13L G40 Eggman (allies +9) vs Last Jack

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 37 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 1 :  4/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                    ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield and 1 artillery
                        ANZAC roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 :  3/4 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 carrier, 4 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Borneo to 36 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 2 / 0
        Japanese : 49 / 61
        Americans : 68 / 94
        Chinese : 3 / 3
        British : 35 / 40
        UK_Pacific : 15 / 12
        Italians : 10 / 3
        ANZAC : 22 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.455
            Median : 2.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.125
            Median : 2.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 2 / 0
        Japanese : 49 / 61
        Americans : 68 / 94
        Chinese : 3 / 3
        British : 35 / 40
        UK_Pacific : 15 / 12
        Italians : 10 / 3
        ANZAC : 22 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.455
            Median : 2.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.125
            Median : 2.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
                Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Germans take Nenetsia from Russians
                2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
                1 infantry moved from Romania to Bulgaria
                1 fighter moved from Romania to Bulgaria
                1 tactical_bomber moved from Romania to Bulgaria
                1 armour moved from Novosibirsk to Kazakhstan
                1 armour moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
                Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Germans take Nenetsia from Russians
                2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
                1 infantry moved from Romania to Bulgaria
                1 fighter moved from Romania to Bulgaria
                1 tactical_bomber moved from Romania to Bulgaria
                1 armour moved from Novosibirsk to Kazakhstan
                1 armour moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from British with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Bulgaria
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Vologda
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Smolensk
                7 infantry moved from Belarus to Eastern Poland
                2 artilleries moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                1 aaGun, 7 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
                4 mech_infantrys moved from Western Germany to Poland
                4 armour moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Yugoslavia
                10 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Western Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
                2 mech_infantrys moved from Ukraine to Russia
                1 artillery and 5 infantry moved from Rostov to Volgograd
                1 aaGun moved from Volgograd to Kazakhstan
                2 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Russia
                3 mech_infantrys placed in Ukraine
                3 armour placed in Volgograd
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                Germans undo move 4.
                Germans undo move 1.
                1 fighter and 2 infantry placed in Russia
                1 bomber and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Hopei to 36 Sea Zone
                2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                7 destroyers moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Hopei to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Hopei to 36 Sea Zone
                2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                7 destroyers moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Hopei to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 13 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Americans defend with 1 carrier, 4 destroyers and 2 fighters
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
                    Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 2 carriers, 10 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 106
                    Casualties for Japanese: 3 destroyers and 2 submarines
                    Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
                    Casualties for Americans: 1 carrier, 4 destroyers and 2 fighters

    Non Combat Move - Japanese
                2 bombers moved from 36 Sea Zone to Kwangtung
                2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 infantry placed in Kwangtung
                4 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
                Japanese collect 50 PUs; end with 62 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
                Americans buy 1 bomber, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Archangel to Smolensk
                3 armour moved from Novgorod to Smolensk
                2 fighters moved from 125 Sea Zone to Western Germany
                4 bombers moved from Norway to Western Germany
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 6 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in Western Germany rolls: 8,8,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in Western Germany causes 20 damage total.
                Battle in Smolensk
                    Americans attack with 4 armour, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Americans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Smolensk, round 1 :  5/9 hits
                        Italians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Americans win, taking Smolensk from Italians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Baltic States
                        Americans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
                    Americans win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Finland to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                6 transports moved from 127 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from Norway to 126 Sea Zone
                1 mech_infantry moved from Norway to 126 Sea Zone
                1 mech_infantry moved from Norway to 126 Sea Zone
                1 mech_infantry moved from Norway to 126 Sea Zone
                6 infantry moved from Norway to 126 Sea Zone
                6 infantry, 4 mech_infantrys and 6 transports moved from 126 Sea Zone to 127 Sea Zone
                6 infantry and 4 mech_infantrys moved from 127 Sea Zone to Archangel
                2 carriers, 1 cruiser, 3 destroyers and 4 transports moved from 125 Sea Zone to 127 Sea Zone
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Norway
                1 aaGun and 3 infantry moved from Albania to Greece
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 5 Sea Zone to 9 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 4 Sea Zone to 6 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 4 destroyers and 1 fighter moved from 4 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 bomber and 2 infantry placed in Norway
                3 infantry placed in Novgorod
                3 infantry placed in Finland
                Americans undo move 1.
                3 infantry placed in Greece
                1 bomber and 1 infantry placed in Norway
                3 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 0 / 0
        Japanese : 46 / 62
        Americans : 71 / 91
        Chinese : 5 / 3
        British : 34 / 40
        UK_Pacific : 15 / 12
        Italians : 9 / 3
        ANZAC : 22 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.773
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 0 / 0
        Japanese : 46 / 62
        Americans : 71 / 91
        Chinese : 5 / 5
        British : 34 / 40
        UK_Pacific : 15 / 12
        Italians : 9 / 3
        ANZAC : 22 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.773
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                1 mech_infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Sikang to Yunnan
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Sikang to Tsinghai

