@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
ShrimpBoatChef vs Grendal WW II Global 2nd E
-
yes insight is always good. go ahead.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Northern Territory to Sumatra
1 bomber moved from New South Wales to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Western Australia to Northern TerritoryCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
forgot to post turn. here it is I attached it
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 52 PUs;
Germans buy 4 armour, 4 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Russia
1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belarus, round 1 : 1/7 hits
Russians roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
French defend with 1 destroyer; British defend with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/10 hits
Russians roll dice for 4 infantry in Ukraine, round 1 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 5 infantry in Western Ukraine, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
2 armour moved from Poland to Western Ukraine
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Finland to Karelia
2 fighters moved from 115 Sea Zone to Western Germany
1 fighter moved from Western Ukraine to Novgorod
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 armour and 1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
3 armour placed in Novgorod
1 armour, 2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Top of list: if you lose your capital, I get your IPC’s and you have no way to rebuild. Russia is at risk. You have a lot of expensive gear way out East - what can you gain there? Nothing. If I take those territories, you will lose one IPC here, one there. Look at your forces near Moscow - easy pickings for Germany. Concentrate your reserves and buy infantry. Generally speaking - never leave units on boats. I lost my sub and bomber trying to sink your boats. Bad move on my part, but target was too tempting. Same info goes for UK Pacific - very at risk. Allies - can win if you focus all your power for USA on one side of board. Dutch New Guinea is worth a 5 ipc bonus to Anzac. Sea 16 - japs - is a blocker - your forces can’t get into Japan with that destroyer there. Brazil is worth $$ and men to Allies - so take it with USA on turn 4 or sooner with Brits. Don’t enter the Med with your ships - not enough gear. A lot of players load up @ Gibraltar, use it as a Rallying point and move cargo there. From that point, you can attack Normandy and reinforce UK or enter Med - in 3 turns. You are at risk of losing a Production facility on the board. (going to help you - not going to spell it all out).
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 armour moved from Buryatia to Sakha
1 fighter moved from Ulaanbaatar to Amur
2 bombers moved from Yakut S.S.R. to Sakha
1 fighter moved from Yenisey to Sakha
1 mech_infantry moved from Yenisey to Buryatia
1 armour moved from Yenisey to Buryatia
1 tactical_bomber moved from Yenisey to Sakha
1 bomber moved from Yenisey to Amur
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Sakha
Russians attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Sakha, round 1 : 5/5 hits
Japanese roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Amur, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Amur, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Amur to Buryatia
1 fighter moved from Sakha to Buryatia
2 bombers moved from Sakha to Buryatia
1 bomber moved from Amur to Buryatia
1 tactical_bomber moved from Sakha to Buryatia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kweichow to Hunan
1 armour moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Yunnan
1 destroyer moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 1 : 6/10 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
5 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 5 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 1 : 4/6 hits
UK_Pacific roll dice for 3 aaGuns and 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the British and 3 aaGuns owned by the British lost in India
Japanese captures 15PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 aaGuns and 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from India to French Indo China
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Hunan to Anhwe
1 aaGun moved from Kiangsi to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Anhwe to Kiangsu
1 fighter moved from Jehol to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 infantry placed in Kwangtung
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,2
Japanese collect 46 PUs (2 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Hi Grendal: If your British SUBS attack my boats along SE Asia - OOL, Order of Loss: SZ 37,38 or 39 is 1/2 to Battleship, then 1/2 to carrier, then cruiser (if present) then kill carrier. Will keep destroyer as long as possible so planes can shoot at subs. Planes in all three sea zones can land in nearby Japanese territories. If you attack SZ 113, 2 fighters will scramble (i doubt you will, but just letting you know ahead of time since we are opposite time zones). If your USA planes enter SZ 6, my planes all scramble. OOL: 1/2 BS, Destroyer, Tacts, Fighter, kill Battleship. Good luck.
-
sorry. I thought it was kind of strange giving the attacker the choice of losses. ok will refer back to your post on that. sorry again. like I said new at this.
-
Hello Grendal - you are playing a good first game. Generally, if a battle has a scramble or Intercept option, best to ask first. Also, if there are going to be Losses - ask ahead of time for OOL: Order of Loss. It might vary from what you would expect. This game is a LOT of fun, so want to see you get better and keep playing. There are NO’s National Objectives. You might read about those. u are really playing a good first game. Ask with questions, I will tell you honestly best options.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 25 on tech rolls
Americans roll 5,4,1,4,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 12 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 47 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
3 submarines moved from 26 Sea Zone to 23 Sea Zone
2 cruisers moved from 26 Sea Zone to 23 Sea Zone
1 battleship moved from 26 Sea Zone to 23 Sea Zone
2 cruisers moved from 26 Sea Zone to 8 Sea Zone
1 battleship moved from 26 Sea Zone to 23 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Johnston Island to Wake Island
3 mech_infantrys moved from Western United States to Alaska
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 infantry moved from 31 Sea Zone to Wake Island
2 armour moved from 31 Sea Zone to Wake Island
2 artilleries moved from 31 Sea Zone to Wake Island
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United States
2 bombers moved from 16 Sea Zone to Wake Island
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to MidwayPlace Units - Americans
4 infantry placed in Eastern United States
7 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
scramble
-
sure; intercept @ 2.
-
I’ve attached the Italian turn. Also as a side note I would like to draw your attention to the transport in the Indian Ocean. It ho;ds an artillery unembarked. I have a problem with turn order and non combat movement disembarkation. I usually forget to disembark because it seems to not flow with the game mechanics. You will notice this mistake a lot with me and should capitalize on it. ‘Sink it!’ I do this unintentionally and now I am thinking that it may be a good tactic for you to divert your forces somewhere else, just like the bomber and sub You sent to the waters near Gibraltar.
This is not intentional but I am now thinking that it could be an expensive diversion tactic.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Purchase Units - Italians
Italians buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 artilleries moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Alexandria
1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 1 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 3 artilleries and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries and 1 bomber in Iraq, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Iraq, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Iraq, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 artilleries
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Alexandria to 95 Sea Zone
1 bomber moved from Iraq to Southern ItalyPlace Units - Italians
1 battleship placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
hey, where did you go?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to Northern Territory
1 fighter moved from Sumatra to Northern Territory
1 bomber moved from Sumatra to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 3 infantry moved from Belarus to Smolensk
2 artilleries and 3 infantry moved from Ukraine to Rostov
3 armour and 5 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Vologda
1 armour and 1 artillery moved from Archangel to Vologda
3 armour moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 bomber moved from Novgorod to Russia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to BryanskCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 5 armour, 5 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour, 5 infantry and 1 mech_infantry in Bryansk, round 1 : 4/11 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 1 : 0/3 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 6 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Smolensk, round 1 : 1/10 hits
Russians roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Baltic States to 115 Sea Zone
1 aaGun and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 armour and 1 mech_infantry moved from Poland to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 aaGun and 1 artillery moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Germany to Western Germany
1 armour moved from Germany to Eastern PolandPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
Germans undo move 3.
3 infantry placed in France
1 artillery, 1 fighter and 1 infantry placed in Germany
1 artillery placed in Germany
Germans undo move 3.
1 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs





