L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    kcd agrees

    You need to roll them manually
    Would be a good idea to roll the damage manually also

  • 16

    OK, no scramble against the air raid.

    Dice:
    #1 3 TB vs airfield:
    DiceRolls: 3@1; Total Hits: 03@1: (5, 5, 6)

    #2 3 BM vs Mic
    DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 4)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                10 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                3 bombers and 3 tactical_bombers moved from Novgorod to Russia
                2 fighters moved from Eastern Poland to Western Germany
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 armour moved from Finland to Novgorod
                1 artillery and 4 infantry moved from Novgorod to Archangel

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 3 armour, 10 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour, 10 infantry and 2 mech_infantrys in Belarus, round 1 :  3/15 hits
                        Russians roll dice for 3 infantry in Belarus, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/6 hits
                    Bombing raid in Russia rolls: 5,2,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 3,8,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: airfield = 6, factory_major = 17
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers and 3 tactical_bombers moved from Russia to Archangel
                1 aaGun moved from Novgorod to Belarus
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from France to Northern Italy
                2 infantry moved from Western Germany to Germany
                1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States

    Place Units - Germans
                3 infantry and 1 tactical_bomber placed in Novgorod
                4 infantry placed in France
                Germans undo move 2.
                2 infantry placed in France
                2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 49 PUs (1 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 2 infantry
        Northern Italy : 1 aaGun and 2 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag, 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery, 3 bombers, 4 infantry and 3 tactical_bombers
        Eastern Poland : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        Smolensk : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 24
        Japanese : 50 / 63
        Americans : 53 / 74
        Chinese : 13 / 20
        British : 35 / 40
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    in game AA results matched forum so I just let the game engine roll the damage dice.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    in game AA results matched forum so I just let the game engine roll the damage dice.

    Wow.

    So my AA luck has been so bad lately, that all THREE TIMES, 18 dice total, nothing hit your aircraft.

    Unbelievable.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                3 fighters and 2 mech_infantrys moved from Russia to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                3 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter, 17 infantry and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 armour moved from Kweichow to French Indo China
                2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in French Indo China
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                    Russians win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 3 armour, 1 artillery, 4 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
                    Casualties for Russians: 3 armour, 1 artillery, 1 fighter, 17 infantry and 3 mech_infantrys
                Battle in Vologda
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Urals

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All 19 of my 1’s missed in the first round in Bel

    Then I get 3 out of 4 hits on 1’s in Vologda.

    Nice  :roll:

  • 16

    With all the breaks in between this cycle, I was trying to remember why the heck I moved my army into Bel…and I still dont know why.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    To tell you the truth, I’m not so sure it was the best move for me to attack it.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                2 bombers and 6 fighters moved from Japan to Korea
                1 infantry moved from Manchuria to Korea
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Kwangtung to 19 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from Kwangtung to Siam
                1 fighter moved from 39 Sea Zone to Siam
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 fighter in Siam, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Korea
                    Japanese attack with 2 bombers, 6 fighters and 1 infantry
                    British defend with 1 fighter; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 6 fighters and 1 infantry in Korea, round 1 :  6/9 hits
                        Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 1 :  2/5 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 fighter owned by the British , 2 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                2 bombers moved from Korea to Japan
                3 fighters moved from Korea to Japan
                1 aaGun moved from Manchuria to Korea
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery, 1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 1 cruiser, 3 destroyers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Japanese
                1 submarine placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                2 carriers placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1
                Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Korea : 1 aaGun and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 20 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 1 artillery and 2 infantry
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        39 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 26 / 28
        Japanese : 54 / 50
        Americans : 50 / 74
        Chinese : 13 / 20
        British : 35 / 40
        UK_Pacific : 7 / 5
        Italians : 15 / 16
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.081
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
            Average roll : 2.700
            Median : 3.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
            Average roll : 2.700
            Median : 3.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 16

    Ooops, the SS in z6 stopped me from moving boots to Korea…an oversite indeed.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, that would be a Triple A glitch if it didn’t allow you to non-com ground units to Korea.
    You should be able to ignore the subs in non-combat.

    I’m leaving for several hours anyway, so

    Use edit mode to move up to 8 units to Korea, including from Japan.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t heard from you, but I’m pretty sure you want the 6 infantry from Japan and the 2 artillery from the transports on Korea.  Here it is.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Amur to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 5 Sea Zone to 6 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 bomber and 1 fighter moved from Chahar to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need kamikaze and scramble decisions for Z6, thanks

  • 16

    @Gamerman01:

    Need kamikaze and scramble decisions for Z6, thanks

    Scramble the 3 jets, and i’ll take kamikaze attacks on the 4 DD and 2 CA.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I thought I only had one cruiser

    Do you want to change?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    NM - there are 2

    Proceeding then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    What luck
    You nailed both cruisers and a destroyer

    Kamikazes continue to be my bane

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I got a good roll on offense though

    3 subs got 1 hit, damaged BB

    9 hits from the rest

    Need casualty choices

Suggested Topics

  • 47
  • 102
  • 65
  • 100
  • 86
  • 57
  • 96
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.9k

Users

40.7k

Topics

1.8m

Posts