Berlin Petersburg.jpg
13L G40 PGMatt (axis) vs Dizzney (allies +9) no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 fighter and 8 infantry moved from Hunan to AnhwePlace Units - Chinese
3 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Anhwe : 4 artilleries, 1 fighter and 15 infantryProduction/PUs Summary :
Germans : 49 / 94
Russians : 20 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 31
UK_Pacific : 24 / 30
Italians : 19 / 29
ANZAC : 17 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone
1 armour moved from Kwangtung to Yunnan
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
2 armour moved from Eastern Persia to Northwest Persia
1 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 aaGun and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour and 4 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 5 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Shan State : 1 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
New South Wales : 1 infantry
French Indo China : 1 flag
Sumatra : 1 flag
24 Sea Zone : 1 battleship, 1 cruiser, 1 infantry and 1 transport
54 Sea Zone : 1 flag
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys
Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 94
Russians : 20 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 3 armour, 6 artilleries, 7 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 8 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
96 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 49 / 94
Russians : 20 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 6 PUs;Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone -
Need your scramble orders for SZ6. At least I came more prepared this time. :)
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Need your scramble orders for SZ6. At least I came more prepared this time. :)
No scramble. Sorry for slow play right now, I returned to work after vacation and am busy digging out and preparing for month end.
I suspect this will continue through the Easter long weekend.
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No worries! I know that life sometimes gets in the way… I’m still in tax season anyway, so I’m not exactly “speed” all the time. :) One of the reasons I like PBF play is that it accounts for all of that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 6 PUs;Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from 24 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 4 fighters and 2 tactical_bombers
Japanese defend with 2 transports
ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to New ZealandPlace Units - ANZAC
2 fighters and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
24 Sea Zone : 4 fighters and 2 tactical_bombers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 94
Russians : 20 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 49 / 94
Russians : 20 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 21 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Novgorod to Vologda
3 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour moved from Samara to Russia
1 tactical_bomber moved from Novgorod to Rostov
1 fighter moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Russia to Volgograd
1 bomber moved from Western Germany to FranceCombat - Germans
Battle in Volgograd
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour in Volgograd, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 1 : 2/4 hits
Russians roll dice for 1 armour in Ukraine, round 1 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Vologda, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Rostov, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to Russia
1 artillery and 2 infantry moved from Vyborg to Finland
2 infantry moved from France to Northern Italy
1 artillery moved from Western Germany to GermanyPlace Units - Germans
2 fighters, 7 infantry and 1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in France
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4,2,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor and 9 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Germany : 1 artillery, 1 factory_major and 5 infantry
Northern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 60 / 73
Russians : 9 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kiangsi to Hopei
16 infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Timguska to SuiyuyanTurn Complete - Russians
Territory Summary for Russians :
Shantung : 1 infantry
Suiyuyan : 1 armour and 1 mech_infantry
Hopei : 1 armour and 1 mech_infantry
Anhwe : 2 aaGuns and 20 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
Caucasus : 1 aaGun
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 73
Russians : 9 / 0
Japanese : 28 / 33
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 6 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 armour moved from Yenisey to Novosibirsk
Japanese take Timguska from Russians
Japanese take Novosibirsk from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 destroyer moved from 45 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 6 tactical_bombers
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 6 tactical_bombers in 21 Sea Zone, round 1 : 4/11 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Korea to Manchuria
3 infantry moved from 6 Sea Zone to Korea
7 infantry moved from Jehol to Manchuria
3 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Japanese :
Korea : 1 airfield, 2 fighters, 3 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Manchuria : 1 aaGun, 4 artilleries, 1 factory_minor and 22 infantry
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters, 6 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag, 5 infantry
Ulaanbaatar : 1 flag
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 60 / 73
Russians : 6 / 0
Japanese : 31 / 36
Americans : 51 / 66
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 19 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Looks like that time. Commence Operation Spanish Turkey!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Brazil to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Gibraltar to Spain
2 fighters moved from Scotland to Spain
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to SpainCombat - Americans
Battle in Morocco
Battle in Venezuela
Americans attack with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Morocco from Italians, taking Venezuela from Neutral_True with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 2 armour, 7 artilleries, 5 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 7 artilleries, 5 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
2 submarines moved from 119 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Venezuela to Brazil
