13L G40 Eggman (allies +9) vs Last Jack

  • 12

    Feel free to skip over Russia’s turn until further notice, I’ll move their Subs on the US turn if I need to.

  • 12

    @Last:

    I think you have all the axis forces trapped. I am in big trouble.

    C’mon, say it… you know you want to…

    Oooh, you're making me *very* angry!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 52 PUs;
                Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Tambov to Samara
                6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                      Germans take Rostov from British
                1 artillery and 4 infantry moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Romania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Western Germany to Bulgaria


  • @Eggman:

    @Last:

    I think you have all the axis forces trapped. I am in big trouble.

    C’mon, say it… you know you want to…

    Oooh, you're making me *very* angry!

    :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 52 PUs;
                Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Tambov to Samara
                6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                      Germans take Rostov from British
                1 artillery and 4 infantry moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Romania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Western Germany to Bulgaria

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 6 armour and 6 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from British with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Bulgaria
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Germans win, taking Bulgaria from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Novosibirsk from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Germans attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    British defend with 3 mech_infantrys
                    Germans win, taking Samara from British with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                1 aaGun, 7 armour, 6 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
                2 aaGuns moved from Tambov to Volgograd
                1 aaGun, 2 artilleries and 10 infantry moved from Novgorod to Belarus
                4 armour and 5 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                1 fighter moved from Bulgaria to Romania
                1 tactical_bomber moved from Bulgaria to Romania

    Place Units - Germans
                3 infantry placed in Russia
                Germans undo move 1.
                3 armour placed in Russia
                1 fighter and 5 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs


  • Please wait one minute I need to edit a noncombat move


  • I changed one noncombat move - 5 mech + 4 armor to Poland are going to stay in West Germany.

    I changed a placement 1 fighter and 5 infantry are going to be placed in West Germany and not in the capital.

    Sorry for the change but I have way too much to think about.

    Nice move with ANZAC btw i never saw that coming.  :|


  • Oh here is the file

  • 12

    @Last:

    Nice move with ANZAC btw i never saw that coming.  :|

    Well I suspected a trap since there was just enough there that I couldn’t walk into the territory for free but not so much that I had bad odds on the attack.  The downside is that now your Japan purchase has to show up entirely in Japan, which could be bad for the US North Pacific Fleet.

    Feel free to skip over Russia’s turn until further notice.  I’ll move their Subs on the US turn if I really need to.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kweichow to Tsinghai
                2 bombers moved from French Indo China to Tsinghai
                4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
                1 tactical_bomber moved from French Indo China to Kwangtung
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                3 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                4 destroyers moved from 6 Sea Zone to 16 Sea Zone


  • Sorry need to make a change


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kweichow to Tsinghai
                2 bombers moved from French Indo China to Tsinghai
                4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                3 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                3 destroyers moved from 36 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kweichow to Tsinghai
                2 bombers moved from French Indo China to Tsinghai
                4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                3 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                3 destroyers moved from 36 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour and 2 bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 3 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 3 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 carriers, 3 destroyers and 3 submarines
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 20 Sea Zone from ANZAC with 2 carriers, 3 destroyers and 3 submarines remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 4 armour and 5 mech_infantrys
                    ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 airfield and 1 artillery
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi
                2 bombers moved from Tsinghai to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                2 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
                3 destroyers moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

  • 12

    I was worried you might try this breakout attack earlier, but I wasn’t quite convinced that I would sink the Japanese fleet this time around with a US-ANZAC double-team.  I also might get better odds with your troops spread out…

    My main worry in this game is that I haven’t been able to sink the Japanese TTs.


  • @Eggman:

    My main worry in this game is that I haven’t been able to sink the Japanese TTs.

