13L G40 Eggman (allies +9) vs Last Jack


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 artilleries, 2 fighters and 8 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 artilleries, 2 fighters and 8 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 4 artilleries, 2 fighters and 8 infantry
                    Americans defend with 2 infantry
                    Italians win, taking Yugoslavia from Americans with 4 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                1 bomber moved from Smolensk to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,4,4,1,5,4
                Italians collect 6 PUs (4 lost to blockades); end with 7 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 6 / 0
        Japanese : 50 / 58
        Americans : 63 / 94
        Chinese : 2 / 2
        British : 34 / 44
        UK_Pacific : 17 / 13
        Italians : 10 / 7
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 6 / 0
        Japanese : 50 / 58
        Americans : 63 / 94
        Chinese : 2 / 2
        British : 34 / 44
        UK_Pacific : 17 / 13
        Italians : 10 / 7
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    If the Germans attack Bulgaria, I will want to handle the OOL round by round.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 66 PUs;
                Germans buy 22 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
                2 armour moved from Samara to Bryansk
                      Germans take Bryansk from Russians

  • 12

    @Last:

    Germans buy 22 infantry; Remaining resources: 0 PUs;

    Heh heh… I’ll see your 12 Infantry and raise you 22 Infantry.


  • Ha I didn’t know what else to do.

    I hit done instead of post. Sorry here is the file.


  • I guess I could go ahead with Japan. if you want to move the Russian subs we can edit.

  • 12

    @Last:

    I guess I could go ahead with Japan. if you want to move the Russian subs we can edit.

    I don’t think I need to move either, but you’re right, I can edit it later if I have to.

    I can see this game is going to hit 20+ rounds if I can’t find a way to start knocking Japan off the mainland very soon.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang
                3 artilleries and 8 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 fighter moved from 20 Sea Zone to 43 Sea Zone
                2 armour and 1 mech_infantry moved from Hunan to French Indo China
                      Japanese take Yunnan from Chinese
                1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
                2 bombers moved from Kwangtung to Sikang

    Airborne Attack Move - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Sikang
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang
                3 artilleries and 8 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 fighter moved from 20 Sea Zone to 43 Sea Zone
                2 armour and 1 mech_infantry moved from Hunan to French Indo China
                      Japanese take Yunnan from Chinese
                1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
                2 bombers moved from Kwangtung to Sikang

    Airborne Attack Move - Japanese

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
                    Chinese defend with 5 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to Hopei
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                4 transports moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Sikang to Hopei

    Place Units - Japanese
                4 artilleries and 4 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 11 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Bulgaria to Germany
                1 bomber moved from Greece to Western Germany
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 bomber moved from Germany to Norway
                1 bomber moved from Western Germany to Norway
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                10 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                12 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Norway to 91 Sea Zone
                1 aaGun, 4 fighters and 2 mech_infantrys moved from Bulgaria to Greece
                1 infantry moved from Greece to Albania
                1 infantry moved from Greece to Bulgaria
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 carrier, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                4 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 infantry and 4 mech_infantrys placed in Eastern United States
                3 infantry placed in Greece
                1 factory_minor placed in Finland
                1 bomber and 2 infantry placed in Norway
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 2 / 0
        Japanese : 55 / 55
        Americans : 68 / 93
        Chinese : 0 / 2
        British : 34 / 44
        UK_Pacific : 15 / 13
        Italians : 10 / 7
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 2 / 0
        Japanese : 55 / 55
        Americans : 68 / 93
        Chinese : 0 / 2
        British : 34 / 44
        UK_Pacific : 15 / 13
        Italians : 10 / 7
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 1 airfield and 9 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Bulgaria to Germany
                1 mech_infantry moved from Caucasus to Rostov
                      British take Rostov from Germans
                1 mech_infantry moved from Caucasus to Volgograd
                      British take Volgograd from Germans
                7 mech_infantrys moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Japanese
                4 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.

    Non Combat Move - British
                1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Bulgaria to Greece
                3 artilleries moved from Egypt to 81 Sea Zone
                3 artilleries and 3 transports moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                2 fighters moved from Gibraltar to Cyprus
                2 fighters and 1 tactical_bomber moved from Caucasus to India
                2 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                1 artillery and 3 infantry moved from India to Burma

    Place Units - British
                1 airfield placed in Cyprus
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 48 / 69
        Russians : 2 / 0
        Japanese : 53 / 55
        Americans : 68 / 93
        Chinese : 1 / 2
        British : 39 / 46
        UK_Pacific : 15 / 15
        Italians : 10 / 7
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Albania
                2 fighters moved from Southern Italy to Albania
                1 bomber moved from Southern Italy to Bulgaria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Albania
                2 fighters moved from Southern Italy to Albania
                1 bomber moved from Southern Italy to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Bulgaria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Albania
                    Italians attack with 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Albania from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bulgaria to Southern Italy
                2 fighters moved from Albania to Southern Italy
                4 artilleries and 5 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,2,1,5,4,3
                Italians collect 5 PUs (7 lost to blockades); end with 6 PUs total

  • 12

    Several successes for the Italian war machine.  Of course, you know the Allies only did the Greek adventure to shut Churchill up.  You get tired of him prattling on about the soft underbelly of Europe.

  • 12

    Ah… looks like I forgot to unload the UK transports of Crete.  Do you mind if I edit them in?


  • I wondered why you left those guys on the boats. Thought maybe you had something up your sleeve. No worries on the edit.

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