@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Eggman (allies +9) vs Last Jack
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Ha I didn’t know what else to do.
I hit done instead of post. Sorry here is the file.
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I guess I could go ahead with Japan. if you want to move the Russian subs we can edit.
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@Last:
I guess I could go ahead with Japan. if you want to move the Russian subs we can edit.
I don’t think I need to move either, but you’re right, I can edit it later if I have to.
I can see this game is going to hit 20+ rounds if I can’t find a way to start knocking Japan off the mainland very soon.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
3 artilleries and 8 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 fighter moved from 20 Sea Zone to 43 Sea Zone
2 armour and 1 mech_infantry moved from Hunan to French Indo China
Japanese take Yunnan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
2 bombers moved from Kwangtung to SikangAirborne Attack Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
3 artilleries and 8 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 fighter moved from 20 Sea Zone to 43 Sea Zone
2 armour and 1 mech_infantry moved from Hunan to French Indo China
Japanese take Yunnan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
2 bombers moved from Kwangtung to SikangAirborne Attack Move - Japanese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
Chinese defend with 5 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to Hopei
1 fighter moved from 43 Sea Zone to 20 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Sikang to HopeiPlace Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 11 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Bulgaria to Germany
1 bomber moved from Greece to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 aaGun, 4 fighters and 2 mech_infantrys moved from Bulgaria to Greece
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 infantry and 4 mech_infantrys placed in Eastern United States
3 infantry placed in Greece
1 factory_minor placed in Finland
1 bomber and 2 infantry placed in Norway
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 52 / 69
Russians : 2 / 0
Japanese : 55 / 55
Americans : 68 / 93
Chinese : 0 / 2
British : 34 / 44
UK_Pacific : 15 / 13
Italians : 10 / 7
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalProduction/PUs Summary :
Germans : 52 / 69
Russians : 2 / 0
Japanese : 55 / 55
Americans : 68 / 93
Chinese : 0 / 2
British : 34 / 44
UK_Pacific : 15 / 13
Italians : 10 / 7
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 airfield and 9 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Bulgaria to Germany
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
7 mech_infantrys moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
4 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Bulgaria to Greece
3 artilleries moved from Egypt to 81 Sea Zone
3 artilleries and 3 transports moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Cyprus
2 fighters and 1 tactical_bomber moved from Caucasus to India
2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from India to BurmaPlace Units - British
1 airfield placed in Cyprus
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 48 / 69
Russians : 2 / 0
Japanese : 53 / 55
Americans : 68 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 10 / 7
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win, taking Bulgaria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Albania from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
2 fighters moved from Albania to Southern Italy
4 artilleries and 5 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,2,1,5,4,3
Italians collect 5 PUs (7 lost to blockades); end with 6 PUs total -
Several successes for the Italian war machine. Of course, you know the Allies only did the Greek adventure to shut Churchill up. You get tired of him prattling on about the
soft underbellyof Europe. -
Ah… looks like I forgot to unload the UK transports of Crete. Do you mind if I edit them in?
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I wondered why you left those guys on the boats. Thought maybe you had something up your sleeve. No worries on the edit.
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@Last:
I wondered why you left those guys on the boats. Thought maybe you had something up your sleeve. No worries on the edit.
Nothing up my sleeve but idiocy!
Although in retrospect, I may have been better off leaving them in Egypt to give myself more of a counter-attack if I can’t hold Greece.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of 43 Sea Zone from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to BurmaPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Greece: 3 artilleries
EDIT: Removing units owned by British from 99 Sea Zone: 3 artilleries and 3 transports
EDIT: Adding units owned by British to 99 Sea Zone: 3 transports
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 48 / 69
Russians : 2 / 0
Japanese : 53 / 55
Americans : 66 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 12 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 fighter moved from Gibraltar to Greece
1 destroyer moved from 92 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 69
Russians : 2 / 0
Japanese : 53 / 55
Americans : 66 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 12 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 57 PUs;
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 57 PUs;
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 infantry moved from Tambov to Samara
3 infantry moved from Russia to Tambov
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
6 armour moved from Romania to Ukraine
7 mech_infantrys moved from Romania to Ukraine
6 infantry moved from Western Germany to France
1 aaGun moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
2 armour moved from France to Western Germany
2 mech_infantrys moved from France to Western Germany
7 armour and 5 mech_infantrys moved from Yugoslavia to Slovakia Hungary
6 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Novgorod
2 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 53 / 59
Russians : 2 / 0
Japanese : 53 / 55
Americans : 61 / 93
Chinese : 1 / 2
British : 39 / 46
UK_Pacific : 15 / 15
Italians : 12 / 6
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just realized I repaired the wrong factory. I meant to repair the one in West Germany not the one in Southern France. May I edit that or is it even possible?
Japan coming up





