@surfer Scramble? You have 6 planes!
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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Waiting for your casualty choices - just wanted to make sure you saw that I had rolled and am waiting
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I got a good roll on offense though
3 subs got 1 hit, damaged BB
9 hits from the rest
Need casualty choices
ok. Â Tip the other BB and sink the 3 CVs and 2 DD.
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Thanks - that was quick
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Appears you also got a slightly above average roll….
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i’m here! Â kids are asleep, wife is reading, free me time. Â just happened to be at the right time.
I’m OK with above average. You were not far off getting ten hits, so if I get say 10 back I’ll be reasonably happy.
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We both got good rolls all the way through…… which is really bad for you
Gave you max defense the rest of the way and didn’t take any sub surprise strikes…
USA wins with 4 fighters, tac, 3 bombers
Well, at least I missed with 2 tech dice and you hit 50% on kamikazes (par for the course for me, the last several games :|)
But… mission accomplished
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Ah well. Dice can’t save me all the time :)
I’ll see the damage tomorrow I’m sure. I’m off to bed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 1 fighter moved from Chahar to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Normandy Bordeaux from Italians with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
Casualties for Americans: 1 battleship, 3 carriers, 3 destroyers, 4 fighters and 3 submarinesNon Combat Move - Americans
3 transports moved from 5 Sea Zone to 3 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
1 armour moved from Western United States to Alaska
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Alaska
2 fighters moved from 6 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to Siberia
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
1 aaGun moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
2 bombers moved from 6 Sea Zone to JeholPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kwangsi
4 artilleries and 4 infantry moved from Anhwe to Kiangsi
1 artillery moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to AnhwePlace Units - Chinese
2 artilleries placed in Kwangsi
3 infantry placed in Kiangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - British
British spend 1 on tech rolls
UK_Pacific spend 4 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 2 infantry moved from Yunnan to Shan State
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Yunnan to Shan State
1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 armour, 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Alexandria
British attack with 1 armour and 2 infantry
Italians defend with 1 armour
British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 39 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 aaGuns moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Kiangsi
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Suriname to Brazil
1 infantry moved from Tunisia to Algeria
1 fighter moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
2 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (4 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 1 carrierNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 60
Russians : 29 / 28
Japanese : 40 / 50
Americans : 52 / 72
Chinese : 23 / 26
British : 37 / 42
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t belive that CV actually killed both of them after a first round hit / miss situation!
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No kidding
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And I can’t believe I lost all 3 aircraft of India in a single round to a carrier, tac, fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Yunnan to BurmaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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I wanna’ be an airborn Ranger…
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German pre-production to transfer to another PC.
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@PGMatt:
I wanna’ be an airborn Ranger…
What?? Hey, no paratroopers allowed! :wink:
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Well, that will certainly spice things up - looking forward to defending against them…





