G40 2e no tech Vold (axis) vs BombsAway

  • 2024 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Gibraltar
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Northern Territory to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 cruiser
                    Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Gibraltar
                    Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour
                    Americans win, taking Gibraltar from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea
                1 fighter moved from 45 Sea Zone to 46 Sea Zone
                1 fighter moved from Northern Territory to Queensland
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to British Columbia
                2 aaGuns moved from Western United States to British Columbia

    Place Units - Americans
                2 bombers placed in Western United States
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Central United States
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

  • 2024 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Kweichow to Chahar
                1 artillery moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Anhwe
                1 artillery and 8 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                5 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • 2024 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - British

    Purchase Units - British
                British repair 2 damage on 2 factory_majors; Remaining resources: 28 PUs;
                British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy

    Combat - British
                Battle in Alexandria
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 3 fighters
                    Italians defend with 1 cruiser and 2 transports
                    British win with 3 fighters remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports
                Battle in 97 Sea Zone
                    British attack with 1 cruiser, 1 destroyer and 1 transport
                    Italians defend with 1 cruiser
                    British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in Southern Italy
                    British attack with 1 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                    British captures 28PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - British
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 artillery moved from Eastern United States to Quebec
                2 aaGuns and 6 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India

    Place Units - British
                1 fighter and 2 transports placed in 110 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 60 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,5,4,3,6,3,3,4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 2024 '13

    I think I may have caused some confusion posting the end of round 3 map.  I chose not to post the game file with Anzac’s summary, in doing so I left option to add it off.  Instead I posted it after moving the French pieces.  Having said that, I can’t understand why you chose to continue with Italy’s 3rd round play and then esstially skip Anzac.

    I have been enjoying the game and thank you for playing.  If you want to continue or start another I’m game.

  • '13

    I’m not sure I follow.  I look through the forum thread and see UK3, Italy3, Anzac 3 (post, no file), then the file ending in GRM4 with France 3, stopped @ Germany’s 4th round start, all in the proper order.

    The file you posted traces through ANZAC 3 just like normal as well.

    Aside from the issue with redoing the German turn it looks like everything is lining out fine.

    What am I missing?

  • 2024 '13

    If you look at the history for both the file above U4 and the GRM4 you will find that Italy’s, Anzac’s, France’s,
    and Germany’s turn differ.

  • 2024 '13

    Not Germany’s, there at the beginning of their turn on GRM4.

  • '13

    I did some spot checking but could not spot any differences, However, I’m on a mac and can’t multi-instance tripleA, so I’m sure there nuances that I’m not remembering as I load one file then the other

    I’m not sure how it could have happened, but I probably just tripped up and just loaded an incorrect file somewhere

    Let’s make this easy - since you spotted the difference how about you identify where the game deviated, and we’ll just use that file to roll back to that point?

  • 2024 '13

    Not really interested in rolling back just for some “nuances”.  We can continue from this point forward, but if you ask me the Axis position is unwinnable.

  • '13

    you are right, it’s probably an Allies game given the position in China and the raping I received in E.Poland.

    Now that I’m getting over the flu I’m becoming more curious about how deviations could have gotten into the files even though the turn order seems to be correct.  I’ve got a full day but maybe down the line I’ll load tripleA in parallels and step through them to try to see what you are seeing.  A specific example (i.e. J4 in file A has this positioning, J4 in file B has this positioning, etc.) would be helpful for me to see.

    If I would have loaded a file from a different game I think that would have been really obvious, same for loading a file out of turn. Mysteries…

    Anyhow, I’m good with calling it here.  Flip the sides, same scenario?  go ahead and kick it off.

    V

  • 2024 '13

    Sounds good, I’ll be home in a few hours and will post G1.

  • 2024 '13

    Scramble?  Sea zone 111 & 110.

    G1scramble.tsvg

  • '13

    could you start a new threat and post there please?

    Continuing with this game# may just cause confusion again - heh

  • '13

    I had some time so I went ahead and created the new PBF thread here

    http://www.axisandallies.org/forums/index.php?topic=30619.0

    See ya there

    V

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