    I have had nothing but worries this game  :-)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 3 destroyers, 1 harbour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour moved from Norway to 112 Sea Zone
                2 mech_infantrys moved from Norway to 112 Sea Zone
                13 infantry moved from Norway to 112 Sea Zone
                1 armour, 13 infantry, 2 mech_infantrys and 8 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour moved from 127 Sea Zone to Archangel
                1 mech_infantry moved from 127 Sea Zone to Archangel
                1 mech_infantry moved from 127 Sea Zone to Archangel
                1 artillery and 4 infantry moved from Karelia to Novgorod
                      Americans take Novgorod from Germans
                1 infantry moved from Vyborg to Novgorod
                3 armour moved from Finland to Novgorod
                2 infantry moved from Finland to Karelia
                10 infantry moved from 127 Sea Zone to Novgorod
                3 infantry moved from 127 Sea Zone to Archangel
                2 mech_infantrys moved from Greece to Yugoslavia
                1 infantry moved from Albania to Bulgaria
                1 fighter moved from Greece to Bulgaria
                1 fighter moved from Greece to Bulgaria
                2 fighters moved from Greece to Yugoslavia
                4 bombers moved from Norway to Germany
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 carrier and 4 destroyers moved from 37 Sea Zone to 36 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany rolls: 7,8,4 and causes: 19 damage to unit: factory_major
                    Bombing raid in Germany causes 19 damage total.
                Battle in Amur
                Battle in Archangel
                Battle in Yugoslavia
                    Americans attack with 2 fighters and 2 mech_infantrys
                    Italians defend with 2 infantry
                        Americans roll dice for 2 fighters and 2 mech_infantrys in Yugoslavia, round 1 :  2/4 hits
                        Italians roll dice for 2 infantry in Yugoslavia, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Yugoslavia
                    Americans win, taking Amur from Japanese, taking Archangel from Germans, taking Yugoslavia from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Bulgaria
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Bulgaria, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bulgaria
                    Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 carrier and 4 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 carrier and 4 destroyers in 36 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 carrier and 4 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 2 destroyers and 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 destroyers and 1 fighter in 43 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer and 1 submarine moved from 3 Sea Zone to 4 Sea Zone
                3 destroyers moved from 16 Sea Zone to 4 Sea Zone
                4 infantry and 4 mech_infantrys moved from Iceland to 123 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 123 Sea Zone to 125 Sea Zone
                4 infantry and 4 mech_infantrys moved from 125 Sea Zone to Norway
                2 carriers, 1 cruiser, 3 destroyers and 3 fighters moved from 112 Sea Zone to 125 Sea Zone
                3 bombers moved from Germany to Norway
                1 aaGun and 3 infantry moved from Greece to Albania
                2 fighters moved from Yugoslavia to Greece
                2 fighters moved from Bulgaria to Greece

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Finland
                1 harbour placed in Soviet Far East
                1 bomber and 2 infantry placed in Norway
                3 infantry placed in Greece
                3 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 70 PUs; end with 74 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 2 / 0
        Japanese : 59 / 61
        Americans : 70 / 94
        Chinese : 1 / 2
        British : 35 / 57
        UK_Pacific : 11 / 15
        Italians : 8 / 1
        ANZAC : 18 / 36
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.138
            Standard Deviation : 0.371
            Total rolls : 30

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 2 / 0
        Japanese : 59 / 61
        Americans : 70 / 94
        Chinese : 1 / 3
        British : 35 / 57
        UK_Pacific : 11 / 15
        Italians : 8 / 1
        ANZAC : 18 / 36
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.138
            Standard Deviation : 0.371
            Total rolls : 30

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 1 airfield, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from 125 Sea Zone to Novgorod
                3 infantry moved from Greece to Albania
                1 mech_infantry moved from Sikang to Kazakhstan
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                3 fighters moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 mech_infantry moved from Sikang to Turkmenistan

    Airborne Attack Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
                EDIT: Adding units owned by British to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat - British
                Battle in Yunnan
                    British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  5/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Yunnan to Sikang
                3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Eastern Persia
                5 infantry moved from India to Burma
                1 aaGun moved from Trans-Jordan to Iraq
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Egypt to 98 Sea Zone
                3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                3 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                1 airfield and 1 fighter placed in Union of South Africa
                3 artilleries placed in Egypt
                1 infantry and 2 mech_infantrys placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 2 / 0
        Japanese : 57 / 61
        Americans : 70 / 94
        Chinese : 3 / 3
        British : 35 / 40
        UK_Pacific : 11 / 12
        Italians : 8 / 1
        ANZAC : 18 / 36
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.237
            Standard Deviation : 0.487
            Total rolls : 39

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.714
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 2 mech_infantrys
                    Italians win, taking Yugoslavia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                4 artilleries moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,4,4,2,2
                Italians collect 2 PUs (8 lost to blockades); end with 3 PUs total

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