@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Feel free to skip over Russia’s turn until further notice, I’ll move their Subs on the US turn if I need to.
@Last:
I think you have all the axis forces trapped. I am in big trouble.
C’mon, say it… you know you want to…
Oooh, you're making me *very* angry!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 52 PUs;
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Tambov to Samara
6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from British
1 artillery and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Germany to Bulgaria
@Eggman:
@Last:
I think you have all the axis forces trapped. I am in big trouble.
C’mon, say it… you know you want to…
Oooh, you're making me *very* angry!
:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 52 PUs;
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Tambov to Samara
6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from British
1 artillery and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Germany to Bulgaria
Combat - Germans
Battle in Volgograd
Germans attack with 6 armour and 6 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
British defend with 3 mech_infantrys
Germans win, taking Samara from British with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 aaGun, 7 armour, 6 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
2 aaGuns moved from Tambov to Volgograd
1 aaGun, 2 artilleries and 10 infantry moved from Novgorod to Belarus
4 armour and 5 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Bulgaria to Romania
1 tactical_bomber moved from Bulgaria to Romania
Place Units - Germans
3 infantry placed in Russia
Germans undo move 1.
3 armour placed in Russia
1 fighter and 5 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Please wait one minute I need to edit a noncombat move
I changed one noncombat move - 5 mech + 4 armor to Poland are going to stay in West Germany.
I changed a placement 1 fighter and 5 infantry are going to be placed in West Germany and not in the capital.
Sorry for the change but I have way too much to think about.
Nice move with ANZAC btw i never saw that coming. :|
Oh here is the file
@Last:
Nice move with ANZAC btw i never saw that coming. :|
Well I suspected a trap since there was just enough there that I couldn’t walk into the territory for free but not so much that I had bad odds on the attack. The downside is that now your Japan purchase has to show up entirely in Japan, which could be bad for the US North Pacific Fleet.
Feel free to skip over Russia’s turn until further notice. I’ll move their Subs on the US turn if I really need to.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
Sorry need to make a change
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 2 bombers
British defend with 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 3 destroyers and 3 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 20 Sea Zone from ANZAC with 2 carriers, 3 destroyers and 3 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 4 armour and 5 mech_infantrys
ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi
2 bombers moved from Tsinghai to Hopei
1 tactical_bomber moved from Yunnan to Hopei
2 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
I was worried you might try this breakout attack earlier, but I wasn’t quite convinced that I would sink the Japanese fleet this time around with a US-ANZAC double-team. I also might get better odds with your troops spread out…
My main worry in this game is that I haven’t been able to sink the Japanese TTs.
@Eggman:
My main worry in this game is that I haven’t been able to sink the Japanese TTs.
I have had nothing but worries this game :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 1 harbour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Norway to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
13 infantry moved from Norway to 112 Sea Zone
1 armour, 13 infantry, 2 mech_infantrys and 8 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Archangel
1 mech_infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery and 4 infantry moved from Karelia to Novgorod
Americans take Novgorod from Germans
1 infantry moved from Vyborg to Novgorod
3 armour moved from Finland to Novgorod
2 infantry moved from Finland to Karelia
10 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from 127 Sea Zone to Archangel
2 mech_infantrys moved from Greece to Yugoslavia
1 infantry moved from Albania to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
2 fighters moved from Greece to Yugoslavia
4 bombers moved from Norway to Germany
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 carrier and 4 destroyers moved from 37 Sea Zone to 36 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 1/4 hits
1 bomber killed by AA guns
Bombing raid in Germany rolls: 7,8,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in Amur
Battle in Archangel
Battle in Yugoslavia
Americans attack with 2 fighters and 2 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Yugoslavia, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Yugoslavia
Americans win, taking Amur from Japanese, taking Archangel from Germans, taking Yugoslavia from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Bulgaria
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Bulgaria, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 carrier and 4 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier and 4 destroyers in 36 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 carrier and 4 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 destroyers and 1 fighter in 43 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 3 Sea Zone to 4 Sea Zone
3 destroyers moved from 16 Sea Zone to 4 Sea Zone
4 infantry and 4 mech_infantrys moved from Iceland to 123 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 123 Sea Zone to 125 Sea Zone
4 infantry and 4 mech_infantrys moved from 125 Sea Zone to Norway
2 carriers, 1 cruiser, 3 destroyers and 3 fighters moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Germany to Norway
1 aaGun and 3 infantry moved from Greece to Albania
2 fighters moved from Yugoslavia to Greece
2 fighters moved from Bulgaria to Greece
Place Units - Americans
1 armour and 2 mech_infantrys placed in Finland
1 harbour placed in Soviet Far East
1 bomber and 2 infantry placed in Norway
3 infantry placed in Greece
3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Production/PUs Summary :
Germans : 54 / 70
Russians : 2 / 0
Japanese : 59 / 61
Americans : 70 / 94
Chinese : 1 / 2
British : 35 / 57
UK_Pacific : 11 / 15
Italians : 8 / 1
ANZAC : 18 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.600
Median : 3.500
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 30
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Production/PUs Summary :
Germans : 54 / 70
Russians : 2 / 0
Japanese : 59 / 61
Americans : 70 / 94
Chinese : 1 / 3
British : 35 / 57
UK_Pacific : 11 / 15
Italians : 8 / 1
ANZAC : 18 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.600
Median : 3.500
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 30
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 airfield, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 125 Sea Zone to Novgorod
3 infantry moved from Greece to Albania
1 mech_infantry moved from Sikang to Kazakhstan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
3 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Sikang to Turkmenistan
Airborne Attack Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
EDIT: Adding units owned by British to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat - British
Battle in Yunnan
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Yunnan to Sikang
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Eastern Persia
5 infantry moved from India to Burma
1 aaGun moved from Trans-Jordan to Iraq
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Union of South Africa to Egypt
Place Units - British
1 airfield and 1 fighter placed in Union of South Africa
3 artilleries placed in Egypt
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 54 / 70
Russians : 2 / 0
Japanese : 57 / 61
Americans : 70 / 94
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 11 / 12
Italians : 8 / 1
ANZAC : 18 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.237
Standard Deviation : 0.487
Total rolls : 39
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 2 infantry
Americans defend with 2 mech_infantrys
Italians win, taking Yugoslavia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
4 artilleries moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,4,4,2,2
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs total