@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Turkmenistan to Northwest Persia
1 fighter moved from 99 Sea Zone to Northwest Persia
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Anhwe
2 fighters moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to AnhweCombat - British
Battle in Anhwe
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 5 armour
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Northwest Persia, round 1 : 2/8 hits
Germans roll dice for 5 armour in Northwest Persia, round 1 : 3/5 hits
3 infantry owned by the British and 2 armour owned by the Germans lost in Northwest Persia
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits
Germans roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits
1 infantry owned by the British , 3 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 5 armour
Casualties for British: 1 artillery and 4 infantryNon Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
5 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries moved from Albania to 97 Sea Zone
3 infantry moved from Albania to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to Albania
1 fighter moved from Union of South Africa to Iraq
1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Anhwe to SzechwanPlace Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrysProduction/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 38 / 38
Americans : 78 / 104
Chinese : 11 / 16
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 2
ANZAC : 22 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.345
Median : 3.000
Variance : 0.204
Standard Deviation : 0.451
Total rolls : 55Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.471
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,2,5,2,2,5,5
Italians collect 1 PU (6 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Formosa from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 35 / 38
Americans : 78 / 104
Chinese : 13 / 16
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 23 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 35 / 38
Americans : 78 / 104
Chinese : 13 / 16
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 23 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans repair 23 damage on 23 factory_minors; Remaining resources: 58 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Kazakhstan to Turkmenistan
3 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 bomber moved from Caucasus to Western Germany
2 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans repair 23 damage on 23 factory_minors; Remaining resources: 58 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Kazakhstan to Turkmenistan
3 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 bomber moved from Caucasus to Western Germany
2 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to TurkmenistanCombat - Germans
Battle in Turkmenistan
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Poland
Germans attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans win, taking Poland from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Western Germany
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Germany to Germany
1 fighter moved from Poland to Germany
2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 fighter moved from Turkmenistan to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
5 infantry moved from Rostov to Caucasus
5 armour and 5 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 3 infantry moved from Smolensk to BryanskPlace Units - Germans
1 fighter and 2 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Russia
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,3,2,2,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,3
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
3 carriers, 12 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Formosa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
3 carriers, 12 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to FormosaCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 harbour, 4 infantry and 2 mech_infantrys
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 4 infantry and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 3 carriers, 12 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 3 carriers, 12 destroyers and 2 transports remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Formosa
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Formosa from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 transportsNon Combat Move - Japanese
1 fighter moved from Soviet Far East to Amur
1 fighter moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
5 fighters and 1 tactical_bomber moved from Formosa to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 44 / 66
Russians : 0 / 0
Japanese : 36 / 38
Americans : 85 / 111
Chinese : 13 / 19
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.640
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.947
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - British
Non Combat Move - British
3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
3 artilleries and 3 infantry moved from Syria to Iraq
3 artilleries, 3 fighters and 1 infantry moved from Iraq to Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 artilleries and 14 infantry moved from Hunan to Yunnan
2 fighters moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Union of South Africa to Persia
1 aaGun, 7 artilleries and 13 infantry moved from Albania to YugoslaviaPlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 tactical_bomber placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Albania: 1 aaGun, 7 artilleries and 13 infantry
EDIT: Removing units owned by British from Yugoslavia: 1 aaGun, 7 artilleries and 13 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 6 infantryProduction/PUs Summary :
Germans : 44 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 85 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 3
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.640
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.947
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19 -
Heh heh… the American sailors, instead of saying
when pigs fly, instead saywhen we're in Tokyo… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,4,6,3,3,4,5
Italians collect 1 PU (6 lost to blockades); end with 1 PU total -
@Eggman:
Heh heh… the American sailors, instead of saying
when pigs fly, instead saywhen we're in Tokyo…The Axis have seen far too many American sailors, bomber pilots, infantrymen, tanks, etc.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 49 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 80 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 66
Russians : 0 / 0
Japanese : 35 / 38
Americans : 80 / 111
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 7 / 1
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 27 damage on 15 factory_majors and 12 factory_minors; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 fighter moved from France to Yugoslavia
1 fighter moved from Germany to Romania
1 bomber moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Poland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Yugoslavia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Romania from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Yugoslavia to Germany
1 fighter moved from Romania to Germany
1 bomber moved from Poland to Germany
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Bryansk to Rostov
5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from France to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,5,6,4,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,6,2
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 fighters
EDIT: Adding units owned by Germans to Volgograd: 3 fighters
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangtung to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 12 destroyers moved from 20 Sea Zone to 36 Sea Zone
7 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Amur to Jehol
2 fighters moved from Japan to Jehol -
OOL for sz37 I got 6 hits
-
Sink both Carriers and lose 2 DDs.





