X-DAP-05 TeamBoldDutch vs. DairyQryn

  • TripleA

    No scramble.

    Also kamis are just something extra japan gets, they are not units so it is best to use them when you get a chance to, preferably early in the game.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Gibraltar to 99 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 cruiser moved from 16 Sea Zone to 19 Sea Zone
                3 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 2 carriers, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 99 Sea Zone to Volgograd
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • TripleA

    I understand the whole “multiple zones of defense” concept. In most games kamis are not even used and when Japan wants to push out and win kamis are a non factor because Japan is attacking.

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

  • '10

    I know Honey Badger don’t care, but my fighter and tach are supposed to be in z7.  Not sure how they ended in Amur.  I just noticed it. I will ask anyway so you can get a kick out of saying that Honey Badger don’t care again.

  • TripleA

    You just did china bro. Answer: No.

  • '12

    @Cow:

    You just did china bro. Answer: No.

    :lol:

    he’s desperate dutch, and i don’t blame him.  doesn’t matter, he’s gonna lose badly.

  • '12

    even though china is completely unrelated.  no worries cow, i expect such from such a small mind.

  • TripleA

    China is related. 3 infantry do not always beat an artillery.

  • '10

    His decision.  Let’s do UK.

  • '10

    Karma will pay us back. We’ll get 6 Russian inf out of it.  It’s cool.

  • TripleA

    Maybe.

  • TripleA

    I may or may not attack it. Depends.

  • '12

    @Cow:

    China is related. 3 infantry do not always beat an artillery.

    yeah ok  :roll:  so his plan was if the infantry beat your artillery, change the location of his aircraft from amur to z7.  riiiiiiiiiight.

  • TripleA

    That is one more attack I may or may not have to do.  If I have multiple attacks ahead of me, I may skip one of the bigger ones to do many. In which case amur would be up for consideration.

  • TripleA

    Plus if I kill that, I can slam naval on sz 6 and the odds of me holding are good, then that would set me up for a more defensive Japan, with room to expand income into Siberia.

    That was not part of my original plans, but I could see myself doing that.

  • TripleA

    It is actually preferable in some situations if Siberia is Russian, because then there is not a wall I have to go around. Also you get Siberia when I attack Korea anyway.

  • TripleA

    unless that is changed.

  • TripleA

    ooo I can attack Korea @ no penalty. hmm

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