    Combat - British
                Battle in Tsinghai
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun, 4 artilleries and 15 infantry moved from Burma to Shan State
                1 fighter moved from Yunnan to India
                1 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
                1 aaGun and 3 infantry moved from Iraq to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia
                1 fighter moved from Union of South Africa to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 aaGun, 5 artilleries and 11 infantry moved from Albania to Greece
                3 artilleries moved from Egypt to 98 Sea Zone
                3 artilleries and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                3 artilleries moved from 99 Sea Zone to Greece

    Place Units - British
                3 artilleries placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 infantry

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 0 / 0
        Japanese : 43 / 62
        Americans : 71 / 91
        Chinese : 8 / 5
        British : 36 / 41
        UK_Pacific : 15 / 15
        Italians : 9 / 3
        ANZAC : 22 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.062
            Median : 3.000
            Variance : 0.968
            Standard Deviation : 0.984
            Total rolls : 32

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • 12

    I assumed you wouldn’t try to Intercept my Bomber run since it was escorted, if that was wrong, I can load a saved game a roll the battle.  Unless you rolled a perfect set of all 1s all of my Bombers would have gotten through.


  • @Eggman:

    I assumed you wouldn’t try to Intercept my Bomber run since it was escorted, if that was wrong, I can load a saved game a roll the battle.  Unless you rolled a perfect set of all 1s all of my Bombers would have gotten through.

    Would of liked to of rolled a perfect set of 1s with my AA guns  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,3,2,2,2
                Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total

  • 12

    @Last:

    Would of liked to of rolled a perfect set of 1s with my AA guns  :-)

    I should point out that eventually, you will have to cave and start fixing these factories…


  • @Eggman:

    I should point out that eventually, you will have to cave and start fixing these factories…

    yeah like next turn  :cry:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 4 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 artillery and 4 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 4 infantry in Philippines, round 1 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC lost in Philippines
                        ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                        ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 0 / 0
        Japanese : 41 / 62
        Americans : 73 / 91
        Chinese : 8 / 5
        British : 36 / 41
        UK_Pacific : 15 / 15
        Italians : 9 / 0
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 0 / 0
        Japanese : 41 / 62
        Americans : 73 / 91
        Chinese : 8 / 5
        British : 36 / 41
        UK_Pacific : 15 / 15
        Italians : 9 / 0
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Vologda to Archangel
                1 mech_infantry moved from Nenetsia to Archangel
                3 armour, 1 fighter and 2 mech_infantrys moved from Russia to Archangel
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
                1 bomber moved from Western Germany to Archangel
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                2 armour moved from Kazakhstan to Tsinghai
                2 mech_infantrys moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kazakhstan to Vologda
                1 infantry moved from Eastern Poland to Baltic States
                2 fighters moved from Western Germany to Baltic States
                1 armour moved from Yugoslavia to Bulgaria
                      Germans take Bulgaria from Americans
                1 armour moved from Bulgaria to Yugoslavia
                1 armour moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                1 armour moved from Albania to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Vologda to Archangel
                1 mech_infantry moved from Nenetsia to Archangel
                3 armour, 1 fighter and 2 mech_infantrys moved from Russia to Archangel
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
                1 bomber moved from Western Germany to Archangel
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                2 armour moved from Kazakhstan to Tsinghai
                2 mech_infantrys moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kazakhstan to Vologda
                1 infantry moved from Eastern Poland to Baltic States
                2 fighters moved from Western Germany to Baltic States
                1 armour moved from Yugoslavia to Bulgaria
                      Germans take Bulgaria from Americans
                1 armour moved from Bulgaria to Yugoslavia
                1 armour moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                1 armour moved from Albania to Yugoslavia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Americans defend with 6 infantry and 4 mech_infantrys
                    Germans win, taking Archangel from Americans with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 armour, 1 infantry and 4 mech_infantrys
                    Casualties for Americans: 6 infantry and 4 mech_infantrys
                Battle in Tsinghai
                    Germans attack with 2 armour and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                    Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 fighters and 1 infantry
                    Americans defend with 1 artillery
                    retreated to Baltic States
                    Americans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Russia
                4 armour and 4 mech_infantrys moved from Poland to Yugoslavia
                1 mech_infantry moved from Ukraine to Bryansk
                1 infantry moved from Eastern Poland to Belarus
                5 infantry moved from Eastern Poland to Poland
                2 artilleries moved from Eastern Poland to Poland
                1 aaGun moved from Eastern Poland to Poland
                10 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 2 artilleries and 1 infantry moved from Kazakhstan to Samara
                9 armour and 6 mech_infantrys moved from Volgograd to Russia
                2 mech_infantrys moved from Ukraine to Tambov
                1 bomber moved from Archangel to Russia
                2 fighters moved from Baltic States to Poland
                1 fighter moved from Western Germany to Yugoslavia

    Place Units - Germans
                2 armour and 1 infantry placed in Russia
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                1 armour and 1 bomber placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Kweichow
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                4 fighters moved from Japan to Manchuria
                1 bomber moved from Kwangtung to Kweichow
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from Kwangtung to 37 Sea Zone


  • Sorry I clicked done. Here is the file.

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