@surfer Scramble? You have 6 planes!
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 1 fighter moved from Chahar to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
Casualties for Americans: 1 battleship, 3 carriers, 3 destroyers, 4 fighters and 3 submarinesNon Combat Move - Americans
3 transports moved from 5 Sea Zone to 3 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
1 armour moved from Western United States to Alaska
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Alaska
2 fighters moved from 6 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to Siberia
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
1 aaGun moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
2 bombers moved from 6 Sea Zone to JeholPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kwangsi
4 artilleries and 4 infantry moved from Anhwe to Kiangsi
1 artillery moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to AnhwePlace Units - Chinese
2 artilleries placed in Kwangsi
3 infantry placed in Kiangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - British
British spend 1 on tech rolls
UK_Pacific spend 4 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 2 infantry moved from Yunnan to Shan State
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Yunnan to Shan State
1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 armour, 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Alexandria
British attack with 1 armour and 2 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 39 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 aaGuns moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Kiangsi
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Suriname to Brazil
1 infantry moved from Tunisia to Algeria
1 fighter moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
2 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (4 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 1 carrierNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 60
Russians : 29 / 28
Japanese : 40 / 50
Americans : 52 / 72
Chinese : 23 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t belive that CV actually killed both of them after a first round hit / miss situation!
-
No kidding
-
And I can’t believe I lost all 3 aircraft of India in a single round to a carrier, tac, fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Yunnan to BurmaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
I wanna’ be an airborn Ranger…
-
German pre-production to transfer to another PC.
-
@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
-
Well, that will certainly spice things up - looking forward to defending against them…
-
@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
Have you ever tried to use them in the AAA engine? Right now, even in the most cut and dried situation in Normandy, it won’t let me add the 2 extra guys from w.Germany.
-
Yes I have.
Fear not.
You add them at the end of your combat movement phase. You have to have faith and click “done”, then there will be a paratrooper phase.
Shame on you for not reading the notes in Triple A :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
3 bombers and 2 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
2 tactical_bombers moved from Archangel to Ukraine
1 tactical_bomber moved from Archangel to SmolenskAirborne Attack Move - Germans
1 infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to SmolenskCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
AA guns fire in Ukraine : 0/2 hits
Germans roll dice for 2 armour, 1 infantry and 2 tactical_bombers in Ukraine, round 1 : 3/5 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 2 tactical_bombers in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 3 infantry in Vologda, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 5/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
1 submarine owned by the British and 1 submarine owned by the Russians Submerged
Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Novgorod to Archangel
3 bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Smolensk to Belarus
2 tactical_bombers moved from Ukraine to Bessarabia
2 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Bulgaria
1 aaGun moved from Eastern Poland to Belarus
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
4 infantry placed in Novgorod
5 infantry and 2 tactical_bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,4,4
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Northern Italy : 1 aaGun and 4 infantry
Belarus : 1 flag, 1 aaGun, 2 infantry and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 tactical_bombers
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 artilleries and 3 infantry
Vologda : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 2 armour, 1 artillery and 2 infantry
113 Sea Zone : 2 submarines and 1 transport
Bulgaria : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 59
Russians : 23 / 28
Japanese : 40 / 50
Americans : 52 / 72
Chinese : 23 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t think you could attack 2 different territories with paratroopers from the same air base.
Looks like the rule could be interpreted either way (sigh)
Will ask Krieghund
-
Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 17 PUs; 0 techTokens;
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Malaya
Russians attack with 1 armour
Japanese defend with 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 armour moved from Volgograd to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Of course it didn’t matter in this situation because you had 4 infantry in Archangel anyway, so I’m glad you split them up so I could ask before it becomes a significant issue
I was testing the game engine myself. One limit of the engine is that you cant paratroop out of a friendly airbase. That doesn’t seem to match to the rule, “up to 2 inf in each ter with an airbase”. The rule would seem (to me) that I can use airbase, not just native or captured ones.





