scramble option
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 infantry moved from New South Wales to South Australia
1 infantry moved from Burma to Yunnan
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 carriers, 2 fighters and 1 tactical_bomber
Japanese win with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Sorry for slow play right now, I returned to work after vacation and am busy digging out and preparing for month end.
I suspect this will continue through the Easter long weekend.
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Thanks, don’t worry, I’m busy too
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I’ll need dogfight orders for Russia please.
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No intercepting
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I understand Triple A doesn’t handle strat bombing quite right.
Your tactical bombers cannot shield your Strat bombers that are presumably bombing the IC from AA fire.
That is, if you send 3 tacs at the airbase and 3 strat bombers at the IC, any AA hits from the IC will hit Strat bombers, and AA hits from the air base would hit tacs.
If Triple A rolls all 6 together and there is 1 or more hits, we could always roll on the forum to see which ones were hit. But then the damage rolls could be screwed up…
Well, if you haven’t rolled it in triple A yet, I advise you roll the AA and the damage on the forum for mixed bombing runs.
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I’ll run it locally first just to make sure, but I think this must have been fixed since the last time you encountered it. 3A wont let you send tac bombers against an IC.
The main reason the tacs are there, TBH was to deter fighters. There is no reason you can’t try it local mode anyway, just to make sure you’re happy with the rule set in the game.
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@PGMatt:
I’ll run it locally first just to make sure, but I think this must have been fixed since the last time you encountered it. 3A wont let you send tac bombers against an IC.
The main reason the tacs are there, TBH was to deter fighters. There is no reason you can’t try it local mode anyway, just to make sure you’re happy with the rule set in the game.
Yeah, I thought there was some issue with splitting them up - I was mainly concerned it would let you shield the strat bombers from AA with the tacs :-) Good idea to run in local mode to test - I will definitely do that.
No, I get the reason, and it’s brilliant (unless I get 3 ones :-D) although you probably only needed to send 1 or 2 :-)
Oughtta knock out my air base good!! -
I was right. Triple A does it wrong - it rolls 6 dice all at once against all bombers.
I got 0 hits and 6 damage and 20 damage. Worst possible result. No, my dice don’t count - you will probably get pounded by AA! :-)
I will ask on the FAQ thread to make 100% sure that I am right about this rule.
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If I am right that you roll the AA separately, you will need to do it manually on the thread and edit the results afterwards
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kcd agrees
You need to roll them manually
Would be a good idea to roll the damage manually also -
OK, no scramble against the air raid.
Dice:
#1 3 TB vs airfield:
Rolls: 3@1; Total Hits: 03@1: (5, 5, 6)#2 3 BM vs Mic
Rolls: 3@1; Total Hits: 03@1: (4, 5, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
10 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
3 bombers and 3 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Eastern Poland to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 armour moved from Finland to Novgorod
1 artillery and 4 infantry moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 3 armour, 10 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour, 10 infantry and 2 mech_infantrys in Belarus, round 1 : 3/15 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/6 hits
Bombing raid in Russia rolls: 5,2,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 3,8,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: airfield = 6, factory_major = 17
Cleaning up after air battlesNon Combat Move - Germans
3 bombers and 3 tactical_bombers moved from Russia to Archangel
1 aaGun moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Germany
1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
3 infantry and 1 tactical_bomber placed in Novgorod
4 infantry placed in France
Germans undo move 2.
2 infantry placed in France
2 armour, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Germany : 1 factory_major and 2 infantry
Northern Italy : 1 aaGun and 2 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery, 3 bombers, 4 infantry and 3 tactical_bombers
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 22 / 24
Japanese : 50 / 63
Americans : 53 / 74
Chinese : 13 / 20
British : 35 / 40
UK_Pacific : 8 / 5
Italians : 15 / 16
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
in game AA results matched forum so I just let the game engine roll the damage dice.
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@PGMatt:
in game AA results matched forum so I just let the game engine roll the damage dice.
Wow.
So my AA luck has been so bad lately, that all THREE TIMES, 18 dice total, nothing hit your aircraft.
Unbelievable.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Russia to Vologda
3 fighters and 2 mech_infantrys moved from Russia to Belarus
1 artillery moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
3 armour and 1 mech_infantry moved from Ukraine to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter, 17 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Kweichow to French Indo China
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in French Indo China
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 3 armour, 1 artillery, 4 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
Casualties for Russians: 3 armour, 1 artillery, 1 fighter, 17 infantry and 3 mech_infantrys
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to UralsPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
All 19 of my 1’s missed in the first round in Bel
Then I get 3 out of 4 hits on 1’s in Vologda.
Nice :roll:
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With all the breaks in between this cycle, I was trying to remember why the heck I moved my army into Bel…and I still dont know why.
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To tell you the truth, I’m not so sure it was the best move for me to attack it.