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 24 Sea Zone to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry placed in Central United States
1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Anhwe : 2 fighters and 1 tactical_bomber
Guam : 1 airfield, 1 armour and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
13 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 infantry and 1 transport
10 Sea Zone : 3 submarines
Central United States : 3 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 armour and 1 infantry
119 Sea Zone : 1 flag
104 Sea Zone : 2 submarines
117 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer and 6 transports
Brazil : 1 flag, 1 artillery, 1 bomber and 2 infantry
Venezuela : 1 flag, 2 armour and 3 mech_infantrys
Spain : 1 flag, 1 aaGun, 2 armour, 7 artilleries, 10 infantry and 1 mech_infantry
91 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 60 / 73
Russians : 6 / 0
Japanese : 31 / 36
Americans : 56 / 69
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 18 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Anhwe : 8 artilleries, 1 fighter and 18 infantryProduction/PUs Summary :
Germans : 60 / 73
Russians : 6 / 0
Japanese : 31 / 36
Americans : 56 / 69
Chinese : 19 / 25
British : 33 / 30
UK_Pacific : 24 / 29
Italians : 18 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 armour moved from Belgian Congo to Mozambique
1 infantry moved from Iraq to Saudi Arabia
2 armour and 3 mech_infantrys moved from Egypt to Saudi Arabia
3 artilleries and 2 infantry moved from Iraq to Turkey
2 armour and 2 mech_infantrys moved from Iraq to Turkey
5 armour and 3 mech_infantrys moved from Northwest Persia to Turkey
2 fighters moved from Egypt to TurkeyCombat - British
Battle in Mozambique
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 2 armour, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 7 armour, 3 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour, 3 artilleries, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 armour moved from Eastern Persia to Northwest Persia
3 armour moved from India to Eastern Persia
4 infantry moved from India to West India
2 armour moved from Belgian Congo to Egypt
2 fighters moved from Turkey to Iraq
1 bomber and 1 fighter moved from United Kingdom to Spain
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 battleship, 1 infantry and 1 transport moved from 24 Sea Zone to 13 Sea Zone
1 cruiser moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,1
British collect 35 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 5 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Shan State : 1 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour
New South Wales : 1 infantry
French Indo China : 1 flag
Sumatra : 1 flag
25 Sea Zone : 1 cruiser
13 Sea Zone : 1 battleship, 1 infantry and 1 transport
54 Sea Zone : 1 flag
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 5 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkey : 1 flag, 7 armour, 3 artilleries and 4 mech_infantrys
Mozambique : 1 flag, 1 armour, 1 artillery and 2 infantry
Saudi Arabia : 1 flag, 2 armour, 1 infantry and 3 mech_infantrys
Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Eastern Persia : 1 flag, 3 armour
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag
Spain : 1 bomber and 1 fighterProduction/PUs Summary :
Germans : 60 / 73
Russians : 6 / 0
Japanese : 31 / 36
Americans : 56 / 69
Chinese : 19 / 25
British : 38 / 35
UK_Pacific : 24 / 30
Italians : 18 / 29
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 96 Sea Zone to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
6 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Tobruk : 3 armour, 6 artilleries, 1 bomber, 8 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Switzerland : 1 flag, 3 infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Greece : 1 flag, 6 infantry
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 60 / 73
Russians : 6 / 0
Japanese : 31 / 36
Americans : 56 / 69
Chinese : 19 / 25
British : 38 / 35
UK_Pacific : 24 / 30
Italians : 18 / 23
ANZAC : 17 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 60 / 73
Russians : 6 / 0
Japanese : 31 / 36
Americans : 56 / 69
Chinese : 19 / 25
British : 38 / 35
UK_Pacific : 24 / 30
Italians : 18 / 23
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 artillery, 1 fighter, 12 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Norway
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from France to Gibraltar
1 mech_infantry moved from Ukraine to CaucasusCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
AA guns fire in Norway : 0/3 hits
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 1 : 2/8 hits
Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Norway, round 1 : 0/4 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 2 : 3/8 hits
Russians roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to France
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to France
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 aaGun, 2 artilleries and 13 infantry moved from Western Germany to France
1 artillery and 5 infantry moved from Germany to Western Germany
3 armour moved from Russia to Volgograd
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 aaGuns moved from Russia to Samara
1 armour moved from Vologda to Volgograd
2 armour moved from Ukraine to Volgograd
1 armour moved from Rostov to Volgograd
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 fighter and 1 tactical_bomber moved from Western Germany to FrancePlace Units - Germans
2 submarines placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
1 fighter, 1 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 26 infantry and 1 tactical_bomber
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 artillery and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 9 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 3 aaGuns and 3 infantry
112 Sea Zone : 2 submarines
113 Sea Zone : 1 transport
Bulgaria : 1 flag
Sweden : 1 flag, 7 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 91
Russians : 1 / 0
Japanese : 31 / 36
Americans : 56 / 69
Chinese : 19 / 25
British : 38 / 35
UK_Pacific : 24 / 30
Italians : 18 / 23
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Shantung to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Suiyuyan to HopeiTurn Complete - Russians
Territory Summary for Russians :
Jehol : 1 infantry
Hopei : 2 aaGuns, 2 armour, 20 infantry and 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 91
Russians : 1 / 0
Japanese : 30 / 36
Americans : 56 / 69
Chinese : 20 / 25
British : 38 / 35
UK_Pacific : 24 / 30
Italians : 18 / 23
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0





