X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    hey veq - i have had the game crash before i was able to post - when this happens, you cannot confirm what the player’s buy is, or what moves may have been made that had not yet been rolled (if the program crashes during rolling), or if it crashes in noncom, you can’t confirm walkins or transport kills that may have been made (or not made).

  • '12

    @Boldfresh:

    hey veq - i have had the game crash before i was able to post - when this happens, you cannot confirm what the player’s buy is, or what moves may have been made that had not yet been rolled (if the program crashes during rolling), or if it crashes in noncom, you can’t confirm walkins or transport kills that may have been made (or not made).

    one easy way to do this would be to post the text of the move summary to the forum but no map.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 tactical_bomber moved from Egypt to Ethiopia
                1 fighter moved from 81 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 :  2/4 hits
                        Italians roll dice for 2 infantry in Ethiopia, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Belgian Congo
                1 carrier and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                3 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from Eastern Persia to India
                1 fighter moved from 81 Sea Zone to Eastern Persia
                3 fighters moved from Gibraltar to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                1 bomber moved from Gibraltar to 100 Sea Zone
                1 bomber moved from 100 Sea Zone to Volgograd
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 fighter placed in Egypt
                1 factory_minor placed in Persia
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                British collect 30 PUs (1 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber
        39 Sea Zone : 1 battleship
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 aaGun and 2 fighters
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 armour and 1 infantry
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 bomber
        76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        106 Sea Zone : 1 flag, 1 transport
        Eastern Persia : 1 flag, 1 fighter and 3 infantry
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 31 / 33
        Japanese : 56 / 68
        Americans : 55 / 75
        Chinese : 6 / 7
        British : 31 / 31
        UK_Pacific : 5 / 5
        Italians : 11 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    it’s cool that honey badger allowed the pacific edit - we will certainly return the favor in kind, if applicable.  let’s ROCK!

    hopefully the lives of bold and dutch can get a little less hectic so we have more time to triple check our maps before posting.

    cheers

  • '12

    we do not have to continue to post Kombat moves I forgot to that time. I really wanted to just bring it to veqs attention that a loophole exists.  Again I think if the program could just generate a text post of the buy in all Kombat moves it would solve the problem.

  • '12

    google voice doesn’t always get everything just right but you get my point

  • '12

    @Boldfresh:

    we do not have to continue to post Kombat moves I forgot to that time. I really wanted to just bring it to veqs attention that a loophole exists.  Again I think if the program could just generate a text post of the buy in all Kombat moves it would solve the problem.

    “buy AND all combat moves”

  • Customizer

    in the next version of triplea, there will be a checkbox right beside the ‘post’ button, asking if you want to include the savegame or not

  • '12

    Perfect.  Release date planned?

  • TripleA

    Veqryn is probably pondering his options. He has many… well not for italy but what he does sets up for what Germany does.

  • TripleA

    No worries veqryn. The timing of what I was hoping for was super early anyway. Doing a more normal timing is not too bad.

  • TripleA

    Take your time.

    What you do changes my situation and I have to adapt to it.

  • '12

    @Cow:

    No worries veqryn. The timing of what I was hoping for was super early anyway. Doing a more normal timing is not too bad.

    not as good as super early though…  :|

  • '12

    it’s time for Veqryn to go CRAZY!!!  :-P

  • TripleA

    Well if Veqryn goes crazy. I am willing to go crazy too.

  • TripleA

    That is good team work.

  • '12

    go CRAZY guys!!!  :-D

  • '12

    @Boldfresh:

    go CRAZY guys!!!   :-D

    go crazy rounds 4 and 5 and then resign  :-P

  • TripleA

    If this was a league game I would and the odds are actually pretty good. Depending on when we setup our attacks.

    Thing is we are not exactly in a desperate situation. you guys only up 200 tuv, most of which is in buildings. income leveling off.

    I am okay with whatever path veqryn goes with.
    ~

    I only lost to Rommel as the axis because g1 went terrible and Japan did not have the expected results from attacking India… but that is the pacific. When you attack India, you take lots of casualties no pacific win for you, you take few casualties and all of a sudden everything looks good and you can go win.

  • TripleA

    Germany looks strong so I am willing to go along with his plans, whatever it is.

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