@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Eggman (allies +9) vs Last Jack
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@Last:
I wondered why you left those guys on the boats. Thought maybe you had something up your sleeve. No worries on the edit.
Nothing up my sleeve but idiocy!
Although in retrospect, I may have been better off leaving them in Egypt to give myself more of a counter-attack if I can’t hold Greece.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of 43 Sea Zone from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to BurmaPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Greece: 3 artilleries
EDIT: Removing units owned by British from 99 Sea Zone: 3 artilleries and 3 transports
EDIT: Adding units owned by British to 99 Sea Zone: 3 transports
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 48 / 69
Russians : 2 / 0
Japanese : 53 / 55
Americans : 66 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 12 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 fighter moved from Gibraltar to Greece
1 destroyer moved from 92 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 69
Russians : 2 / 0
Japanese : 53 / 55
Americans : 66 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 12 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 57 PUs;
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 57 PUs;
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 infantry moved from Tambov to Samara
3 infantry moved from Russia to Tambov
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
6 armour moved from Romania to Ukraine
7 mech_infantrys moved from Romania to Ukraine
6 infantry moved from Western Germany to France
1 aaGun moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
2 armour moved from France to Western Germany
2 mech_infantrys moved from France to Western Germany
7 armour and 5 mech_infantrys moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Novgorod
2 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 53 / 59
Russians : 2 / 0
Japanese : 53 / 55
Americans : 61 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 12 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just realized I repaired the wrong factory. I meant to repair the one in West Germany not the one in Southern France. May I edit that or is it even possible?
Japan coming up
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@Last:
I just realized I repaired the wrong factory. I meant to repair the one in West Germany not the one in Southern France. May I edit that or is it even possible?
Japan coming up
You can edit it. When you’re in edit mode, click on the unit and then you can
change unit bombing damage. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 0
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 0
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 3 infantry and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from Sikang to Kweichow
1 aaGun moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 armour and 1 fighter placed in KwangtungTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 artillery and 4 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 bomber moved from Norway to Novgorod
2 bombers moved from Norway to Germany
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
1 fighter moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from Greece to Albania
1 fighter moved from Greece to AlbaniaCombat - Americans
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 4 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 4 destroyers in 16 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese with 4 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Bulgaria, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bulgaria
Americans win, taking Bulgaria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Albania, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Albania, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
11 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 11 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
11 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from Germany to Norway
1 bomber moved from Novgorod to Norway
2 fighters moved from Albania to Greece
1 fighter moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Greece
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry and 4 mech_infantrys moved from 123 Sea Zone to Iceland
4 destroyers moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to MalayaPlace Units - Americans
1 bomber, 1 harbour and 2 infantry placed in Norway
3 armour placed in Finland
3 infantry placed in Greece
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 52 / 59
Russians : 2 / 0
Japanese : 53 / 55
Americans : 65 / 91
Chinese : 0 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 10 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalProduction/PUs Summary :
Germans : 52 / 59
Russians : 2 / 0
Japanese : 53 / 55
Americans : 65 / 91
Chinese : 0 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 10 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
Just did an edit, when I landed the US Fighters in Malaya it was because I thought they didn’t have Carrier space in the SZ, but they do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Malaya: 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from Greece to Yugoslavia
British take Yugoslavia from Italians
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Kazakhstan to Samara
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Shan State to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/8 hits
Japanese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 mech_infantrys in Samara, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 1 : 0/1 hits
British roll dice for 3 mech_infantrys in Samara, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Kazakhstan to Sikang
1 aaGun, 3 artilleries and 12 infantry moved from Shan State to Burma
3 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 3 infantry moved from India to Burma
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 aaGun, 5 artilleries and 8 infantry moved from Greece to Albania
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 43 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 51 / 59
Russians : 2 / 0
Japanese : 49 / 55
Americans : 65 / 91
Chinese : 3 / 2
British : 43 / 57
UK_Pacific : 15 / 15
Italians : 8 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.486
Median : 3.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber
British defend with 1 mech_infantry
British win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Yugoslavia
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour
Italians win, taking Yugoslavia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,3,5,4,3,2
Italians collect 1 PU (9 lost to blockades); end with 1 PU total -
Heh I was going to camp in the Caucasus but I knew that Italian Bomber was going to make an appearance. At least its luck finally ran out…
Now to trigger the Japanese trap.
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I think you have all the axis forces trapped. I am in big trouble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Burma to KwangtungCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 1 : 2/2 hits
1 bomber owned by the ANZAC , 1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 fighter
Casualties for ANZAC: 1 bomber and 1 infantryNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 2 / 0
Japanese : 46 / 55
Americans : 65 / 91
Chinese : 3 / 2
British : 41 / 57
UK_Pacific : 18 / 15
Italians : 10 / 1
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 fighter moved from Greece to CyprusNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 59
Russians : 2 / 0
Japanese : 46 / 55
Americans : 65 / 91
Chinese : 3 / 2
British : 41 / 57
UK_Pacific : 18 / 15
Italians : 10 / 1
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6





