X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '10

    His decision.  Let’s do UK.

  • '10

    Karma will pay us back. We’ll get 6 Russian inf out of it.  It’s cool.

  • TripleA

    Maybe.

  • TripleA

    I may or may not attack it. Depends.

  • '12

    @Cow:

    China is related. 3 infantry do not always beat an artillery.

    yeah ok  :roll:  so his plan was if the infantry beat your artillery, change the location of his aircraft from amur to z7.  riiiiiiiiiight.

  • TripleA

    That is one more attack I may or may not have to do.  If I have multiple attacks ahead of me, I may skip one of the bigger ones to do many. In which case amur would be up for consideration.

  • TripleA

    Plus if I kill that, I can slam naval on sz 6 and the odds of me holding are good, then that would set me up for a more defensive Japan, with room to expand income into Siberia.

    That was not part of my original plans, but I could see myself doing that.

  • TripleA

    It is actually preferable in some situations if Siberia is Russian, because then there is not a wall I have to go around. Also you get Siberia when I attack Korea anyway.

  • TripleA

    unless that is changed.

  • TripleA

    ooo I can attack Korea @ no penalty. hmm

  • TripleA

    Have fun UK.

  • Liaison TripleA '11 '10

    Cow… I think you should seriously reconsider the fighters being placed in Sz7.

  • TripleA

    OK I allow it.

  • TripleA

    If Garg the supreme authority insists. :)

  • TripleA

    It is both or none. Fighters was plural from garg.

  • Customizer

    fyi

    dutch, there is no need to do the “combat move post” unless you are asking for OOL or scramble or kamikaze.  you can skip it otherwise (and save space for djensen).

    also, i saw you guys did weird things with deleting a transport earlier, then adding a transport to midway cus you couldn’t add it with the inf to a sea zone.

    i guess you are not aware that you can use edit mode to ‘move’ units.  assuming you are in either combat move or noncombat move phase, just turn on edit mode, then click the “action tab” on the right, then proceed to move the units you want to move.

  • TripleA

    They insist on us posting combat moves in case we change our mind about taking empty territories etc etc etc

    I know the site is running out of upload space, which is why I want dj to promote an admin to delete old uploads. Preferably gamerman101.

  • '12

    hey veq - i have had the game crash before i was able to post - when this happens, you cannot confirm what the player’s buy is, or what moves may have been made that had not yet been rolled (if the program crashes during rolling), or if it crashes in noncom, you can’t confirm walkins or transport kills that may have been made (or not made).

  • '12

    @Boldfresh:

    hey veq - i have had the game crash before i was able to post - when this happens, you cannot confirm what the player’s buy is, or what moves may have been made that had not yet been rolled (if the program crashes during rolling), or if it crashes in noncom, you can’t confirm walkins or transport kills that may have been made (or not made).

    one easy way to do this would be to post the text of the move summary to the forum but no map.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 tactical_bomber moved from Egypt to Ethiopia
                1 fighter moved from 81 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 :  2/4 hits
                        Italians roll dice for 2 infantry in Ethiopia, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Belgian Congo
                1 carrier and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                3 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from Eastern Persia to India
                1 fighter moved from 81 Sea Zone to Eastern Persia
                3 fighters moved from Gibraltar to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                1 bomber moved from Gibraltar to 100 Sea Zone
                1 bomber moved from 100 Sea Zone to Volgograd
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 fighter placed in Egypt
                1 factory_minor placed in Persia
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                British collect 30 PUs (1 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber
        39 Sea Zone : 1 battleship
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 aaGun and 2 fighters
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 armour and 1 infantry
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 bomber
        76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        106 Sea Zone : 1 flag, 1 transport
        Eastern Persia : 1 flag, 1 fighter and 3 infantry
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 31 / 33
        Japanese : 56 / 68
        Americans : 55 / 75
        Chinese : 6 / 7
        British : 31 / 31
        UK_Pacific : 5 / 5
        Italians : 11 / 18
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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