L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All 19 of my 1’s missed in the first round in Bel

    Then I get 3 out of 4 hits on 1’s in Vologda.

    Nice  :roll:

  • 16

    With all the breaks in between this cycle, I was trying to remember why the heck I moved my army into Bel…and I still dont know why.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    To tell you the truth, I’m not so sure it was the best move for me to attack it.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                2 bombers and 6 fighters moved from Japan to Korea
                1 infantry moved from Manchuria to Korea
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Kwangtung to 19 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from Kwangtung to Siam
                1 fighter moved from 39 Sea Zone to Siam
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 fighter in Siam, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Korea
                    Japanese attack with 2 bombers, 6 fighters and 1 infantry
                    British defend with 1 fighter; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 6 fighters and 1 infantry in Korea, round 1 :  6/9 hits
                        Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 1 :  2/5 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 fighter owned by the British , 2 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                2 bombers moved from Korea to Japan
                3 fighters moved from Korea to Japan
                1 aaGun moved from Manchuria to Korea
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery, 1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 1 cruiser, 3 destroyers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Japanese
                1 submarine placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                2 carriers placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1
                Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Korea : 1 aaGun and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 20 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 1 artillery and 2 infantry
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        39 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 26 / 28
        Japanese : 54 / 50
        Americans : 50 / 74
        Chinese : 13 / 20
        British : 35 / 40
        UK_Pacific : 7 / 5
        Italians : 15 / 16
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.081
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
            Average roll : 2.700
            Median : 3.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
            Average roll : 2.700
            Median : 3.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 16

    Ooops, the SS in z6 stopped me from moving boots to Korea…an oversite indeed.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, that would be a Triple A glitch if it didn’t allow you to non-com ground units to Korea.
    You should be able to ignore the subs in non-combat.

    I’m leaving for several hours anyway, so

    Use edit mode to move up to 8 units to Korea, including from Japan.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t heard from you, but I’m pretty sure you want the 6 infantry from Japan and the 2 artillery from the transports on Korea.  Here it is.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Amur to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 5 Sea Zone to 6 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 bomber and 1 fighter moved from Chahar to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need kamikaze and scramble decisions for Z6, thanks

  • 16

    @Gamerman01:

    Need kamikaze and scramble decisions for Z6, thanks

    Scramble the 3 jets, and i’ll take kamikaze attacks on the 4 DD and 2 CA.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I thought I only had one cruiser

    Do you want to change?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    NM - there are 2

    Proceeding then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    What luck
    You nailed both cruisers and a destroyer

    Kamikazes continue to be my bane

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I got a good roll on offense though

    3 subs got 1 hit, damaged BB

    9 hits from the rest

    Need casualty choices

  • 16

    Still wont be enough to turn the tide of battle.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t know…. I only had 90% odds losing a destroyer and a cruiser.

    Losing an extra cruiser probably lowered it to near 80

    But I got a respectable round 1 roll
    A lot riding on your defense

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Waiting for your casualty choices - just wanted to make sure you saw that I had rolled and am waiting

  • 16

    @Gamerman01:

    I got a good roll on offense though

    3 subs got 1 hit, damaged BB

    9 hits from the rest

    Need casualty choices

    ok.  Tip the other BB and sink the 3 CVs and 2 DD.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks - that was quick

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Appears you also got a slightly above average roll….

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