L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Siam
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Burma to Yunnan
                1 armour moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone

    Combat - French
                Battle in 39 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 2 carriers, 2 fighters and 1 tactical_bomber
                    Japanese win with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • 16

    Sorry for slow play right now, I returned to work after vacation and am busy digging out and preparing for month end.

    I suspect this will continue through the Easter long weekend.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks, don’t worry, I’m busy too

  • 16

    I’ll need dogfight orders for Russia please.

    Gamer.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No intercepting

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I understand Triple A doesn’t handle strat bombing quite right.

    Your tactical bombers cannot shield your Strat bombers that are presumably bombing the IC from AA fire.

    That is, if you send 3 tacs at the airbase and 3 strat bombers at the IC, any AA hits from the IC will hit Strat bombers, and AA hits from the air base would hit tacs.

    If Triple A rolls all 6 together and there is 1 or more hits, we could always roll on the forum to see which ones were hit.  But then the damage rolls could be screwed up…

    Well, if you haven’t rolled it in triple A yet, I advise you roll the AA and the damage on the forum for mixed bombing runs.

  • 16

    I’ll run it locally first just to make sure, but I think this must have been fixed since the last time you encountered it.  3A wont let you send tac bombers against an IC.

    The main reason the tacs are there, TBH was to deter fighters.  There is no reason you can’t try it local mode anyway, just to make sure you’re happy with the rule set in the game.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    I’ll run it locally first just to make sure, but I think this must have been fixed since the last time you encountered it.  3A wont let you send tac bombers against an IC.

    The main reason the tacs are there, TBH was to deter fighters.  There is no reason you can’t try it local mode anyway, just to make sure you’re happy with the rule set in the game.

    Yeah, I thought there was some issue with splitting them up - I was mainly concerned it would let you shield the strat bombers from AA with the tacs  :-)  Good idea to run in local mode to test - I will definitely do that.

    No, I get the reason, and it’s brilliant (unless I get 3 ones  :-D) although you probably only needed to send 1 or 2  :-)
    Oughtta knock out my air base good!!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I was right.  Triple A does it wrong - it rolls 6 dice all at once against all bombers.

    I got 0 hits and 6 damage and 20 damage.  Worst possible result.  No, my dice don’t count - you will probably get pounded by AA!  :-)

    I will ask on the FAQ thread to make 100% sure that I am right about this rule.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If I am right that you roll the AA separately, you will need to do it manually on the thread and edit the results afterwards

  • 25 24 23 22 15 11 10 Official Q&A Mod

    kcd agrees

    You need to roll them manually
    Would be a good idea to roll the damage manually also

  • 16

    OK, no scramble against the air raid.

    Dice:
    #1 3 TB vs airfield:
    DiceRolls: 3@1; Total Hits: 03@1: (5, 5, 6)

    #2 3 BM vs Mic
    DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 4)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 2 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                10 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                3 bombers and 3 tactical_bombers moved from Novgorod to Russia
                2 fighters moved from Eastern Poland to Western Germany
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 armour moved from Finland to Novgorod
                1 artillery and 4 infantry moved from Novgorod to Archangel

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 3 armour, 10 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour, 10 infantry and 2 mech_infantrys in Belarus, round 1 :  3/15 hits
                        Russians roll dice for 3 infantry in Belarus, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/6 hits
                    Bombing raid in Russia rolls: 5,2,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 3,8,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: airfield = 6, factory_major = 17
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers and 3 tactical_bombers moved from Russia to Archangel
                1 aaGun moved from Novgorod to Belarus
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from France to Northern Italy
                2 infantry moved from Western Germany to Germany
                1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States

    Place Units - Germans
                3 infantry and 1 tactical_bomber placed in Novgorod
                4 infantry placed in France
                Germans undo move 2.
                2 infantry placed in France
                2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 49 PUs (1 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 2 infantry
        Northern Italy : 1 aaGun and 2 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag, 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery, 3 bombers, 4 infantry and 3 tactical_bombers
        Eastern Poland : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        Smolensk : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 24
        Japanese : 50 / 63
        Americans : 53 / 74
        Chinese : 13 / 20
        British : 35 / 40
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    in game AA results matched forum so I just let the game engine roll the damage dice.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    in game AA results matched forum so I just let the game engine roll the damage dice.

    Wow.

    So my AA luck has been so bad lately, that all THREE TIMES, 18 dice total, nothing hit your aircraft.

    Unbelievable.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                3 fighters and 2 mech_infantrys moved from Russia to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                3 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter, 17 infantry and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 armour moved from Kweichow to French Indo China
                2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in French Indo China
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                    Russians win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 3 armour, 1 artillery, 4 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 aaGuns, 5 armour, 11 infantry and 4 mech_infantrys
                    Casualties for Russians: 3 armour, 1 artillery, 1 fighter, 17 infantry and 3 mech_infantrys
                Battle in Vologda
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Urals

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All 19 of my 1’s missed in the first round in Bel

    Then I get 3 out of 4 hits on 1’s in Vologda.

    Nice  :roll:

  • 16

    With all the breaks in between this cycle, I was trying to remember why the heck I moved my army into Bel…and I still dont know why.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    To tell you the truth, I’m not so sure it was the best move for me to attack it.

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