Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
Savegame
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 1 : 4/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 artillery
ANZAC roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 3/4 hits
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 carrier, 4 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Borneo to 36 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 54 / 70
Russians : 2 / 0
Japanese : 49 / 61
Americans : 68 / 94
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 15 / 12
Italians : 10 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.455
Median : 2.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
6 was rolled 1 times
Average roll : 2.125
Median : 2.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 70
Russians : 2 / 0
Japanese : 49 / 61
Americans : 68 / 94
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 15 / 12
Italians : 10 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.455
Median : 2.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 3 times
2 was rolled 4 times
6 was rolled 1 times
Average roll : 2.125
Median : 2.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Nenetsia
Germans take Nenetsia from Russians
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
1 infantry moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Nenetsia
Germans take Nenetsia from Russians
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
1 infantry moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to VolgogradCombat - Germans
Battle in Kazakhstan
Germans attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Vologda
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Smolensk
7 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun, 7 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
4 mech_infantrys moved from Western Germany to Poland
4 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Yugoslavia
10 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Ukraine to Russia
1 artillery and 5 infantry moved from Rostov to Volgograd
1 aaGun moved from Volgograd to Kazakhstan
2 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
1 bomber, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 1.
1 fighter and 2 infantry placed in Russia
1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 4 fighters and 3 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to 36 Sea Zone
2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
7 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hopei to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 4 fighters and 3 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to 36 Sea Zone
2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
7 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hopei to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 13 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Americans defend with 1 carrier, 4 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 2 carriers, 10 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 3 destroyers and 2 submarines
Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 4 destroyers and 2 fightersNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Kwangtung
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 infantry placed in Kwangtung
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Japanese collect 50 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
Americans buy 1 bomber, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
2 fighters moved from 125 Sea Zone to Western Germany
4 bombers moved from Norway to Western Germany
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from JapaneseCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/4 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 8,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Smolensk
Americans attack with 4 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Smolensk, round 1 : 5/9 hits
Italians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Americans win, taking Smolensk from Italians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Baltic States
Americans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
Americans win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
6 transports moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
6 infantry moved from Norway to 126 Sea Zone
6 infantry, 4 mech_infantrys and 6 transports moved from 126 Sea Zone to 127 Sea Zone
6 infantry and 4 mech_infantrys moved from 127 Sea Zone to Archangel
2 carriers, 1 cruiser, 3 destroyers and 4 transports moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Norway
1 aaGun and 3 infantry moved from Albania to Greece
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 9 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 4 Sea Zone to 6 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers and 1 fighter moved from 4 Sea Zone to 25 Sea ZonePlace Units - Americans
1 bomber and 2 infantry placed in Norway
3 infantry placed in Novgorod
3 infantry placed in Finland
Americans undo move 1.
3 infantry placed in Greece
1 bomber and 1 infantry placed in Norway
3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 56 / 69
Russians : 0 / 0
Japanese : 46 / 62
Americans : 71 / 91
Chinese : 5 / 3
British : 34 / 40
UK_Pacific : 15 / 12
Italians : 9 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.773
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 56 / 69
Russians : 0 / 0
Japanese : 46 / 62
Americans : 71 / 91
Chinese : 5 / 5
British : 34 / 40
UK_Pacific : 15 / 12
Italians : 9 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.773
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 mech_infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Sikang to TsinghaiCombat - British
Battle in Tsinghai
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 1 : 1/5 hits
Japanese roll dice for 1 armour in Tsinghai, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun, 4 artilleries and 15 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia
1 fighter moved from Union of South Africa to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 5 artilleries and 11 infantry moved from Albania to Greece
3 artilleries moved from Egypt to 98 Sea Zone
3 artilleries and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 artilleries moved from 99 Sea Zone to GreecePlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 54 / 69
Russians : 0 / 0
Japanese : 43 / 62
Americans : 71 / 91
Chinese : 8 / 5
British : 36 / 41
UK_Pacific : 15 / 15
Italians : 9 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.062
Median : 3.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
I assumed you wouldn’t try to Intercept my Bomber run since it was escorted, if that was wrong, I can load a saved game a roll the battle. Unless you rolled a perfect set of all 1s all of my Bombers would have gotten through.
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@Eggman:
I assumed you wouldn’t try to Intercept my Bomber run since it was escorted, if that was wrong, I can load a saved game a roll the battle. Unless you rolled a perfect set of all 1s all of my Bombers would have gotten through.
Would of liked to of rolled a perfect set of 1s with my AA guns :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,3,2,2,2
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total -
@Last:
Would of liked to of rolled a perfect set of 1s with my AA guns :-)
I should point out that eventually, you will have to cave and start fixing these factories…
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@Eggman:
I should point out that eventually, you will have to cave and start fixing these factories…
yeah like next turn :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 4 infantry in Philippines, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 0 / 0
Japanese : 41 / 62
Americans : 73 / 91
Chinese : 8 / 5
British : 36 / 41
UK_Pacific : 15 / 15
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 69
Russians : 0 / 0
Japanese : 41 / 62
Americans : 73 / 91
Chinese : 8 / 5
British : 36 / 41
UK_Pacific : 15 / 15
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Nenetsia to Archangel
3 armour, 1 fighter and 2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
2 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Baltic States
1 armour moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Albania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Nenetsia to Archangel
3 armour, 1 fighter and 2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
2 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Baltic States
1 armour moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Albania to YugoslaviaCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 6 infantry and 4 mech_infantrys
Germans win, taking Archangel from Americans with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour, 1 infantry and 4 mech_infantrys
Casualties for Americans: 6 infantry and 4 mech_infantrys
Battle in Tsinghai
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 artillery
retreated to Baltic States
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
4 armour and 4 mech_infantrys moved from Poland to Yugoslavia
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Poland
10 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 1 infantry moved from Kazakhstan to Samara
9 armour and 6 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Archangel to Russia
2 fighters moved from Baltic States to Poland
1 fighter moved from Western Germany to YugoslaviaPlace Units - Germans
2 armour and 1 infantry placed in Russia
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour and 1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from Japan to Manchuria
1 bomber moved from Kwangtung to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to 37 Sea Zone -
Sorry I clicked done. Here is the file.





