@surfer Scramble? You have 6 planes!
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 bombers and 6 fighters moved from Japan to Korea
1 infantry moved from Manchuria to Korea
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangtung to 19 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Kwangtung to Siam
1 fighter moved from 39 Sea Zone to Siam
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 1/3 hits
UK_Pacific roll dice for 1 fighter in Siam, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Korea
Japanese attack with 2 bombers, 6 fighters and 1 infantry
British defend with 1 fighter; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 6 fighters and 1 infantry in Korea, round 1 : 6/9 hits
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 1 : 2/5 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 fighter owned by the British , 2 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser, 3 destroyers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 submarine placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 carriers placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Korea : 1 aaGun and 1 infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 20 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
39 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
6 Sea Zone : 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 46 / 60
Russians : 26 / 28
Japanese : 54 / 50
Americans : 50 / 74
Chinese : 13 / 20
British : 35 / 40
UK_Pacific : 7 / 5
Italians : 15 / 16
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.081
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 37Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
Average roll : 2.700
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
Average roll : 2.700
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
Ooops, the SS in z6 stopped me from moving boots to Korea…an oversite indeed.
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No, that would be a Triple A glitch if it didn’t allow you to non-com ground units to Korea.
You should be able to ignore the subs in non-combat.I’m leaving for several hours anyway, so
Use edit mode to move up to 8 units to Korea, including from Japan.
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Haven’t heard from you, but I’m pretty sure you want the 6 infantry from Japan and the 2 artillery from the transports on Korea. Here it is.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber and 1 fighter moved from Chahar to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux -
Need kamikaze and scramble decisions for Z6, thanks
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Need kamikaze and scramble decisions for Z6, thanks
Scramble the 3 jets, and i’ll take kamikaze attacks on the 4 DD and 2 CA.
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I thought I only had one cruiser
Do you want to change?
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NM - there are 2
Proceeding then
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What luck
You nailed both cruisers and a destroyerKamikazes continue to be my bane
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I got a good roll on offense though
3 subs got 1 hit, damaged BB
9 hits from the rest
Need casualty choices
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Still wont be enough to turn the tide of battle.
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I don’t know…. I only had 90% odds losing a destroyer and a cruiser.
Losing an extra cruiser probably lowered it to near 80
But I got a respectable round 1 roll
A lot riding on your defense -
Waiting for your casualty choices - just wanted to make sure you saw that I had rolled and am waiting
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I got a good roll on offense though
3 subs got 1 hit, damaged BB
9 hits from the rest
Need casualty choices
ok. Â Tip the other BB and sink the 3 CVs and 2 DD.
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Thanks - that was quick
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Appears you also got a slightly above average roll….
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i’m here! Â kids are asleep, wife is reading, free me time. Â just happened to be at the right time.
I’m OK with above average. You were not far off getting ten hits, so if I get say 10 back I’ll be reasonably happy.
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We both got good rolls all the way through…… which is really bad for you
Gave you max defense the rest of the way and didn’t take any sub surprise strikes…
USA wins with 4 fighters, tac, 3 bombers
Well, at least I missed with 2 tech dice and you hit 50% on kamikazes (par for the course for me, the last several games :|)
But… mission accomplished
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Ah well. Dice can’t save me all the time :)
I’ll see the damage tomorrow I’m sure. I’m off to bed.





