pigs fly, instead say when we're in Tokyo…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,4,6,3,3,4,5
Italians collect 1 PU (6 lost to blockades); end with 1 PU total
@Eggman:
Heh heh… the American sailors, instead of saying
when pigs fly, instead saywhen we're in Tokyo…
The Axis have seen far too many American sailors, bomber pilots, infantrymen, tanks, etc.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 49 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 80 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 80 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Poland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Yugoslavia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Romania from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Germany
1 fighter moved from Romania to Germany
1 bomber moved from Poland to Germany
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Bryansk to Rostov
5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,5,6,4,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,2
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to Jehol
OOL for sz37 I got 6 hits
Sink both Carriers and lose 2 DDs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to Jehol
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 3 carriers and 12 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 carriers and 12 destroyers in 36 Sea Zone, round 1 : 6/12 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 3 carriers and 12 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 7 armour and 2 mech_infantrys
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Anhwe, round 1 : 1/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 1 : 3/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 6 armour in Anhwe, round 2 : 3/6 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
2 artilleries owned by the Chinese and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Jehol
Japanese attack with 3 fighters
British defend with 1 infantry
Japanese roll dice for 3 fighters in Jehol, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the British lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 7 fighters and 5 tactical_bombers
ANZAC defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Japanese roll dice for 7 fighters and 5 tactical_bombers in 37 Sea Zone, round 1 : 6/12 hits
ANZAC roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 1 : 2/9 hits
2 carriers owned by the ANZAC , 2 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/5 hits
2 tactical_bombers owned by the ANZAC , 1 transport owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Japanese
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from 36 Sea Zone to Hainan
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Novgorod to Ukraine
3 bombers moved from Greece to Volgograd
2 bombers moved from Novgorod to Germany
1 bomber moved from Norway to Germany
2 infantry moved from Baltic States to Poland
2 fighters moved from 114 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Germany
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
1 armour moved from Archangel to Vologda
Americans take Vologda from Germans
1 armour moved from Vologda to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Archangel to Urals
1 infantry moved from Belarus to Eastern Poland
Americans take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Americans take Bryansk from Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 fighter moved from Greece to Western Germany
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
SBR Intercept in Volgograd (or Berlin)?
Volgograd. I would say roll a bunch of 1’s for the Germans but I don’t think it is going to matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Novgorod to Ukraine
3 bombers moved from Greece to Volgograd
2 bombers moved from Novgorod to Germany
1 bomber moved from Norway to Germany
2 infantry moved from Baltic States to Poland
2 fighters moved from 114 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Germany
1 armour moved from Archangel to Nenetsia
Americans take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Americans take Urals from Japanese
1 armour moved from Archangel to Vologda
Americans take Vologda from Germans
1 armour moved from Vologda to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Archangel to Urals
1 infantry moved from Belarus to Eastern Poland
Americans take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Americans take Bryansk from Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 fighter moved from Greece to Western Germany
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
Combat - Americans
Air Battle in Volgograd
Americans attacks with 3 units heading to Volgograd
Germans launches 3 interceptors out of Volgograd
Defenders Fire, : 2/3 hits
Attackers Fire, : 0/3 hits
2 bombers owned by the Americans lost in Volgograd
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,7,6 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Poland
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Poland, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Poland, round 1 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Poland
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 19 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Germans roll dice for 1 armour in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 armour moved from Vyborg to Novgorod
3 infantry moved from Finland to Vyborg
1 infantry moved from Norway to Finland
1 carrier, 1 destroyer and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Poland to Novgorod
1 fighter moved from Poland to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
3 bombers moved from Germany to Novgorod
3 infantry moved from Archangel to Novgorod
1 aaGun, 12 infantry and 5 mech_infantrys moved from Greece to Bulgaria
1 bomber moved from Ukraine to Greece
3 carriers, 21 destroyers and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 transports moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
2 fighters, 3 infantry and 3 mech_infantrys placed in Western United States
1 bomber and 2 infantry placed in Greece
3 infantry placed in Novgorod
3 infantry placed in Finland
3 infantry placed in Norway
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Central United States
1 destroyer placed in 10 Sea Zone
3 infantry and 3 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 83 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 36 / 38
Americans : 83 / 109
Chinese : 12 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.250
Median : 4.000
Variance : 2.047
Standard Deviation : 1.431
Total rolls : 44
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Suiyuyan to Hopei
1 artillery and 3 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Hopei
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,1,2,4,4,5,5,5,2,2,6,3,4,4,6,1,1,3,6,4,2,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 0 / 0
Japanese : 33 / 38
Americans : 83 / 109
Chinese : 12 / 17
British : 34 / 39
UK_Pacific : 20 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.597
Median : 4.000
Variance : 1.039
Standard Deviation : 1.020
Total rolls : 77
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
Average roll : 3.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16