G40 2e no tech Vold (axis) vs BombsAway
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
2 armour, 3 artilleries, 1 destroyer, 9 infantry, 2 mech_infantrys and 8 transports moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
4 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 12 infantry moved from Poland to Eastern Poland
4 armour moved from Greater Southern Germany to Eastern Poland
3 armour moved from Yugoslavia to Eastern Poland
1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Eastern Poland
2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 1 artillery, 1 bomber, 3 fighters, 19 infantry and 3 tactical_bombers
Russians defend with 3 aaGuns, 5 armour, 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber
5 armour owned by the Germans retreated to Slovakia Hungary
Russians win with 5 armour, 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is -76
Casualties for Germans: 2 armour, 1 artillery, 3 fighters and 19 infantry
Casualties for Russians: 3 aaGuns and 4 infantryNon Combat Move - Germans
1 infantry moved from Germany to Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 aaGuns, 2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
2 aaGuns and 2 artilleries moved from Western Germany to Germany
1 bomber and 3 tactical_bombers moved from Eastern Poland to GermanyPlace Units - Germans
6 infantry placed in Germany
1 armour and 3 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
well that turned out waaaaaaaay better for you. :-o
Interesting to see how this plays out now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Buryatia to Amur
1 fighter moved from Eastern Poland to 115 Sea Zone
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
3 artilleries and 6 infantry moved from Karelia to Novgorod
5 armour moved from Eastern Poland to Novgorod
5 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 19 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer and 8 transports
Russians win with 1 fighter remaining. Battle score for attacker is 58
Casualties for Germans: 1 destroyer and 8 transports
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 5 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Russians: 4 armour, 3 artilleries and 6 infantry
Battle in Slovakia Hungary
Russians attack with 3 artilleries and 19 infantry
Germans defend with 3 aaGuns, 5 armour, 4 artilleries and 3 infantry
Russians win, taking Slovakia Hungary from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 3 aaGuns, 5 armour, 4 artilleries and 3 infantry
Casualties for Russians: 11 infantry
Battle in Bessarabia
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
3 armour moved from Ukraine to Belarus
2 mech_infantrys moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
Russians take Persia from Neutral_Allies
2 armour moved from Volgograd to Northwest Persia
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Kiangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangsi to Anhwe
2 fighters moved from 36 Sea Zone to Yunnan
1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 4 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Alaska
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 2 cruisers and 2 destroyers
Units damaged: 1 carrier owned by the Americans
Japanese win, taking Alaska from Americans, taking 35 Sea Zone from Americans with 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 3 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 2 cruisers and 2 destroyersNon Combat Move - Japanese
2 bombers moved from Chahar to Kwangsi
1 fighter and 4 tactical_bombers moved from Anhwe to Kwangsi
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Northern Territory to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Gibraltar
Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour
Americans win, taking Gibraltar from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to British Columbia
2 aaGuns moved from Western United States to British ColumbiaPlace Units - Americans
2 bombers placed in Western United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Kweichow to Chahar
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
1 artillery and 8 infantry moved from Kweichow to AnhwePlace Units - Chinese
5 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 28 PUs;
British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern ItalyCombat - British
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 cruiser and 2 transports
British win with 3 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 cruiser
British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Southern Italy
British attack with 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
British captures 28PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGunsNon Combat Move - British
3 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
2 aaGuns and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 fighter and 2 transports placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 60 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,5,4,3,6,3,3,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I think I may have caused some confusion posting the end of round 3 map. I chose not to post the game file with Anzac’s summary, in doing so I left option to add it off. Instead I posted it after moving the French pieces. Having said that, I can’t understand why you chose to continue with Italy’s 3rd round play and then esstially skip Anzac.
I have been enjoying the game and thank you for playing. If you want to continue or start another I’m game.
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I’m not sure I follow. I look through the forum thread and see UK3, Italy3, Anzac 3 (post, no file), then the file ending in GRM4 with France 3, stopped @ Germany’s 4th round start, all in the proper order.
The file you posted traces through ANZAC 3 just like normal as well.
Aside from the issue with redoing the German turn it looks like everything is lining out fine.
What am I missing?
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If you look at the history for both the file above U4 and the GRM4 you will find that Italy’s, Anzac’s, France’s,
and Germany’s turn differ. -
Not Germany’s, there at the beginning of their turn on GRM4.
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I did some spot checking but could not spot any differences, However, I’m on a mac and can’t multi-instance tripleA, so I’m sure there nuances that I’m not remembering as I load one file then the other
I’m not sure how it could have happened, but I probably just tripped up and just loaded an incorrect file somewhere
Let’s make this easy - since you spotted the difference how about you identify where the game deviated, and we’ll just use that file to roll back to that point?
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Not really interested in rolling back just for some “nuances”. We can continue from this point forward, but if you ask me the Axis position is unwinnable.
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you are right, it’s probably an Allies game given the position in China and the raping I received in E.Poland.
Now that I’m getting over the flu I’m becoming more curious about how deviations could have gotten into the files even though the turn order seems to be correct. I’ve got a full day but maybe down the line I’ll load tripleA in parallels and step through them to try to see what you are seeing. A specific example (i.e. J4 in file A has this positioning, J4 in file B has this positioning, etc.) would be helpful for me to see.
If I would have loaded a file from a different game I think that would have been really obvious, same for loading a file out of turn. Mysteries…
Anyhow, I’m good with calling it here. Flip the sides, same scenario? go ahead and kick it off.
V
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Sounds good, I’ll be home in a few hours and will post G1.
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Scramble? Sea zone 111 & 110.
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could you start a new threat and post there please?
Continuing with this game# may just cause confusion again - heh
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I had some time so I went ahead and created the new PBF thread here
http://www.axisandallies.org/forums/index.php?topic=30619.0
See ya there
V





