X-DAP-05 TeamBoldDutch vs. DairyQryn

  • Customizer

    oh sorry,

    I guess that message got lost in the 23 pages of verbal cockfighting between you and cow,

    i purposefully skipped reading all the spam, and just downloaded the savegame

  • TripleA

    you can still roll it. any hits you score results in dd kills.

  • '12

    @Cow:

    you can still roll it. any hits you score results in dd kills.

    no way, it’s your loss not ours.

  • '12

    i would recommend asking always in the future,  you never know what plans we might have up our sleeves and we check in very regularly.

  • TripleA

    Nah only a suicidal maniac would scramble in that spot. You need those fighters. If you wanted to hold that spot you would have tucked the fleet on the inside and make a full hold.

  • '12

    you are talking to a suicidal maniac cow.  just ask in the future, always.  i don’t know if we would have scrambled but a good defense there would have made the italian fleet vulnerable.

  • TripleA

    Vulnerable to what @_@

    carrier cruiser fighter? Followed by dd cruiser? Maybe if 2 cruiser bship was left only, but likely outcome would be dd 2 cruiser bship… that is rough. Russia would have to airbase the bombers.

    Plus the fighter of USA is on algeria and not on the carrier. so you got carrier dd 2 cruiser exposed to a potential 2 fighter 2 tactical 2 bomber attack? 96% average 3-4 units left… sounds like a steal to me.

  • TripleA

    plus we thought you kept fighters there to protect london from a late sea lion.

  • '12

    cow, you don’t get it.  you don’t need to say anything more, just ask in the future for all scramble possibilities - is that too much to ask?  :roll:

  • TripleA

    I will ask you if you scramble for the battleship I am about to wack when I get my turn.

  • TripleA

    Well I normally ask so does Veqryn. you guys just real uptight. We will trade in 3 dds for 3 fighters if you want. That would make things really fun !

  • '12

    @Cow:

    I will ask you if you scramble for the battleship I am about to wack when I get my turn.

    if you attack with more than 8 aircraft you do not need to ask for scramble orders

  • TripleA

    @_@ you might only have 2 scramblers, why would I send 8 aircraft that is silly.

  • '12

    i’m just saying if you send less, you need to ask

  • TripleA

    I will ask. I just said I would. @_@

  • '12

    @Cow:

    I will ask. I just said I would. @_@

    so what are you attacking the battleship with, i can give you a scramble decision now.

  • '10

    @Cow:

    you guys just real uptight.

    No “guys” uptight Moo. No Moo, no.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                      ANZAC take Iraq from Neutral_Axis
                1 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from South Australia to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 1 :  1/4 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to South Australia
                1 cruiser moved from 62 Sea Zone to 63 Sea Zone
                2 armour and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • Customizer

    Why take Iraq with ANZAC?

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