@Avner Still need your email to put into the game to get dice rolls
13L G40 Tyzoq (Axis) vs Boldfresh (Allies +6)
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ouch.
program froze up on me, had to edit battles to match the marti rolls. the two riskiest battles went poorly, but at least i took sudan. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Syria, round 1 : 0/3 hits
British roll dice for 1 armour in Syria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits
British roll dice for 1 armour in Syria, round 2 : 0/1 hits
1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Italians lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
1 aaGun moved from Albania to Greece
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Syria to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 1 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 1 infantry
Romania : 1 fighter
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Greece : 1 flag, 1 aaGun, 1 armour and 1 infantry
99 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 50
Russians : 32 / 34
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 32 / 34
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Western Germany to Karelia
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Karelia
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 cruiser in Karelia, round 1 : 0/1 hits
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Karelia, round 1 : 3/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Karelia, round 1 : 0/3 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Karelia to Baltic States
2 aaGuns, 8 artilleries and 11 infantry moved from Poland to Baltic States
4 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
3 artilleries and 11 infantry moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 5 armour
EDIT: Adding units owned by Germans to Karelia: 5 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Romania : 4 infantry
Poland : 3 artilleries, 11 infantry and 1 mech_infantry
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Karelia : 1 flag, 5 armour, 2 artilleries and 3 infantry
Baltic States : 1 flag, 5 aaGuns, 4 armour, 11 artilleries, 1 bomber, 24 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Bulgaria : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 34
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 artillery and 7 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Caucasus
1 fighter moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Ukraine
4 aaGuns, 1 armour, 2 artilleries and 23 infantry moved from Belarus to BryanskPlace Units - Russians
8 infantry placed in Russia
1 fighter placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 17 infantry
Bryansk : 4 aaGuns, 1 armour, 11 artilleries and 44 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 fighter
Caucasus : 1 fighter and 3 mech_infantrys
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 33
Japanese : 53 / 56
Americans : 50 / 70
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 bombers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 bomber, 3 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in French Indo China
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 1 : 7/10 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 1 : 4/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 39 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Borneo to 43 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 3 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Kiangsi
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kiangsi
5 infantry moved from Korea to Manchuria
1 armour moved from Soviet Far East to Amur
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Kwangsi : 6 artilleries, 1 bomber, 4 fighters, 17 infantry and 5 tactical_bombers
Kiangsi : 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Manchuria : 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Siberia : 1 flag
French Indo China : 1 flag, 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
35 Sea Zone : 1 submarine
39 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
5 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 33
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 4 / 11
British : 32 / 32
UK_Pacific : 7 / 8
Italians : 16 / 21
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
z35 - does japan want to send any kamikazis at my destroyer?
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My sub will win that fight! No Kamikazee!
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UK4
can only post the map on here from my mobile, it won’t allow me to post through tripleA.
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well, your sub lost but you did take out my bomber which is a pretty big boon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Greece to Bulgaria
1 fighter moved from Romania to Southern Italy
1 armour moved from Greece to Romania
1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Syria : 1 flag
Romania : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
Bulgaria : 1 aaGun and 1 infantry
Greece : 1 flag
Iraq : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 28 / 33
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 5 / 22
British : 35 / 41
UK_Pacific : 7 / 3
Italians : 18 / 20
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
F4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Baltic States to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 4 infantry in Holland Belgium, round 1 : 4/8 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 11 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 artilleries and 3 infantry moved from Karelia to Novgorod
5 armour moved from Karelia to Archangel
1 mech_infantry moved from Baltic States to Archangel
3 armour moved from Baltic States to Archangel
3 armour and 3 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Baltic States
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Germany : 5 armour and 1 factory_major
Holland Belgium : 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 5 aaGuns, 3 armour, 11 artilleries, 24 infantry and 4 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 9 armour, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 3 artilleries and 14 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 24 / 33
Japanese : 55 / 56
Americans : 52 / 72
Chinese : 5 / 22
British : 32 / 41
UK_Pacific : 7 / 3
Italians : 18 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was just looking at my tripleA rolls in email and saw that I rolled the battle of Holland twice, I must have been in the wrong mode when I was practicing my turn. I usually go through my turn on “local game” mode to make sure I’m not doing anything crazy but must have been in “PBEM mode” without realizing it. Since you got a hit on the first emailed roll I’ll use that result and take off 1 German infantry.
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Holland corrected.
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I was just looking at my tripleA rolls in email and saw that I rolled the battle of Holland twice, I must have been in the wrong mode when I was practicing my turn. I usually go through my turn on “local game” mode to make sure I’m not doing anything crazy but must have been in “PBEM mode” without realizing it. Since you got a hit on the first emailed roll I’ll use that result and take off 1 German infantry.
no worries i do the same thing myself from time to time. alternatively sometimes i think i’m rolling live and instead am in local. when the worst possible dice imaginable come and i realize i was just in local, it’s quite the relief.
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I’ve done that too but usually I get great dice when I think I’m rolling live but am not.
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Test summary from TripleA, engine version: 1.6.1.4, time: 18:33:58
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oops, I failed that test… that’s for a different game